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Old November 21, 2000, 02:21   #61
AI_Scripter
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"AutoRenameCities only works if AutoOpenCityWindow is off (and AutoOpenCityWindow actually opens the build queue window)"

Well, this isn't true for me. In my userprofiles.txt file, AutoOpenCityWindow is set to yes and yet AutoRenameCities still works.

BTW, I tried using the reply with quote option, but it isn't working properly for me. It just quotes the last of someone's post and it doesn't show it right either. Any ideas?

[This message has been edited by AI_Scripter (edited November 21, 2000).]
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Old November 21, 2000, 02:31   #62
Mad-Kat
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Ok, I'm trying to win by Science and I've got like a billion Satellites and Cores built, but nowhere can I see an option to build an Obelisk. What am I doing wrong? Can anyone who has gotten this far enlighten me?
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Old November 21, 2000, 03:14   #63
raingoon
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Just a general thread for nuts and bolts issues and dummy questions. My first two are:

1. Can you center the map on the active unit?

2. In the early game I can't propose a knowledge trade in the diplomacy wizard -- any explanation for this?
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Old November 21, 2000, 06:11   #64
MarkG
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1) "a" key
2) you need an embassy to do it...
 
Old November 21, 2000, 07:45   #65
Dani
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Hi!

Does CTP II run under WinME too?

TIA,
Dani
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Old November 21, 2000, 08:10   #66
MarkG
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yes
 
Old November 21, 2000, 12:00   #67
ENGINEER
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Is there any way to get rid of the dead tiles from pollution? It seems unfair that they are there forever. Even now, at great expense, countries are trying to clean up polluted sites( Example any superfund site in the US) It should not be easy, but permanent seems a bit harsh for pollution.
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Old November 21, 2000, 12:40   #68
Yohan
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There's an advance that lets you terraform/cleanup dead tiles. I don't have my CTP2 docs here so I can't tell you exactly where. Look it up in the Great Library.
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Old November 21, 2000, 14:24   #69
Dark Renown
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ive not got the game but i think its in the public works menu. You have to spread them out around the globe and get atleast 30% coverage. I fyou have a concentrated empire youll have to take over/found new cities around the map. Or demand/trade for them.
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Old November 21, 2000, 15:14   #70
Nemo
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If you selecet one catapult - it will bombard with all three in the stack - you can move the knights in teh same turn but you have to bring up the army manager and remove them from teh stack. and i agree it is very anoying - the bombbard button should be available right away if ther is a bombard unit in the stack.

------------------
"Programming is like sex: one mistake and you have to support it for the rest of your life."
-Michael Sinz
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Old November 21, 2000, 15:43   #71
Rainstorm
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When I need to bombard, I just right click on the stack and Bombard is one of the options listed below, along with pillage, piracy, etc. All units in the stack then bombard.
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Old November 21, 2000, 15:52   #72
Mad-Kat
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Found them! That wasn't so hard. First victory! On to a harder skill level.
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Old November 21, 2000, 19:07   #73
Kareli
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Tried figuring this out by looking in the manual, but
couldn't find it.
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Old November 21, 2000, 20:16   #74
Fluffygreycat
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If they are enemy units, in all likelihood they are destroying tile improvements [i.e. any farms, mines, nets, roads you may have built around your cities].

This is why sometimes you have to crawl out of your hidey-hole and kick the AI's illegitimate invading butt. It's tempting to just hide behind your city walls and wait for the AI to commit suicide by attacking you - but when you do that, your enemies can #$^% up your entire empire's improvements.
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Old November 21, 2000, 20:38   #75
DLuke
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**Bump**

So can anybody help me with my Piracy questions?

--Doug--
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Old November 21, 2000, 21:51   #76
Kareli
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Well then, William Wallace is going to get no more
gold per turn until this is over!
And I think I'll hurt him.
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Old November 21, 2000, 21:55   #77
DaveWhite
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Only Fortified (or Garrisoned) units are considered "in" the city. You can always see all units on a tile from the Unit Tab on the Control Panel. Just select a unit and press the right arrow that is next to the unit name on the Unit Tab. This will show the multi-view of all units and armies that are on that tile. Including the units in the city.
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Old November 21, 2000, 22:02   #78
Byllee
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Obviously right clicking brings you to the army manager
at the top of the list.
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Old November 22, 2000, 00:06   #79
DarkOrder
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You have to pirate every turn. You will receive a pirate flag and animation on the trade route tile that you pirate. The amount of money gained is the amount that the trade route would normally give (the empire that owns the route) for that turn. You may have a difficult time finding this gold though. If you are losing money in any of your cities, it will be diverted there first.

Are you sure your route is not still being pirated? Another AI unit might be pirating it at a different spot.

Smooshies
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Old November 22, 2000, 01:02   #80
ENGINEER
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Thanks, I have not got that far yet, but was getting upset about my captail getting surrounded by dead tiles.
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Old November 22, 2000, 01:57   #81
Aub
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I am confused by the bombardment interface.

Let's suppose I have an army that contains 4 knights and 3 catapults. I move it up to an enemy city, and I want to bombard it.

It looks like I have to open the list of units in the army window and actually select one of the catapults, and only then I get the "bombard" action. Is there a quicker way to get there?

Then, the catapult I selected did its job, and now the whole army is out of action points. That means that when I select a different catapult, it does NOT bombard this turn?!? This looks like a bug, doesn't it? Do I have to move all bombarding units in separate stacks if I want each of them to have a shot at the enemy?

Thanks -- Aub
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