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Old December 31, 1969, 20:00   #1
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Old December 31, 1969, 20:00   #2
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Old December 31, 1969, 20:00   #3
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Old December 31, 1969, 20:00   #4
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Old December 31, 1969, 20:00   #5
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Old December 31, 1969, 20:00   #17
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Old November 17, 2000, 21:35   #18
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12 men or 12 army's in city's ..anyone know ???
Can you put 12 men or is it 12 army's of 12 men in city's ??????????
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Old November 17, 2000, 21:41   #19
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protesting the use of the wrong forum for such questions, i will not provide the answer

moving to CtP2-Help
 
Old November 18, 2000, 04:16   #20
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The README file only uses the word "Units". It also indicates that the 12-unit rule applies to any tile, not just the city tiles. Cities are a special case because once a city with 12 units in it (on the city tile) builds a 13th unit, the new unit is disbanded. I haven't yet attempted this to see whether or not it gives you a message first before disbanding. I would hope so.
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Old November 19, 2000, 11:04   #21
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What should I do to get game to go(or maybe I should say AUTOCENTER ) to next unit(or each unit not asleep or fortified) each turn.???.it was ok in beginning..but now so many World Conflicts so many Troops...tsk tsk tsk..

Thanks

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Old November 19, 2000, 11:10   #22
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quote:

Originally posted by MarkG on 11-17-2000 08:41 PM
protesting the use of the wrong forum for such questions, i will not provide the answer

moving to CtP2-Help


But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!

Thanks


Troll

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Old November 19, 2000, 12:35   #23
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quote:

Originally posted by Troll on 11-19-2000 10:10 AM
But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!
the thread wasnt in the help forum when i made that post

 
Old November 19, 2000, 14:48   #24
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quote:

Originally posted by MarkG on 11-19-2000 11:35 AM
Quote:
Originally posted by Troll on 11-19-2000 10:10 AM
But Brother Mark..this is a legitimate question..and it is in the Help area?
I just wanna be in accordance with the decorum of the forum!!
the thread wasnt in the help forum when i made that post
Thats why I have allways supported you Brother Mark..for you are all wise all knowing
Well..Keep us straight and keep up the great work!


Troll

The Former DrDanger......

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Old November 19, 2000, 15:53   #25
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OK, I've been playing for a few days, and for the most part am loving CTP2.

However, there are a few things that I'm confused about, and haven't been able to clear up by reading the manual, readme file, the message boards here, etc.

First, what are "Crossover Technologies" as they are listed in the Tech Tree? For example, Geometry is listed with a +3 Ballistics. Does this mean that learning geometry will give a head start on learning ballistics? Usually ballistics will be learned before geometry, so I'm not sure if that makes sense.

Second, several questions about piracy. When an opponent pirates one of my trade routes, is the piracy only occurring while the enemy unit is parked on the trade route? Several times my trade route is marked as pirated, but the offending unit has already returned back to it's own territory.

Even more confusing, how do I tell when I've successfully pirated somebody elses trade route? There is no indication in any of the summary screens (that I could find) of extra income due to piracy. And again, is piracy done every turn, or do I only have to do it once and then it continues? The manual is very unclear about this.

Thanks!

--Doug--
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Old November 19, 2000, 17:54   #26
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1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?
2-What are the Feats of Wonders, they are not listed in the manual or GL (and i found a .txt file w/ some info, but not enouhg, and i shouldn't have to hunt through program files to find this!)
3-is there an equivalant of stonhenge? to help feed my people?
4-what is "diplomacylog=" for in the profile menu? i would lke to see a list of past foriegn interactions if possible
5-i found a throne.txt file and a "throneroom=Yes" line in another file. so,is there a throne room that can be activated? (the files dont appear to be CTPI leftover)

and most important of all...
6-where is the option to sell my city improvements???

comments: so far teh game is MUCH better than I was thinking it would be, and i am happy with it so far, but only have been playing for 2 hours. The AI seems much smarter, and the UI only jerks every once in a while, other than that the UI is very fast. the interface is very nice (i only fumble trying to get all city units (fortified and sleep) to show under the units tab though)
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Old November 19, 2000, 19:51   #27
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quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?



No idea, I just choose rename from the right click list. So you're saying there's an option to have it pop up when you first found a city?

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
2-What are the Feats of Wonders, they are not listed in the manual or GL (and i found a .txt file w/ some info, but not enouhg, and i shouldn't have to hunt through program files to find this!)



These are little rewards for being the first to find a revolutionary technology. For example for being the first to discover computers you get 5% to all science for 15 turns.

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
3-is there an equivalant of stonhenge? to help feed my people?



Don't think so. The only wonder that helps growth I can see is the Modern one "Penicillin"

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
4-what is "diplomacylog=" for in the profile menu? i would lke to see a list of past foriegn interactions if possible



Sorry, no idea.

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
5-i found a throne.txt file and a "throneroom=Yes" line in another file. so,is there a throne room that can be activated? (the files dont appear to be CTPI leftover)



Don't miss the throne room to be honest, I usually turned it off.

quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
and most important of all...
6-where is the option to sell my city improvements???



In the City Manger Window under Inverntory.
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Old November 19, 2000, 19:57   #28
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When a city is building a unit (archer, for example), and they finish, they continue to build that unit, without letting you know they are doing so. This is frustrating. Anyone know how to stop it, and make it go to empty queue so I can select it with 'o'? How about actually telling it to auto-build something?

Speaking of 'o', what good is the 'n' key, which is also a cycle-thru units? Seems useless to me.

I use the numpad to navigate, usually. Unfortunately, CTP2 appears to "save" my numpad presses, and if I accidently hit '4' too many times and the unit has used up its movement, it will try to move west on the next turn as soon as it is selected. Anyone know a way to avoid this? This once caused a unit passing by an ally unit to instead attack it and send me to war. Very Annoying.

Which brings me to antoher point. Any way to get a warning before you attack someone you are at peace/allied with?

Another question, I once had a trade route going to a friendly French city. I tried to get a trade pact with them, but they wouldn't sign it no matter what I did. I offered huge sums of gold (3,000) among other things and they would never accept a trade treaty. However, they immediately accepted military and research treaties. France had no trade routes going to one of my cities. Anyone know why the AI player resisted a trade treaty so much?

On a related note, I never saw computers create trade routes. Oh wait, I dont' think they ever got the trade advance. Heh, I need to play some more...

On another related note, I noticed some routes require more caravans than others. Is distance the only reason for this? If I build a road between two cities, will trade between them require less caravans? on a similar note, will trade over a (roadless) mountain range require more caravans?

Related to this, if I have a pre-existing trade route between two cities and later build a road between them, will the route adjust itself to the road and give me caravans back? Or do I have to break it and reform it?

Is it ever possible to safely pass through another nations territory without angering them? How about in an alliance? Peace/military treaties dont' appear to cut it. I think that if you get through "unseen" then it doesn't bother them. Maybe.

Thanks for the time. I'll think up some more later
[This message has been edited by Cyrius (edited November 19, 2000).]
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Old November 19, 2000, 20:03   #29
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quote:

Originally posted by Nemo on 11-19-2000 04:54 PM
1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?
i was going to suggest to see that entry in the userprofile, but then i noticed that you said you already tried it...
 
Old November 19, 2000, 20:08   #30
Cyrius
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quote:

Originally posted by DLuke on 11-19-2000 02:53 PM
First, what are "Crossover Technologies" as they are listed in the Tech Tree? For example, Geometry is listed with a +3 Ballistics. Does this mean that learning geometry will give a head start on learning ballistics? Usually ballistics will be learned before geometry, so I'm not sure if that makes sense.



These are requirements for a tech. The number is merely an abstract "tech level" or "era" of the required tech. In you example, Ballistics is a tier 3 technology which is required to research Geometry. They are called "Crossover Technologies" because they are are found in completely different areas of the tech tree. For example, Geometry is probably in the physics or applied sciences group, whereas ballistics is probably a military technology.

Sorry, but I'm not real sure on the piracy issues.

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