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Old November 20, 2000, 10:24   #1
Chaos
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I got more gold than I know what to do with!
and it still takes me 10 turns to get new techs.

I bought the empire statebuilding flat out in one payment. and then the zero crime bill after 10 turns.

and I still have over 40k in the bank. it just seems wierd.
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Old November 20, 2000, 11:04   #2
Zardos
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I too have too much gold. Its the year 1980 or somthing like that and I have around 700k. That's right, 700,000 gold. I don't know quite what to do with it. I kind of mopping up and my average city happiness is around 80. So my empire is strong, and I don't know what to do with it. Any suggestions?

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Old November 20, 2000, 11:14   #3
MarkG
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if you want to do the science victory fast, you're going to need it....
 
Old November 20, 2000, 11:21   #4
Zardos
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Ahhhh, of course.

Gracious, amigo.

Zardos

P.S. In this game, I have no fear of the opponents winning with a science victory. Its more of a fear of never getting to Fuel cells before I finish them off...

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Old November 20, 2000, 11:44   #5
Drakenred
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we may need to have folks set up a few ballanced cenarioes that start later(roughly 1990s) but continue on to the endgame
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Old November 20, 2000, 14:04   #6
ajbera
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The WW2 scenario will be an excellent starting point, unless there is an imposed end turn. If not, I'd love to play out WW2 and then continue world history into the year 2300.
I am also hoping someone will create a large world map, 16 - 24 civs, actually place the civs and cities circa 1980 - 2000, and then save it as a scenario - The World As We Know It. Then we can play out future history in the world we know.
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Old November 22, 2000, 11:32   #7
Dogbreath
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Build nanite factories in all cities and buy structures at 1-1 gold/production cost.

Eliminate all other production(pollution creating) structures, thereby protecting yourself from global warming.

Create huge numbers of scientists specialists (I did 55 scientists in a city sized 59)

Sit back and enjoy the ride!
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Old November 22, 2000, 11:37   #8
Yoleus
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quote:

Originally posted by Dogbreath on 11-22-2000 10:32 AM
Create huge numbers of scientists specialists (I did 55 scientists in a city sized 59)


Waitasec: what do you feed your people with???
Do specialists gather resources selectively or they "create resources out of nothing" as in Civ2, SMAC, etc.?
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Old November 22, 2000, 12:18   #9
Dogbreath
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Open up the city manager and click on specialists. On the left it has a counter for current growth in the city. Assign workers into specialties and watch the growth counter decrease. I have found that it will not move for quite awhile and then will go down by 20-50 per worker. I did this until my growth was one worker away from starving.

It seems like there is a limit to how fast a city can grow, since decreasing workers did not affect the growth for a while. You may be able to increse growth beyond this by building farmers, but I haven't tried that yet.

good luck.
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Old November 22, 2000, 14:56   #10
Dark Renown
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other cities can send food to it sience one
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Old November 22, 2000, 15:00   #11
Dogbreath
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Can they do this in CTPII? Send food from one city to another? I hope so!, I like that feature. Allows you to build a city surrounded by mountains.
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Old November 22, 2000, 22:18   #12
Rollo Tomasi
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Nanite factories don't allow 1 gold->1 shield, just +25% production. I don't think you can send food from one city to another.
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Old November 22, 2000, 23:34   #13
Dogbreath
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I think that you are mistaken about the nanite factories. Check it out. I had cities without a nanite factory and the rush build costs were very high. As soon as I built the nanite factory, the rush build came down greatly. I bought the Solaris Project for 25,000 gold.
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Old November 23, 2000, 03:47   #14
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Too much gold? Well, nothing like war to eat up your treasury! One thing I noticed about the game is that, if you are at relative peace, you can advance and build up your civ very fast. But war with a worthy opponent(s) will force you to put the brakes on and divert extra gold and production to speedily build military units.

And yes, I hope to see food as a transferable comodity between cities in the near/patched future!

Hey, wouldn't it have been great to be able to trade gold/production/food between each other's civs?

"I will give you 1000 gold for 7000 food!" Ok, maybe not, but definately let us build more specialized cities by giving us the ability to transfer food between them.
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Old November 23, 2000, 06:15   #15
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Anunikoba, you are so right War hurts my treasury VERY bad! If you can stay at peace and not let any other nations piss you off, you will generate lots of gold. Unfortunately, war is unavoidable sometimes and you have your limits. I don't know about you but I can't just sit there and watch another nation take advantage of my nation. I once noticed a troop buildup just outside my borders and I was very concerned about that. I asked them to withdraw but they rejected, so I threatened them and they still rejected. Yeah, I guess I don't blame them thought my military was weak at the time. Anyway they did move into and pass my borders then I declared war, I did regret it but I was pissed so I had to do it. I hate when I get caught with a weak military! But yes the wars will quickly deplete your gold.
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Old November 24, 2000, 11:24   #16
Chaos
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I was being so good too. I had an alliance with the american indians. and peace treaties with everyone else. and for the most part the only ones pissing me off were the damn american indians. (why do they have a tank on my train track and why won't they move the damn thing?

so anyway I was being a nice guy and the indians (my allies) go and start a war with the two biggest countries in the game.

I was honor bound to attack them.

oh well. at least it's more fun then peace.
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Old November 25, 2000, 02:20   #17
mananath
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In the game i just finished I had over 3mil in gold sitting around. I ended up "buying" the gaia controller project in one turn!
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Old November 27, 2000, 09:36   #18
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quote:

Originally posted by mananath on 11-25-2000 01:20 AM
In the game i just finished I had over 3mil in gold sitting around. I ended up "buying" the gaia controller project in one turn!

If you're that way good you could create a city that would build it within one turn...


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Old November 27, 2000, 12:14   #19
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The Great Library doesn't say anything about Nanite Factories having a rush-buy capability, as in CTP1, but the NF entry in buildings.txt has "NoRushBuyPenalty" as an attribute.
 
Old November 27, 2000, 18:26   #20
Dogbreath
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Thanks for the site info. I found out about the nanite factory no penalty thru trial and error. Test it out.
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Old November 27, 2000, 20:09   #21
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Use the gold throughout the game to buy some cities off of the other civs.
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