November 22, 2000, 09:25
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#1
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King
Local Time: 09:02
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Melbourne, Victoria, Australia
Posts: 1,079
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Questions about the Diplomacy model
One of my biggest gripe about CTP1 was the diplomacy(or lack of diplomacy). While I can see that CTP2 has greatly improved the range of diplomacy options, I was left worried after the gamespot review. The reviewer mentioned that the "feedback" received from the AI was too simplistic and so the diplomacy "atmosphere" was actually better in SMAC. Is this true?? Also is there a coordinate attack option in the diplomacy option? These answers to these questions will likely affect whether I get the game or not. Thank you..
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November 22, 2000, 09:37
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#2
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Settler
Local Time: 09:02
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 20
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I personally liked the diplomacy in SMAC a good bit better than in CTP2. I really like the expanded options, counter-offering, etc, in this game, but the problem is that the AI almost never seems to use it. I have never seen them propose anything other than a map exchange...no tech trading (this takes a bit of getting used to,) no threats, no extortion. I am getting a bit disappointed with this. There seems to be a lot more flexibility in the CTP2 system, but if there is not an active diplomatic exchange between the AIs, and with you, it doesn't seem very useful. Maybe they'll patch it.
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November 22, 2000, 10:03
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#3
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Guest
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November 22, 2000, 10:09
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#4
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Deity
Local Time: 11:02
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Monkey,
It's true that the feedback could have been better, but the intelligence screen now shows how the AI thinks about you and why, this is a great help too, IMHO, maybe in the long run (once I've played a little more) it'll turn out to be even more valuable than the original CtPI feedback (of course it would still be good to get direct feedback). There's no coordinated attack option but in my experience that never worked all that well in SMAC anyway (could be me of course, didn't play SMAC all that much).
Rainstorm,
Well, then either you've only encountered very uncooperative AI's or you're very uncooperative yourself, I've had all kinds of proposals, counterproposals and threads of the AI. Not of all AI's or all the time, but often enough.
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November 22, 2000, 10:16
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#5
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Settler
Local Time: 09:02
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 20
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I'd love that to be the case Locutus. I want to have more active diplomacy in my games, but in four games so far, I just haven't seen it.
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