November 16, 2000, 23:10
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#1
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Guest
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What? You can't use icq or access your system
If this is true, God those Activision people are dum asses. Don't they know that in multiplayer games like civ 2 people like to use icq and even surf the net between turns or do other stuff between turns? icq is very useful if someone loses connection during play or if there is a problem loading a multiplayer game.
I also heard you can't customise city names or civs. Don't these people do ANY benchmarking against other games? I can't believe they left out that feature if they did. Its basic to tribe or team play and perfectly easy to program.
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Chaos, panic and disorder - My work here is done.
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November 18, 2000, 14:14
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#2
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Prince
Local Time: 09:00
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Stockholm, Sweden
Posts: 399
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I would say you are the dumbass if you can´t do it. You can acess ICQ or anything. Works great, just alt-tab or alt-esc. It is in SMAC you can do this...
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November 18, 2000, 14:25
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#3
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Emperor
Local Time: 01:00
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Silicon Valley, USA
Posts: 3,171
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Horse,
I don't know about renaming cities, but as far as accessing other apps while playing, check out this thread.
BTW, I got CTP after all the mods had been done, loaded the mods (the popular ones) and still didn't like the game. CtP2 is much better. I only got it yesterday so I've only played a couple of hours but my initial impression is that this time Activision has a real winner on their hands!
John-SJ
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November 18, 2000, 18:49
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#4
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King
Local Time: 02:00
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Of Nanaimo British Columbia
Posts: 2,011
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Guys you don't seem to understand what Horse or I am talking about. You guys must not play civ2 multiplayer games. While you play civ 2 you can see the whole systray, you can chat on icq WHILE the game is playing. You don't have to go to a different screen, you don't have to hit any buttons.If you play alot of MP online this is an IMPORTANT feature. I only play MP games thats why I need this. I enjoy wasting a whole day playing and would like to still communicate with people while I do so. I don't want to have to pause a game, switch screens only to see I missed a message. I can even surf while playing civ2 and still see whats going on in the game, again in a 4-6 player game this is important for the long in between turns.
We figured out right away the city names change, but I still don't like being stuck with a pre-determined civ name. yeah its a minor thing, but again something I enjoy from civ2 MP.I am sure there is a way to change it, just haven't found it yet
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November 18, 2000, 19:12
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#5
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Emperor
Local Time: 01:00
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Silicon Valley, USA
Posts: 3,171
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vlad,
You're right, I didn't understand. I do now. This sounds like something to ask for in a future patch, eh?
John-SJ
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November 18, 2000, 19:59
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#6
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King
Local Time: 02:00
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Of Nanaimo British Columbia
Posts: 2,011
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Doubt its patchable, but I can always hope for the best. I just hope Firaxis keeps that function of civ2 alive in civ3 if possible. Its really a minor complaint, and doesn't affect solo play much, mostly MP play in long games.Unfortunately MP is what I bought CTP2 for, to replace my civ2 online addiction  I guess I will have to look further for my gaming methadone
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November 18, 2000, 23:13
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#7
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King
Local Time: 09:00
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
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hmm. Does anyone have a pif editor? I believe its possible to make a pif file and then force CTP to go into windowed mode. But i have to agree any game that is multiplayer when playing online. Thats one of the biggest attractions, for a turn based game in my opinion... everyone gets bored waiting for thier turn
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November 18, 2000, 23:54
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#8
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Texas
Posts: 770
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quote:

Originally posted by markusf on 11-18-2000 10:13 PM
hmm. Does anyone have a pif editor? I believe its possible to make a pif file and then force CTP to go into windowed mode. But i have to agree any game that is multiplayer when playing online. Thats one of the biggest attractions, for a turn based game in my opinion... everyone gets bored waiting for thier turn
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Hate to tell you this but a PIF is only for DOS apps in a Windows setting. Might work under NT or 2K for a Wind9x app, but I wouldn't count on it.
David
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November 19, 2000, 03:44
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#9
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Prince
Local Time: 03:00
Local Date: October 31, 2010
Join Date: May 1999
Location: Tulsa, Oklahoma, USA
Posts: 716
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This is not unique to CtP2 so you better get used to it. All new games are coming out with DirectX and Full-Screen mode.
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November 19, 2000, 06:51
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#10
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Prince
Local Time: 10:00
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 301
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OK, so the CIV2 got window with the possibility to use programs (like ICQ) simultaneously. Yes, because this game was developped before the DirectX age. The last 3-4 years every professional PC Windows game use this technology. SMAC also use DirectX, and I am sure CIV3 will use it too. You have to live with this technology, or even better if Micro$oft will provide a decent in game chat system built-in the DirectX drivers. I don't think Firaxis will go back 4-5 years into the past just to enable this possibility for Civ3.
Blade
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November 19, 2000, 11:46
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#11
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Local Time: 04:00
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 2,436
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From the sound of this thread, it seems they have eliminated the built-in chat feature of the MP game. It was in CTP1, I was able to chat(open and private) with any player in the game with a pop-up caht screen in the game. Since that is doubtful, you probably haven't found it yet. CTP1 had the docs on the feature burried in the read me, so many players didn't know it existed in CTP1. In CTP1 you hit the ' key to open the chat window.
Also, I like CTP1 and CTP2 being directX and limiting access to other programs. It seems all I hear about in Gameleague from civ2 players is how somebady is using a cheat program in MP games. I have yet to hear about s player using a cheat program in CTP1.
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November 19, 2000, 12:43
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#12
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Guest
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November 19, 2000, 18:35
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#13
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Warlord
Local Time: 01:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Santa Ana, CA, USA
Posts: 164
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November 19, 2000, 18:51
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#14
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King
Local Time: 02:00
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Of Nanaimo British Columbia
Posts: 2,011
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Yeah I suppose the 2nd computer is essential and also makes cheating easier 
Yes Markos they need an Apolyton browser in the game,get strategy tips while you play 
Oh well I guess civ2 will have some more life from my MP pleasure until I find a new game to play.
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November 19, 2000, 18:59
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#15
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Guest
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quote:

now, if they included an in-game web browser connecting to apolyton, all the needs of someone playing a multiplayer game would be covered
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Browsing Apolyton is one of the things I do when playing civ 2
Is it true you can't change your civ name? Damn, I always play civ 2 as "The Horse Empire"
I love that civ 2 message "civilisation destroyed by horses"
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Chaos, panic and disorder - My work here is done.
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November 19, 2000, 20:16
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#16
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Guest
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November 19, 2000, 20:41
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#17
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Guest
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quote:

Originally posted by Pyaray on 11-19-2000 05:35 PM
The problem with running in Windowed mode as oppossed to full screen, is that animations are VERY slow. We do actually use quite a few animations in our game.
Pyaray
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Thanks Mark
But this is really the nub of the problem with game design these days. "Eye candy" is added at the expense of playability enhancements. Don't they realise the hard core gamers, like the multiplayers, like the great and one and only Horsie  , don't give a rat's arse about "animation". Civ 2 doesn't suffer for the lack of it. I don't care if the Sprites cast a shadow or not. Hell, I'm sure I'm not the only gamer who plays with the sound "off" as well, skips the wonders and just spend most of my time managing my civ and fighting my wars.
I understand the marketer's problem in that the hard core multiplayers are only a fraction of the market, but it seems to be the way things are going the only way will be either a separate multiplayer config or players will just have to re-engineer the games when they come out (if the config allows this). Activision poineered a "mod-able" engine with the Doom/Quake series. I hope they can do something eventually.
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Chaos, panic and disorder - My work here is done.
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November 20, 2000, 05:07
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#18
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Chieftain
Local Time: 09:00
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Los Angeles, CA.
Posts: 67
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It is all about the term "3rd party software."
Getting 1 game to run on 5 hundred different systems is hard enough. Getting it to co-exist with another program running at the same time, created by a different company for a different purpose? Do you want to wait the extra year to test an implement this feature? Do you want to pay for the extra expense? What program would you like the game developer to use? I don't mean to be cruel, but running 2 programs at the same time is up to you. If it is too hard to alt+tab, then I think this is more along the lines of a "user error." Maybe its just me. I like the in game chat (use the"'") and talk to others in the game while I am playing. I suggest you set your MP game to 15-30 second speed turns. This will turn your game into something that you won't be able to back away from.
just my 2 cents, don't take any offense.
Smooshies
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