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Old October 12, 2000, 07:36   #1
Nsae Comp
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Maybe some intressting idears. PLEAS READ
I have added some more idears since i posted this the first time -12.10.2000-
Sorry for my bad english, because i have now my first english lessons. But please go on reading i think there are some

intresting things.

Please make a post or send a E-Mail. If you can't understand something.

These text is to change Call to Power 2 and all Civilizations in the future.

The map:
I think the map should be change so that we haven’t settlers and building troops like all Civilization games, it would be
better like Sim City because in Sim City you must make rasters when you want that there the people can built homes, industry
buildings, and to built there fields and channels for water or wells, and areas for streets, in such areas where is no water
channels there you can built colonies, and you must make current in areas, and places where the garbage comes, and boundary
base, military bases, castles......, all these thinks must be indicated in per cent in every area on the map. In such areas
where many people life, these areas you can make from colonies in to markets in to villages and then in to cities or more
steps. You only need building troops when you built military bases, castles, boundary bases, radar stations, ship defends,
air defends..... Buildings for the people like, air ports, police offices, banks, hospitals......, all these can built every
where in all areas on the map I think about area widows and ever city has an boundary line and for this are you have a window
to look after your city. The map areas without any modernisation should be indicated in per cent too how many woods are in this area and how many fields ..... All areas make minus or a plus in progressive movement they set in miles per hour or kilometres per hour like that in wild one soldiers get a minus because there is no water but tanks and other machines are faster because they have enough petrol and the land is free there are no Prevent-eats. The population is made out of the
gelled how many people can live on the gelled and how many food are here and how rich are the because when the people have
not much money they must have children to have people how help them when they are old. The players should can make protected
areals so, should can make things like UN or EU and so on....

The military:
All units must be indicated in solders and every land must have a number of solders but these solders haven’t any thinks and
haven’t learned no special fight types. Then when you want to make solders for example with spears then you must indicated
how many people you want to have for this job then you must pay for them, pay for the learning how to use the spear and you
must pay for the construction of the material ( you can construct new units when you give them the materials and the learn
materials because you add only new weapons to the units).When you pay not so much then they loos more peoples and loos speed
in such areas in jungle in wild one.... and they often loos in the war. You should make a in the warwindow a strategy window
and there are some strategy maybe the player can construct strategy and can save them and use them. In the solder widow when
they are in war then they should can built contactors ditches. An ideer: maybe you can make Terrorist defens troops or
spezail troops for kill the president of other civilizations.....

The time:
You schould make the time in little steps first 50 years after, 25 year, 20 years, 15 years, 10 years, 5 years when you have
indusrtie, 2 years when you have measured production, 6 month when you have computers, 3 month with Interntn,......

The money:
The players should can make in every area of your land and other lands advertisement for this advertisement you must pay some
money in the area where do you want to do it so your land and the industry of your land gets more money because more people
know about your industrie. When you pay more for your industrie you productions would get be better so more people buy it and
that can make every land. When you have many protected areas you get many or more tourists and so you get money from other
lands or you get from your land money.

The science:
Only more sciences.
When you are the first country with a new science than you should get better diplomatics (because the other govern ments want to get the science or they will be scared when you have better wapons than you, but not when you have for example only one solger and he has 10 or more solgers)
When you have invented a science than you should get a regulary status but when you have the science for 100 years the
science should learn better technike of making for example arrows or other things because all your scientist and the
scientisc of the economy (i mean these scientist who search for new products for Corporations)and so all should get with the
time better -but you should could invent these allready better science too ,but you could search after other things too and
in the meentime your old sciences get better alone ,but not so fast-.

The government:
First you should choose wich government do you want, then you have a list what you want in your land for example: I want a king and parlament and many equal rights.... And no absolutly control of the peoples......
And when you have a new science like the industrial revulution then you should have more unhappy people until you given to your government settings trade unions.
When your unhappines in a citty is near at the revultion then some times there should be destroit buildings by terrorist and the criminal rate should get higher with each unhappy guy.

The religion: You shoud can choos a religion for example: When 86% of your poulation are buddhism and 14% katholic and your neighbor country is 100% katholic than would grow your percentage of your katholic people (however depends on it neighbour the country is as powerful, and whether in your country censorship or the Kummunismmus prevails.

The Wonders:
Every country should can build in every city every Wonder, but than the broduction cost for every wonder should be a great number

Please contact me only over E-Mail.(NComp@gmx.net)

Please make a post or send a E-Mail when you can't understand something.
[This message has been edited by Nsae Comp (edited November 09, 2000).]
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Old October 12, 2000, 08:03   #2
Tilemacho
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I guess you want a game like SettlersIII or something...
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Old October 13, 2000, 00:09   #3
Nsae Comp
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No, a civilization and hystory simulation.
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Old October 13, 2000, 00:30   #4
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A new point
The religion: You shoud can choos a religion for example: When 86% of your poulation are buddhism and 14% katholic and your neighbor country is 100% katholic than would grow your percentage of your katholic people (however depends on it neighbour the country is as powerful, and whether in your country censorship or the Kummunismmus prevails.
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Old October 18, 2000, 16:12   #5
samurai
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What you`re talking about is another game.You would like to change a lot of the whole consept.Fine by me, just do it in another game.
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Old October 18, 2000, 16:25   #6
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What I would like to see in the future:
Real time civ.If so,the cities would have to look like Nsae explained.You would see the actual buildings in the city on the map. Of course this would result in a very large map,but more fun.

What I am thinking about is not a SettlerIII game, more like red alert.The cities and landscape would look more like "Transport tycoon" just add a lot of civ stuff like goods and so on.

I have thought of what this game would look like, and got a lot of ideas, but the bottom line is:
Real time civ.(I know this is something different,and would change the game into something else, but still......would be great)
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Old October 19, 2000, 00:51   #7
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Real time? I don't hope you mean RTS games - since a CTP game often last more that 24-48 hours. It would be a challenge to keep consentrated for more than 2-3 hours.

So real time for me is - game should follow the timeline, at least up to today (we cannot actual say how fast tech will develop in future, except that it will go very fast).

I have tried playing on different map size - lots of games - and how fast the tech goes on depends 1.st of all on map size (number of ruins) and number of civs.

Next on luck.

I one game the tech more-or-less is what you would expect, next you have interceptors in the year 1350.

Only way I can see to this problem is, if it is possible to "mark" some central advantages and "bind" them to the timeline. A binding that you cannot pass.
[This message has been edited by TheBirdMan (edited October 19, 2000).]
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Old October 19, 2000, 07:21   #8
Nsae Comp
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The real time idear is not a good idear because in the real all goverments had more time to create a land than 23-24 hours, and when you have only 2-3 hours that isn`t more enough to creat a hole country.

A 3D map like "Transport Tycoon" is not good too now , becous programmers have to spend more time into to the grafics when they make a new Civ game.
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Old October 20, 2000, 13:04   #9
Nsae Comp
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All Civilization games are today still the same game idear (the same game stile, and the same funktions in the game)like Civilization 1 or the first board game
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Old October 21, 2000, 00:45   #10
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I guess the game you are talking about would take weeks(!!!) of pure playing time to finish....toooo much even for me. hehe

I also think that noone would spend so much time to create it...
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Old October 21, 2000, 00:55   #11
Nsae Comp
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That are all only ideas the programmers of CTP 2 or the next CTP's schould take some of these idears in to the game (or all but make it shorter).
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Old October 21, 2000, 17:00   #12
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That are all only idears, the programmers of CTP 2 or the next Civ games programmers could take this idears in there games and make it a little bit shorter and easier for the Civ players.
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Old October 22, 2000, 00:58   #13
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Well...the game Empire Earth will be a Civ: Call to Power in Real Time! I hope the game will be released soon.

But what you describe, Nsae Comp, is a little bit too great. Too many features.

(Sorry for my bad english too)
[This message has been edited by El Xadier (edited October 21, 2000).]
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