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Old November 25, 2000, 01:35   #1
TheLimey
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How do *you* get ahead of the AI in CtP2?
CtP2 Players:

When you get ahead (and beat) the AI in CtP2, what techniques do you use?

Specifically>

Do you use the time honored slaver stacked with attackers, to build up your cities?

Are the city number/distance limits limiting your growth, and Infinite City Sleaze tactics?

Are you managing to get to all (or most) of the wonders first? Do you feel the combination of wonders you have is giving you a serious advantage?

Are there any other factors with the exception of AI troop composition or movement that you feel allows you a much easier time?

Lastly, just mention your level of experience with civ and Ctp in particular...
[This message has been edited by TheLimey (edited November 24, 2000).]
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Old November 25, 2000, 01:52   #2
DarthVeda
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My experience? I am the alpha and the omega of Civ2. CtP is a heathen that should never be mentioned again.

I rush to the improved governments and work on inreasing my infrastructure. The AI has no hope to compete.
[This message has been edited by DarthVeda (edited November 24, 2000).]
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Old November 25, 2000, 10:52   #3
Dragon
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My last two games at Hard I've won easily by the following strategy:

1) Initially set all the Empire settings as low as possible. The goal is to keep every city at a happiness of 73. Build new cities as fast as possible until you have about 15. Spend gold and public works points as soon as you have them.

2) Be sure to get Ramayana; then most of your cities won't need any Happiness buildings.

3) Make a beeline for Monarchy and Republic. It's worth writing out this part of the tech tree and checking off each advance. Be sure to go to the Empire Manager and readjust your lowest happiness to 73 with each new form of government.

4) Once you have Knights and Samurai, start to conquer the other civ on the same continent. Since captured cities don't get damaged, this is much cheaper than founding new cities anyway. Go to Fascism when you have the chance. Build Fascist units, but with the intent that they will all die in battle. Once they are used up, you can switch to Democracy.

5) Periodically check happiness and boost the lowest cities by building a Theater or Arena. Otherwise go for science and production buildings.

6) As soon as you can build longships and diplomat, establish embassies with the distant civs. Park a diplomat outside their cities and hold a reception faithfully every ten turns. Get a peace treaty as soon as you can, and try for a research pact with whoever is farthest ahead in science. Go to Corporate Republic when you can,

7) Once you get up to about 35 cities, control every city on your continent, and have a good supply of cannon, machine guns, and cavalry, you look like a big threat. At this point, starting with the weaker civs, ask for an alliance and threaten to declare war. You may be pleasantly surprised at the result.

8) If you can't get an alliance with someone, build troop ships, park about 24 units outside a city, and threaten to destroy the city if they don't ally.


This strategy got me a diplomatic victory at Hard in 400 turns, before I had built a single tank.

I hope that winning is not this trivial at the hardest difficulty levels. I'm also going to try smaller maps.

I'm a pretty good Civ2 player -- I've won at Deity and have won at King with a single city. I can also win SMAC at the hardest level. I never played CTP1.

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Old November 25, 2000, 19:59   #4
colorme
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Use the fact that while the AI has very good defences in CTP2, it cannot do an attack for nuts.

So, take a 12-strong offensive force and pillage the hell out of his tiles. If you have an airforce, bomb all those stupid single units that he likes to leave outside the protection of his cities!

If you look at DiffDB, you can guess that its hard to outdo it in science, etc. because of all the cheating it does.
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Old November 28, 2000, 01:53   #5
Didymus
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Experience: Civ2 and SMAC/X, 2nd highest level.

Strategically, I try to explore enough to see where I need to block the AI's growth. In my current game, I was fortunate to get settler units from huts near the other 3 Civs on my (equator-spanning) continent. This is making it easier to block their growth, assuming I can avoid war long enough to build up my position.

Key wonders: the -30% crime one, and Ramayana are very nice. And I gotta love the Lycaeum (sp?) and Telescope.

I place little priority on faster units 'cuz they take too long to build. If I want speed, I build roads or transports. But this may be a mistake: I didn't play CtP1.

What helped me the most in my previous game, was that the Artifical Idiot accepted a peace treaty when she [Elizabeth of England] had me on the ropes.
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