November 21, 2000, 17:54
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#32
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Prince
Local Time: 09:03
Local Date: October 31, 2010
Join Date: May 2000
Posts: 384
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You can't set them per se. Marks point was the units that you include in a stack determine how they are arranged.
What this means in practice, is if you include appropriately varied units, with some ranged attackers, some assault units and some flankers, you'll decimate an unbalanced defender.
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November 21, 2000, 17:57
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#33
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Emperor
Local Time: 01:03
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Silicon Valley, USA
Posts: 3,171
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OOPS! I misread, sorry. Now that I read again I see what you are saying.
John-SJ
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November 21, 2000, 19:39
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#35
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Prince
Local Time: 09:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Heraklion, Crete , Greece
Posts: 418
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About the combat system: Although I like very much a had a problem. In a stack I had 8 tanks 4 Artillery…and the AI put 2 of my artillery in the front line (!!!) and some tanks behind them. The result was that I lost one Artillery in a battle that I expected not to lose anything. I realized later that the AI put the Artillery in front become its ranged attack was 70 whereas the tank has a ranged attack of 80
Very weird… the game is easy in “easy” level…
BTW: I am playing the game for 5 days now and I think the reviews so far ar far from being objective
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November 21, 2000, 20:40
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#37
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Emperor
Local Time: 01:03
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Silicon Valley, USA
Posts: 3,171
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From MarkG:
btw, from the review
quote:
Visually, Call to Power II is excellent.
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the rating for graphics is 7. i wonder what the word for 10 is....
I've seen this before, judging from the text of the Gamespot review it seems the numeric score was a bit harsh. Personally, I'd score the game in the mid 8s but judging from the text of the Gamespot review I'd expect at least an 8.0. Seems like a mismatch.
edit: BTW, I think the word for "10" graphics is "Superstupendous!!!".
John-SJ
[This message has been edited by John-SJ (edited November 21, 2000).]
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November 22, 2000, 03:19
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#38
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Local Time: 03:03
Local Date: October 31, 2010
Join Date: Mar 2007
Location: Florence, Al., USA
Posts: 1,554
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Well, the gamespot preview was better than the ign one, which isn't necessarily saying anything "at all". The ign one was pathetic. Even the gamespot one seemed to have been done by someone with a list of games to review, and who would have rather been playing something else. Do you guys ever notice the games listed in these mags as the ones which their people are playing on their own time? It seems that they are always rts or fps's.
Anyway, about my only complaints with the game so far are play-balancing issues like Tanks having a higher ranged attack than Artillery, and the tech-tree stuff, which is what mod-making is for.
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November 22, 2000, 11:48
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#39
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Emperor
Local Time: 04:03
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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...and that is why we pay you the big bucks, Wes, to fix these weaknesses
Seriously, by the time Wes and others get done with their magic on CTP2, no-one will be able to complain.
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November 22, 2000, 15:57
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#40
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Chieftain
Local Time: 09:03
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Scotland
Posts: 43
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quote:
Originally posted by Imran Siddiqui on 11-21-2000 02:06 PM
Uh... you failed high school history didn't you ? Fascism arose in the 1920s in Italy. Democracy can be traced to 1776 in the United States (or even before).
And nothing is wrong with Fascist governments, just having them as a prereq for Democracy is kind of silly.
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Im still in high school, doing history...
anyway given how simple a goverenment it is surely it was around long before 1920(this gov lasted till 1943ish), one guy in charge, likes to have a big army seems like its been around for a looong time.
how would you define facsism?
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November 22, 2000, 16:00
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#41
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Chieftain
Local Time: 09:03
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Scotland
Posts: 43
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quote:
Originally posted by Carrion on 11-21-2000 03:45 PM
Actually Ancient Greece had a basic form of Democracy. The US isn't a democracy at all. Its a Consitutional Republic. True it does have elements of Democracy in it but it is a far cry from a "true democracy." Democracy has every citizen vote on all matters of the state. As I recall I didn't have a say in any bill presented to the senate or congress this year. We elect representatives who in turn are supposed to do what they think is in our best intrests.
Anyway I can discuss this all day there is my 3 cents
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wasnt Ancient Greece a collection of city-state each with its own king/counsil?
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November 22, 2000, 19:11
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#42
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Prince
Local Time: 10:03
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Belfast, N.Ireland
Posts: 307
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To go back to the topic of this thread,- the guy who wrote the Gamespot review, Bruce Geryk, also does some work for Games Domain, and sometimes writes a column for Game Pen focusing on Usenet.
In his latest column in between "ranting" about things Usenet, Bruce discusses CTP2.
http://gamepen.ugo.com/gamepen/features.asp?itemid=68
Some quotes:
"The diplomatic model. Not as great as people think. I can ask for one thing and offer one thing in return. Super... Yes, the system does do a good job of keeping track of who I've offended. It also doesn't tell you what an empire's attitude is when it gives you that "Proposal Rejected" message. SMAC, which has a less powerful system for making proposals, makes up for this a bit by providing detailed information on the other side's attitude during negotiations.
"Call to Power 2 is "Civ-lite" because it replaces thinking with not as much thinking. It doesn't replace it with a different kind of thinking: it just tosses a good bit of strategy right out the window in the name of "streamlining" the game."
Although you may not agree with his comments I think that it is worth a read,- I wonder if it is true that by simplifying gameplay, CTP2 has reduced strategy in a "civ" game? (As I haven't yet got CTP2, I cant make an assessment)
JimMac
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November 22, 2000, 19:30
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#44
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Guest
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