October 31, 2000, 22:28
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#1
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Chieftain
Local Time: 08:56
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Asuncion, Paraguay
Posts: 48
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German reviews
Well well well...
Untill now, the only NEW stuff i have discovered is on the interview:
And it states:
" A game in CTP1 lasts for 350 - 500 turns, but for CTP2 we coded that each game lasts for 800 - 1000 turns"
So, that's it: 1000 turns!!!
The reason:
" You will be able to plan better that way, focusing on the long term while you use your latest discovery. The idea is to give each key-discovery (for example, Cavalry) enough time to produce some earnings, before it is made obsolete by the next one."
It sounds to me that they have span the middle ages so that we can exploit the technologies and its advantages for a longer time. No tanks rush?
See ya later aligators
[This message has been edited by Rebel Rick (edited November 01, 2000).]
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November 1, 2000, 01:30
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#2
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Prince
Local Time: 03:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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quote:
Originally posted by Rebel Rick on 10-31-2000 09:28 PM
" A game in CTP1 lasts for 350 - 500 turns, but for CTP2 we coded that each game lasts for 800 - 1000 turns"
" You will be able to plan better that way, focusing on the long term while you use your latest discovery. The idea is to give each key-discovery (for example, Cavalry) to produce some earnings, before it is made obsolete by the next one."
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This sounds great to me.
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November 1, 2000, 02:34
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#3
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Prince
Local Time: 03:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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I've had a look at the screenshots. They may be the latest ones yet, by the looks of the radar screen. It uses a string of icons, instead of the filter buttons on previous screenshots. A couple of the screenshots mixed in are old, though.
There are a number of new units shown, including some kind of hover bike.
An underwater city and improvements are shown in one pic.
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Light the fuse!
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