December 1, 1999, 08:25
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#1
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Warlord
Local Time: 23:26
Local Date: October 30, 2010
Join Date: Nov 1999
Location: The Kenny Everett Video Cassette
Posts: 110
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Single Player Vs. Multiplayer Tactics
Spod here.
What are the major differences in tactics between single player and multiplayer? For example, when I play alone, my cities are relatively lightly defended, usually two defensive units fortified plus one offensive unit on sentry. I imagine this would be suicidal in multiplayer.
Also I imagine the diplomacy is a lot different. Are humans any more trustworthy than the computer?
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SpoD ThE FlOAtiNG HeAd
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December 1, 1999, 08:39
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#2
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Emperor
Local Time: 01:26
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Bloody good questions!  Been a while since they were addressed in a single topic.
IMHO, the major difference between SP and MP, given a reasonable standard of human play, is that your oppo is about 130 times (minimum) more difficult. Humans won't, for example, continue to hurl under-strength units at your city's defenders on mindless suicide missions.
For many, many other reasons (a lot of which will no doubt appear in this topic), but mainly connected to the stupidity of the AI, I reckon SP and MP are totally different games. In fact, IMHO, MP is where this game really takes off into the realms (I hope) its creator envisaged.
As for trustworthiness, it depends with whom you play.  I suspect, on balance, human trustworthiness outstrips the AI's. I'd like to think so anyway.
The only way to find out is to play!
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finbar
Mono Rules!
#33984591
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December 1, 1999, 18:36
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#3
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Emperor
Local Time: 15:26
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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finbar brings up some good points.. especially the part about the ai hurling themselves at your defenses.
Humans have tactics not always good ones but they are more inclined to use them. Plus humans are huge caravan and dip users and unlike taking an AI city.... if you take a human one expect huge attacks on your newfound city the same or very next turn...
Alot of humans are poorly defended especially in the beginnig and you maybe able to walk in and take a few cities quite easily.
Humans tend to ally themselves with the first person they meet.... makes it easier to leap frog ahead in science.
rule of thumb.... if someone won't ally with you... it probably means they have met someone else.... in which case if your unit is superior just attack them. MP is about team work so find a partner and dosy do because if you don't someone else will.
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War is the answer when you need to strike first.
War is the answer when you think you should strike first
war is the answer when you think others may strike first.
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December 3, 1999, 21:03
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#4
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Warlord
Local Time: 23:26
Local Date: October 30, 2010
Join Date: Aug 1999
Location: UK
Posts: 163
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The AI is predictable, you know when they'll attack, how they'll attack, and everything... MP... you never know!
Being an ally actually means something! paying a civ to attack someone actually means something!
...and a whole load more!
Eddy
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December 3, 1999, 21:21
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#5
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Emperor
Local Time: 15:26
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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A few differences in war that stand out:
1.The use of stacked units to prevent bribing.The only time the ai uses this is by accident.
2.Taking advantage of terrain.The ai doesn't seem to recognize the difference between mountains and flatlands.
3.Pre worked settlers.
4.Building on good defensive terrain-hills,mountains,forrests.The ai is always on flatland
5.Using diplomats to turn attackers into defenders.I've only seen the ai use this tactic in a limited way.
just a few
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December 3, 1999, 23:23
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#6
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Emperor
Local Time: 23:26
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Hey Smash,
We'll buy 1, 3, 4 & 5 but 2 - not so sure! In our HO the AI (albeit A Idiot) does know the different values of terrain - how many times have you seen a catty on a mountain - or are they all out to get us!!!!
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Scouse Gits[1 & 2] - rather pissed on a Friday night
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December 3, 1999, 23:24
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#7
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Emperor
Local Time: 23:26
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Sorry - saturday morning!!!!
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December 3, 1999, 23:39
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#8
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Warlord
Local Time: 23:26
Local Date: October 30, 2010
Join Date: Nov 1999
Location: The Kenny Everett Video Cassette
Posts: 110
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Hey thanks guys. Anyone ever actually finished an MP game?
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SpoD ThE FlOAtiNG HeAd
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December 4, 1999, 11:13
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#9
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Prince
Local Time: 23:26
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Manhattan, Kansas . USA
Posts: 724
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AI's don't build cities on hills, mountains, and the like, and then fill the city with vet pikemen. Nor do they terraform terrain under a city for better defence.
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December 4, 1999, 23:20
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#10
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Emperor
Local Time: 01:26
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Spod - in my case, no. A couple of concessions to avoid wasting valuable lifetime, but no actual conclusions. For the most part, games sort of disappear off into the unavailabilility ether. Or other people become available, and the game's too far down the track to make a hotjoin a reasonable proposition.
Regardless, there's a hell of a lot of fun to be had along the way.
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finbar
Mono Rules!
#33984591
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December 5, 1999, 11:58
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#11
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Retired
Local Time: 18:26
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Yeah, I have to agree with most of you. The biggest differences are:
Allies that mean something... Two allied human civs that understand the concept can just kick butt.
Real warfare. Human players that have any experience what so ever can fight far better than the stupid AI. Humans attack in bunchs and waves... the AI attacks one unit at a time, unless their just happens to be two units in range on the same turn.
Many human players focus on building the Happiness wonders in Deity games. The AI doesn't really seem to care to build the happiness wonders.
It's easy to wipe out an AI civ. Any human player is smarter than the AI in defense.
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December 5, 1999, 15:03
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#12
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Guest
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I think MP games are easier because you can form a lasting Alliance (for the right combo of people) unlike an AI that will turn on you eventually. The AI plays to gang up on you because it knows you are the only oponent in the end. In MP there are many combinations that make it interesting, but also easier. As an average or worse player myself, I last longer in a MP than a SP....
Important in a MP game is a GOOD alliance, not always best to ally with first person as you may not be able to trust them long term.
As I always play Raging hordes, defenders is always first priority , but then expansion rapidly is target....
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Rasputin The Mad Monk, Lover of the Russian Queen
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December 14, 1999, 00:20
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#13
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Warlord
Local Time: 23:26
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Leeds,WestYorks,UK
Posts: 113
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The AI may not stack to avoid bribery but it will stack spies or diplos to avoid them being expelled... I've never played MP but it would be a relief to see something different - every game I play ends up with me having a tech lead against a vast global alliance of fundamentalists whose only object is to steal Space Flight.
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December 15, 1999, 07:34
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#14
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Warlord
Local Time: 23:26
Local Date: October 30, 2010
Join Date: Nov 1999
Location: The Kenny Everett Video Cassette
Posts: 110
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Spod here.
Is pillaging a good tactic in multiplayer?
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SpoD ThE FlOAtiNG HeAd
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December 15, 1999, 10:10
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#15
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Emperor
Local Time: 01:26
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Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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If you don't mind wasting a perfectly good unit which will probably be blown to pieces at the first available opportunity.
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finbar
Mono Rules!
#33984591
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