Well the AI will probably be better simply by having the files proof-read:
Here is a sample from one of the original files:
////////////////////////////////////////////////////////////////
////////// WHAT IS MY RANKING? ///////////
////////////////////////////////////////////////////////////////
input my_normalized_rank
tri iam_in_last_place(his_normalized_rank, 0.0, 0.05)
tri iam_in_bottom_half(his_normalized_rank, 0.3, 0.25)
tri iam_in_middle_half(his_normalized_rank, 0.5, 0.25)
tri iam_in_top_half(his_normalized_rank, 0.7, 0.25)
tri iam_in_first_place(his_normalized_rank, 1.0, 0.05)
Cute isn't it
I've also proof-read the AI files in the MedMod.
It's not rocket science... I think one should only expect an AI to be as good as the designer. It is entirely possible that the designers of CTP *start whisper voice here* where not very good CTP players and so did not realize that it was at least as bright as a polished rock *normal voice again*.
However the AI files in CTP are flexible enough that the really good players can set the numbers to something more challenging... and I am sure that will happen.
Oh, I can hear it already... people bleating out that Activision should be doing this... I'm sure they will try. I also expect that the many fans out here will make it better no matter how good or bad it is.
Gedrin