October 30, 2000, 22:46
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#1
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Settler
Local Time: 08:56
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Santa Ana, CA, USA
Posts: 1
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Questions For Pyaray
Few questions for the giant fish:
#1. What is the release date?
#2. Are there any dragons in the game.
#3. If not Why not ?
#4. What about 3E classes ?
#5. You and Noober are in an elvevator..no wait..i've asked that one before...okay...Would you like to play some Doom2 ?
MageDragon
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October 30, 2000, 23:07
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#2
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Guest
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I only have one question, I have read that the cities can expand over the land. But I haven't read it in any interviews, and I haven't seen any cities that have expanded in any screenshots, I feel I have misinterpreted the first time I heard that the cities can expand. Is it an invisible feature? (boring) or is it something else completely? Be careful how you answer, you don't want to disappoint people. :]
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October 30, 2000, 23:10
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#3
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Warlord
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Santa Ana, CA, USA
Posts: 164
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October 30, 2000, 23:12
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#4
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Warlord
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Santa Ana, CA, USA
Posts: 164
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quote:

Originally posted by ContradictioN on 10-30-2000 10:07 PM
I only have one question, I have read that the cities can expand over the land.
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I'm not sure I understand the question. Cities expand their control, as they grow they control more land around them. However, the cities themselves do not get larger than a single cell. Does that answer the question you were asking?
Pyaray
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October 31, 2000, 02:41
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#5
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Guest
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Yes you have. :[
Nevermind.
I wait for the day for game designers to actualy design games the people want, not what they want.
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October 31, 2000, 03:11
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#6
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Emperor
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Mar 1999
Location: voice of reason
Posts: 4,092
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Noober? Isnt that the one from BG1, Nashkell?
Ata
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October 31, 2000, 03:19
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#7
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Guest
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October 31, 2000, 04:27
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#8
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Warlord
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Santa Ana, CA, USA
Posts: 164
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quote:

Originally posted by Atahualpa on 10-31-2000 02:11 AM
Noober? Isnt that the one from BG1, Nashkell?
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Yup, that's the guy. No, I didn't work on BG1 (since that's usually the next question).
Pyaray
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October 31, 2000, 06:15
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#9
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Guest
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That's right MarkG, I consider them the designers. :]
Also known as "morons".
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October 31, 2000, 09:11
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#10
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Guest
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you know, you sound like a contradiction to the image i had for you with your previous login...
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October 31, 2000, 12:04
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#11
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Emperor
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Mar 1999
Location: voice of reason
Posts: 4,092
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So what was the last project you were involved in? (Actually that was my next question  )
Ata
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October 31, 2000, 21:08
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#12
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Guest
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I am Icedan, (shhh) MarkG, I tried so hard to get off, but no one would unregister me, so I was just about to put in a false email address in my profile so that a password would be resent to it - giving me no way to get the password. but...then I saw a post I wanted to reply to. :]
Oh and, the faces you get in these forums, what if I designed heaps of them, is there anyway you could use them?
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October 31, 2000, 22:42
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#13
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Warlord
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Troy, NY
Posts: 188
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Question for you. I know that it's late, but is there a possibility of one adding one last notification feature. Currently the game, I am assuming, notifies the player when a city has finished construction of something. Could we also include an option to have it notify the player when the city has grown in size, say from 2 to 3? The reason that I ask is that I often want to place my tile improvements just as a city expands, but I don't want to recheck every city every turn. Please?
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The Electronic Hobbit
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October 31, 2000, 22:44
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#14
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Warlord
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Santa Ana, CA, USA
Posts: 164
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meriadoc,
That's a really good idea, but I'm sorry, it really is too late to add that.
Pyaray
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October 31, 2000, 23:14
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#15
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Prince
Local Time: 08:56
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
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In CtP the general City Screen, accessed via the tabs on the right side of the main screen, has a column just to the right of the 'city size' column that is the number of turns 'til next pop. growth. So, the information may not be as notable as a pop-up message, but it's readily accessible with a single mouse-click.
-Adam
PS: To everyone, just remember that there will NEVER be a perfect Civilization game. I'm as very disappointed by some things about CtP2 as the rest of you. I'm still determined to enjoy it as much as possible.
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October 31, 2000, 23:18
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#16
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Warlord
Local Time: 08:56
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Skato Land: Santa Cruz, CA
Posts: 267
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Pyaray, Is there new terrain for the sea? Can a destroyer attack an underwater city? Why did you guys change the cannon graphic?
- If you answer my questions i'll give you some of my magical mexican shrooms.
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October 31, 2000, 23:30
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#17
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Warlord
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Troy, NY
Posts: 188
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Pyaray: Oh well, thanks anyway - I didn't really expect it to happen. Is there a way that I could add it using SLIC?
ajbera: Thanks for the idea, I never thought of that - despite heavy use of the city screen already.
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The Electronic Hobbit
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November 1, 2000, 00:24
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#18
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Warlord
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Santa Ana, CA, USA
Posts: 164
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November 1, 2000, 01:20
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#19
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Prince
Local Time: 03:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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I noticed that you can see the sea bottom where ever sea tiles are shown in the screenshots. I hope that this was just to make screenshots and sea bottom cannot be seen at early times, like in CTP 1.
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November 1, 2000, 05:25
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#20
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Emperor
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Mar 1999
Location: voice of reason
Posts: 4,092
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Is there no other way to establish embassies than via a diplomat? I would like a way to establish embassies via the diploscreen. Sending a Diplomat around is real lame (and boring and uninteresting and the least thing I want to do).
Ata
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November 1, 2000, 14:00
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#21
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Warlord
Local Time: 08:56
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Skato Land: Santa Cruz, CA
Posts: 267
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the shrooms were great man! you should of taken some! j/k
Anyways, what are the new terrain improvements (if any)?
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November 1, 2000, 14:32
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#22
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Warlord
Local Time: 08:56
Local Date: October 31, 2010
Join Date: Jun 1999
Posts: 139
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meriadoc:
Completely off the cuff and totally untested:
// Somewhere in the DB say, info_str.txt reads a line like:
// POP_GROWTH "The population of [city.1.name] has changed."
messagebox 'PopGrowthMsg' {
MessageType("WARNING");
Text(ID_POP_GROWTH);
}
trigger 'PopGrowth' when (city.population) {
Message(city.owner, 'PopGrowthMsg);
}
This should result in a message whenever city.population triggers, which is supposed to be when it grows but may well be when it changes.
Now see how simple this is... if it works that is. Not that I think suggestions for features are a bad thing and I do not want to sound like I'm raggin on anyone, but being in the software industry myself there is such a thing as 'frozen code'. Thats the point where no new functionality is introduced no matter how trivial and even most bugs are at best documented for a later patch.
I see the question often, can *insert you favorite feature here* be included. They can't if they want any reliable testing to be done before release.
Gedrin
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November 1, 2000, 15:50
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#23
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Warlord
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Troy, NY
Posts: 188
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Gedrin: Thanks for the info. I'll try it sometime soon. And yes, I know about the frozen code issue and I knew that it was a long shot. But I figured that making the suggestion couldn't hurt and at the very least it'd have a better chance of making it into a patch.
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November 1, 2000, 16:22
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#24
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King
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Some more questions:
Can the player edit (trough .txt files) in which order any AI-civ should build their city-improvements? Same with AI-units? And pin-point exactly *what* the AI should build? Same with AI tech advances?
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November 2, 2000, 04:58
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#25
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Chieftain
Local Time: 08:56
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Kristiansand,Vest-Agder,Norway
Posts: 75
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In ZDnets screens I noticed that some of the units had a big star beside of them, and other had just a medal. Does this mean that there are different levels of veteran status or something?
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November 2, 2000, 15:48
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#26
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Deity
Local Time: 10:56
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Gedrin/meriadoc,
Such a thing already exists in the PowerSLICs, no need to reinvent the wheel  Just download and install PowerSLICs, the Apolyton Pack or the MedMod and you'll get this. Someone even designed a message icon esp. for this feature.
samurai,
IIRC Mr Ogre explained a while back that big star means stack and medal means veteran. So only one level of veteran players that I know of. In more recent screenshots (or were they older?) I noticed that these were have been replaced with the letters V and S IIRC.
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November 4, 2000, 02:45
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#27
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Settler
Local Time: 08:56
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Portugal
Posts: 8
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Hi,
I had a problem with the cities screen in CTP.
When I clicked one of the tabs to sort cities by name, production, etc, I could never get the initial order back. To solve this issue I had reload a game... 
Is this solved in CTPII ?
I'd like to praise Activision on solving the gold based science issue, by reverting to the Civ concept of trade. I also think that the expanding control areas of cities are a far greater improvement than the increased number of turns.
What about the tech tree? Is it expanded? Or does it have the same number of techs?
One last thing I'd like to wish is the availability of tga files and sprites for new units, improvements and wonders coming from Activision, the quality of the images we could get for alternate ones were noticeable lower.
Thanks for you answers
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November 5, 2000, 02:33
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#28
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King
Local Time: 18:56
Local Date: October 31, 2010
Join Date: May 1999
Location: Melbourne, Australia
Posts: 1,235
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This is probably asking a bit much, but what are the chances we could get a look at a rough scan of the tech tree?  You know, whip us up into a frenzy?
------------------
- MKL
"And of course Henry The Horse dances the waltz!"
Shameless Plug: http://www.poetic-license.org .............All welcome.
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