October 20, 2000, 10:42
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#1
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Settler
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: London, UK
Posts: 8
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farms yet not close to water?
Just wondering: I noticed on GameSpy's 5 new screens (the one with Romans) that basic farms were placed 2 tiles away from water. Traditionally I thought you had to place'em on or next to water first, before expanding into 'dryer' territory?
Namaste
Johnny
"Our greatest glory is not in never falling, but in rising every time we fall!" Confucius.
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October 20, 2000, 11:51
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#2
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Settler
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Melton Mowbray, England
Posts: 28
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It looks to me as if the city (Pompeii) is on the bend of the river, so I think that makes it ok to put the farm where it is.
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October 20, 2000, 13:14
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#3
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Warlord
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Deltona, Florida
Posts: 284
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Hi John,
In CTP, unlike Civ2, you can put a farm diagonal of a water source too, not just to the left, right, up, or down. In the screen shot you reference, the farm is diagonal of the river bend Pompeii is on.
Timothy Pintello
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October 21, 2000, 00:19
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#4
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Settler
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: London, UK
Posts: 8
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quote:
Originally posted by Siberian Hamster on 10-20-2000 11:51 AM
It looks to me as if the city (Pompeii) is on the bend of the river, so I think that makes it ok to put the farm where it is.
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Thanks for reply - but it still looks too far off, but you could be right. Perhaps some more opinions? Important point really. What I also don't understand is why the 'Master' that's designed that screen would not place the farm right on the river to take advantage of increased production, which is so incredibly crucial at the beginning stages?
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October 21, 2000, 07:30
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#5
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King
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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Perhaps you should be able to build farms when they are not adjacebt to water. You could be able to get water from a spring or some sort of well.
Perhaps it should cost more to build?
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...And if the British Commonwealth and its people live for a thousand years, man will still say "this was their finest hour".
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October 22, 2000, 10:07
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#6
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Chieftain
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Deventer, Overijssel, Netherlands
Posts: 37
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hello,
Building farms a few tiles from a source of surface water should be possible, espescially if this is grassland and so on. As a Dutch student in civil engineering I must reject this policy of building farms in civ games!
Groundwater would make an excellent source of water!
Perhabs it should only be possible to build farms away from sources of surface water, if electricity, or combustion (those kinds of inventions) has been invented, so it is possible to pump up the ground water.
Bye,
Bartemans
http://home.hccnet.nl/stolte.1
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October 23, 2000, 05:00
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#7
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Warlord
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Jan 2000
Location: A wierd and mad place called Southampton
Posts: 168
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How about an improvement in a city such as rain water holders or a tile improvement such as a well allowing you to build farms nearby.
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October 23, 2000, 15:30
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#8
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Chieftain
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Deventer, Overijssel, Netherlands
Posts: 37
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Madwoodster,
AGREE!!! However, not before some environmental inventions come up. A good invention would be conservation (or the CTPII equivalent).
Bye,
Bartemans
http://home.hccnet.nl/stolte.1
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October 23, 2000, 18:17
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#9
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Chieftain
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Canberra, Australia
Posts: 89
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Wouldn't it be simplest to restrict basic farms to near river/coastal squares, and allow advanced farms to be placed on any grassland square, as well as river/coastals?
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October 24, 2000, 06:20
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#10
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Settler
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: London, UK
Posts: 8
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quote:
Originally posted by Chris Horscroft on 10-23-2000 06:17 PM
Wouldn't it be simplest to restrict basic farms to near river/coastal squares, and allow advanced farms to be placed on any grassland square, as well as river/coastals?
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thanks to all for replying. I probably like the 'well' or 'rainwater' tile improvement best as it appears to make the most sense. In addition I kind of like the idea of searching out and fighting for 'good land'. Makes the game more fun.
Johnny
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October 24, 2000, 14:57
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#11
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Chieftain
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Deventer, Overijssel, Netherlands
Posts: 37
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Hello,
I do not really like the idea of fighting for good land, although it's more real and it could be more fun.
I think the new city growth system, where the terrain grows with the city, is good enough for this. Fast growth means more territory.
Bye,
Bye,
Bartemans
http://home.hccnet.nl/stolte.1
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October 25, 2000, 06:09
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#12
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Warlord
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Jan 2000
Location: A wierd and mad place called Southampton
Posts: 168
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quote:
Originally posted by Bartemans on 10-23-2000 03:30 PM
Madwoodster,
AGREE!!! However, not before some environmental inventions come up. A good invention would be conservation (or the CTPII equivalent).
Bye,
Bartemans
http://home.hccnet.nl/stolte.1
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Rain water collections have been round for a few thousand years now. As have wells so I think conservation is a bit too far down the technology tree.
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October 26, 2000, 00:24
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#13
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King
Local Time: 01:55
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Ca. USA
Posts: 1,282
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Why not have irrgation as a tech. When discover, you could build farms wherever you wanted them. If not a tect., then it could be a improvement in each city. The Central Valley of California has canel everwhere to irrigate the land. We do know that even the early Egyption use irrigation to irrigate land some distance from the Nile. Activision could add this even at this late date. Mark or Dan if you are reading this, how about sending it over to them.
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[This message has been edited by Joseph (edited October 25, 2000).]
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