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Old November 9, 2000, 18:11   #1
MarkG
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Preview: Day 3
finishing up the text, here are the new screenshots
http://apolyton.net/ctp2/screenshots/screens2.shtml
http://apolyton.net/ctp2/screenshots/screens3.shtml

 
Old November 9, 2000, 18:36   #2
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Go Markos! Go Markos! Go Markos!

I'll be the first one to read it as I'll be clicking the refresh button every two minutes
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Old November 9, 2000, 18:40   #3
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Day Three

Explanations, Replies, Yes 32 Civs, New Way For Resource Gathering, AIPopCheat, Too Many Screens, Borders and Trespassing, 1280x1024 With "Clear" Map, ICS there or not, CTRL+S CTRL+L Read

[This message has been edited by MarkG (edited November 09, 2000).]
 
Old November 9, 2000, 18:44   #4
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I'm on my way... thanks Markos!
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Old November 9, 2000, 19:06   #5
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Looking at http://apolyton.net/ctp2/images/view...tiplebuild.jpg it seems there isn't a column which tells us how many turns 'til next pop., as was implemented in one of the CTP patches. This was very useful. Why isn't it there anymore? The original food column wasn't any help at all last time. Has one of the changes in the system now made the column useless?

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Old November 9, 2000, 19:27   #6
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Mark, with all these questions, do you feel like a primary school teacher with a rabble of inquisitive kids?

Just curious.


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Old November 9, 2000, 19:36   #7
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Hey, that's another question! You're adding to the chaos!

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Old November 9, 2000, 19:53   #8
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quote:

Originally posted by Big Crunch on 11-09-2000 06:27 PM
Mark, with all these questions, do you feel like a primary school teacher with a rabble of inquisitive kids?


 
Old November 9, 2000, 19:53   #9
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Ah yes, but its only rhetorical though.
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Old November 9, 2000, 23:56   #10
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A question about governments: When you achieve Democracy, how long does it take to resolve elections?
 
Old November 10, 2000, 00:15   #11
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Thanks again Mark.
In your first screenshot on the second page, there are some blue dotted lines from city-to-city. Are those trade routes?

Also, there are some cities (Londinium & Tarentum) that have a pier-like thing sticking out of them. Is that what it is?
 
Old November 10, 2000, 02:14   #12
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MarkG - can you give us more details on how the scientific victory is accomplished?
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Old November 10, 2000, 05:03   #13
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Thanks for the rewievs. How big is the world map?
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Old November 10, 2000, 08:04   #14
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quote:

Originally posted by phoenixcager on 11-09-2000 11:15 PM

Also, there are some cities (Londinium & Tarentum) that have a pier-like thing sticking out of them. Is that what it is?


Good questions!
Mark what are these pier things good for, and this little hous north of Rome!
Maybe you can post on the preview day 4 a picture of the Great Library where the answers is showed.
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Old November 10, 2000, 08:38   #15
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GREAT PREVIEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Go on this way to do such preview.
Thanks, for this great infos.



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Old November 10, 2000, 10:11   #16
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Markos, you have right: the screens which give us all kind of informations and the manager screens (city, army, production, etc) were greatly improved. It looks like Activision did finally a great job! They reduced the micromanagement and increased the quality of empire-management!

This game looks better and better, with every daily Apolyton Preview! I didn't see so many "smilies" on Apolyton for centuries

Markos, how good is this new resource-gathering system? Beyond the fact that reduces micromanagement, does it work well?

Oh yeah, that Ctrl+S, Crtl+L feature is just great!
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Old November 10, 2000, 11:11   #17
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Give us a screenshot of how the player can overview what city-improvements/wonders/units any indevidual city have already constructed.
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Old November 10, 2000, 15:05   #18
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About the pop cheat thing.

In diffDB.txt CTPI had:
AI_TECHNOLOGY_COST
AI_PRODUCTION_COST_ADJUSTMENT
AI_GOLD_ADJUSTMENT

With different values for each difficulty.
Anyone care to guess what they did?
Here's a hint. Values were > at easy levels and < 1 at hard levels.

Oh and I could have sworn I saw a pop cheat factor while trolling through CTP files but I can't find it now.

I guess what I'm saying is... no big deal.

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[This message has been edited by Gedrin (edited November 10, 2000).]
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Old November 10, 2000, 15:22   #19
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oh and while your at it, could ya list Each and every unit in the game, tis stats, and the Teck to discover it, the entire teck tree, all of the City inprovments and their stats and tec needed to discover it, (oh! and dona forget the to put up pictures of every unit in the game!) and Every Wonder of the World and their Stats and tec, and Each and Every tile inprovment,

hmmm did i leave anthign out??

Oh yah! Screenshots of every thing, and all of the movies!
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Just kidding!
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Old November 10, 2000, 19:13   #20
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quote:

Originally posted by Drakenred on 11-10-2000 02:22 PM
Just kidding!
[This message has been edited by Drakenred (edited November 10, 2000).]


And I thought you were being serious.

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Old November 13, 2000, 00:59   #21
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[quote}
from Markos review
I did manage to crash CTP2 btw(now some people can go to sleep), when I tried to start a game with 32 civs on the World Map. Apparently, a new version of the scenario file must be created for 32 civs. I'm sure someone will figure it out...
[/quote]

Look, I don't want to come off as being no more that another nay-sayer for CTP2, but I hope you mean someone at Activision, Markos?

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Old November 13, 2000, 01:40   #22
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quote:

Originally posted by Big Dave on 11-12-2000 11:59 PM
Look, I don't want to come off as being no more that another nay-sayer for CTP2, but I hope you mean someone at Activision, Markos?

you nknow very well that activision does not support anything that has to do with over 8 civs Dave...
now, Activisioners, that could be another thing

 
 

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