I suspect not, partialy becuase of the way i understand boarders to work is that all players borders are based on a cities curent "land in use" footprint
If your curent border is based on all of your current cities curent population "Land in use footprint" a line of 4 size 1-6 cities your borders will look like this (the Capital leters are your curent border
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
Asuming that one of the cities becomes (say b) size 7(and adds Land to its "land in use" footprint,) then your border would probably look like this
.....BBB
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB
If your opnet builds a city next to yours, say here
(the Small leters are your opontes teritory)
.....BBBo<< oponents New city
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB
then his legal border and yours would look like this
.......aaa
.....BBBoa << %
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBB
(%o is the "oponent City" a is his Land in use footprint)
Asuming for this example the next city to grow is C, then the Revised boarder will probably look like this:
.......aaa
.....BBBoaC
AAABBBCCCDDD
A*AB*BC*CD*D
AAABBBCCCDDD
.....BBBCCC
And so forth,
now if the Boarders are based on each cities Max size, and not the curent "used space" then you have a whole 'noter can o worms, as you need to run and fill the map with widly scatered cities as quickly as posible
hmmmmm
the games not released yet, and were already discusing strategies(sigh)
[This message has been edited by Drakenred (edited November 06, 2000).]
[This message has been edited by Drakenred (edited November 06, 2000).]
[This message has been edited by Drakenred, who now wishes he has used GRAPH paper! (edited November 06, 2000).]
[This message has been edited by Drakenred (edited November 06, 2000).]
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