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Old November 21, 2000, 12:20   #1
SirMatthew
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Mayors
CTP2 is a wonderful game. Just one thing though...is it me, or does it seem that the mayors for each city make this game a bit too 'hands-free'? I've played CTP for a long time and enjoyed the challenge of trying to maximize each cities effectness according to its situation. The mayors make this part of the game really easy...a lot of fun, yet very easy.
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Old November 21, 2000, 12:27   #2
Chaos
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hmmmm I dont' know. I like to keep control of my top 10 cities or so and let the mayors have fun. though I still have to watch them. sometimes they do things I don't want them to do. like start building a tank that is going to take them 60 turns to complete when if I wanted a tank there I could crank one out in my capitol in 4. and drive it there.

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Old November 21, 2000, 12:37   #3
SirMatthew
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That's one of the instances I'm talking about.

I must have spend 30 minutes trying to figure out how to place each individual worker for my cities on the map as I could in CTPI. I finally realized that the majors do this for me automactically.

I opened up the box, popped in the CD, installed, and played. Used the default settings. Had no problem defeating the AI. I just moved my men and watched the pretty graphics. Maybe I'm just so used to multiplayer...haha
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Old November 21, 2000, 12:51   #4
Chaos
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could be, I am starting on easy level so I can get the hang of everything. but then again I never played multiplayer. and the last time I tried playing diety, some other civ was researching edison's lab while I was building my first mill.

I think I need a few more pointers.

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Old November 21, 2000, 14:28   #5
Paulypav
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Actually the workers are allocated not placed. The city radius expands in rings and each worker represents a fraction of the average production for the ring. A mayor would decide whether the workers would be converted to specialists but has no say in the placement of workers.

------------------
“The American people have now spoken, but it’s going to take a little while to determine exactly what
they said.” — President Clinton
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Old November 23, 2000, 10:46   #6
Grand Master Fe Long
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are the mayors turst worthy or are they just plan useless?
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Old November 24, 2000, 18:56   #7
Sarxis
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Never ever use mayors! EVER!!

Unless you want to.

I just don't because I can't trust them myself.

My question is: is mayoral behavior modifiable? If there a script for them?
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Old November 24, 2000, 21:50   #8
Drakenred
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quote:

Originally posted by Grand Master Fe Long on 11-23-2000 09:46 AM
are the mayors turst worthy or are they just plan useless?


overall, their not too bad when you have some advances under your belt and you just want them to buff up a new found City or so when you just started them in the miiddle of the game,(set them to Growth, then soemthing anything BUt production) you can sort-ove trust them when you have some cities stuck on one side of the map,(i never play with a "Torus" map, flat or circular only please! donuts are FOOD!) just check up on them from time to time to kill any odball items they might build, also, you will have to shut them off when you start poluting, thoes sunovaguns will try ta make OCEANS deadtiles!(sheeesh)

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Old November 25, 2000, 01:16   #9
mananath
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My problem with the mayors is that in some cases they are not trustworthy. They remind me of the advisors in civ 2 who would ALWAYS recommend building millitary units regardless of what is going on the game. This is my problem with the mayors in this game. I wish you could enable mayors but set them so they do NOT build millitary units. EX: you have a city selected for "growth" and run out of improvements, rather than building millitary units the mayor would select infastructure until a new city improvement comes along.
Also I am a bit concerned with the way the mayor selects units. I was playing in the 2nd to last stage of the game and suddenly had the mayor building infantrymen (over machine gunners etc) which drove me crazy!!!
-mike
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Old November 25, 2000, 02:46   #10
Slice
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I wish you could enable mayors but set them so they do NOT build millitary units. EX: you have a city selected for "growth" and run out of improvements, rather than building millitary units the mayor would select infastructure until a new city improvement comes along.

C:\Program Files\Activision\Call To Power 2\ctp2_data\default\aidata

In this directory you will find a file called BuildListSequences. You can remove the lines that include building defensive or offensive units. That should take care of that problem building those units. After I modified this file I never had a problem with the mayors. Have Fun!
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