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Old December 31, 1969, 20:00   #1
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Old November 17, 2000, 21:35   #4
Osco
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12 men or 12 army's in city's ..anyone know ???
Can you put 12 men or is it 12 army's of 12 men in city's ??????????
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Old November 17, 2000, 21:41   #5
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protesting the use of the wrong forum for such questions, i will not provide the answer

moving to CtP2-Help
 
Old November 18, 2000, 04:16   #6
BigB
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The README file only uses the word "Units". It also indicates that the 12-unit rule applies to any tile, not just the city tiles. Cities are a special case because once a city with 12 units in it (on the city tile) builds a 13th unit, the new unit is disbanded. I haven't yet attempted this to see whether or not it gives you a message first before disbanding. I would hope so.
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Old November 19, 2000, 11:04   #7
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What should I do to get game to go(or maybe I should say AUTOCENTER ) to next unit(or each unit not asleep or fortified) each turn.???.it was ok in beginning..but now so many World Conflicts so many Troops...tsk tsk tsk..

Thanks

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Old November 19, 2000, 11:10   #8
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quote:

Originally posted by MarkG on 11-17-2000 08:41 PM
protesting the use of the wrong forum for such questions, i will not provide the answer

moving to CtP2-Help


But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!

Thanks


Troll

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Old November 19, 2000, 12:35   #9
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quote:

Originally posted by Troll on 11-19-2000 10:10 AM
But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!
the thread wasnt in the help forum when i made that post

 
Old November 19, 2000, 14:48   #10
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quote:

Originally posted by MarkG on 11-19-2000 11:35 AM
Quote:
Originally posted by Troll on 11-19-2000 10:10 AM
But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!
the thread wasnt in the help forum when i made that post
Thats why I have allways supported you Brother Mark..for you are all wise all knowing
Well..Keep us straight and keep up the great work!


Troll

The Former DrDanger......

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Old November 20, 2000, 01:32   #11
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Found a few bugs, so far I've been unable to finish my game because of them.

1) If you finish researching a technology and the game crashes on that turn when you load the autosave you loose the technology and research starts completely over. I've had this happen twice in my current game with no saves recent enough to undo the damage.

2) Occasionally the game will finish processing all players turns and give you control but the processing turns bar is still set to an enemy color, not at 100% and the end turn button will stay grayed out. The only work around I've found is to save then reload.

3) The game hard locks quite often on my system. Never had a problem untill around the late 1800's early 1900's I think. Never had any problems at all with my system (Athlon 800, 256mb pc133, Geforce2, SCSI, Win2k (all patches), DirectX 8, SB Live and nothing overclocked). It gets worse and worse as I progress where now I can't go more than a few turns without reseting (currently around 2150 now I believe).

The lockup and research bugs are so annoying I can't continue playing.

-Zane
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Old November 20, 2000, 01:35   #12
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I've been annoyed at this too. The only solution I know of is to keep hitting the "o" key to select the next unit. One good thing about this key is that after all units have been cycled through, it will then cycle through all cities that have empty production queues. Finally, you can just hit enter to continue to the next turn.
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Old November 20, 2000, 01:52   #13
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Another bug with my current game. If I succeed in stealing technology from one of my rivals and end my turn, after the turn processing for the computer players (and right before my turn starts again) the game crashes with an access violation in ctp2.exe. If I don't steal the tech everything works fine (but if I do, even if I wait a few turns before stealing it, it crashes).
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Old November 20, 2000, 02:29   #14
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moving to CtP2-Suggestions, the place for bug reports...
 
Old November 20, 2000, 11:27   #15
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quote:

Originally posted by Osco on 11-17-2000 08:35 PM
Can you put 12 men or is it 12 army's of 12 men in city's ??????????


You can only have twelve units on a single tile (it doesn't matter if they are in an army or not). Furthermore, if you have twelve units in a city and that city is scheduled to finish building a unit that turn, you will get a message saying something to the extent that "You already have 12 units in the city, in order to get the unit to finish building you need to move some units out of the city." The unit will be delayed for one turn. You do NOT need to start building that unit from the start (I think it was Civ2 that did this), but you do need to wait a turn.

I hope that clears things up.

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Old November 20, 2000, 12:54   #16
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any one have an information on how the civ profiles (aggresiveness, etc.) work in this version? And can they be fully randomized? I hate knowing what I am up against as soon as I identify my neighbors.
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Old November 20, 2000, 21:06   #17
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At the bottom of the screen there is a units tab. If you look there you will see a right arrow (think it's by the unit name, may be a left one two don't remember)
If you start pressing that arrow you will cycle through all of the units that do not have orders or have not executed the ones they have.

Hope this helps.
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Old November 20, 2000, 21:10   #18
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Also I think there is an option in of course the options menue for game play that will force the computer to cycle automaticly.
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