Cruise Missiles...argh
Let me first say that I was a rabid Civ I/II fan and while I skipped CTP1, the sequel CTP2 is giving me loads entertainment.
Unfortunately, I have one suggestion/complaint. Cruise missiles seem very weak an ineffective. For example, I had four submarines, each equipped with two cruise missiles, stationed off my enemy's coastline. When the time came I did a co-ordinated cruise missile strike against two major cities (each were defended by tanks). The first pair of cruise missiles were targeted at a group of tanks outside the city. To my dismay the missiles seemed to have no effect! Not only was that incredibly frustrating but it was a waste of two good missiles! The remaining missiles struck the city and didn't seem to do any damage. This got me to thinking that I am missing something...
A nice feature to have would be a list of units defending a target city that could be selected for a cruise missile attack. After the attack you'd receive a report of what units were damaged...just a thought.
|