November 20, 2000, 10:24
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#1
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Lebanon, In, USA
Posts: 80
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I got more gold than I know what to do with!
and it still takes me 10 turns to get new techs.
I bought the empire statebuilding flat out in one payment. and then the zero crime bill after 10 turns.
and I still have over 40k in the bank. it just seems wierd.
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November 20, 2000, 11:04
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#2
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Minneapolis, MN, USA
Posts: 64
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I too have too much gold. Its the year 1980 or somthing like that and I have around 700k. That's right, 700,000 gold. I don't know quite what to do with it. I kind of mopping up and my average city happiness is around 80. So my empire is strong, and I don't know what to do with it. Any suggestions?
Zardos
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November 20, 2000, 11:14
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#3
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Guest
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if you want to do the science victory fast, you're going to need it....
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November 20, 2000, 11:21
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#4
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Minneapolis, MN, USA
Posts: 64
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Ahhhh, of course.
Gracious, amigo.
Zardos
P.S. In this game, I have no fear of the opponents winning with a science victory. Its more of a fear of never getting to Fuel cells before I finish them off...
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November 20, 2000, 11:44
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#5
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Warlord
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Hou Tx
Posts: 131
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we may need to have folks set up a few ballanced cenarioes that start later(roughly 1990s) but continue on to the endgame
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November 20, 2000, 14:04
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#6
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Prince
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
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The WW2 scenario will be an excellent starting point, unless there is an imposed end turn. If not, I'd love to play out WW2 and then continue world history into the year 2300.
I am also hoping someone will create a large world map, 16 - 24 civs, actually place the civs and cities circa 1980 - 2000, and then save it as a scenario - The World As We Know It. Then we can play out future history in the world we know.
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November 22, 2000, 11:32
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#7
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Washington DC
Posts: 40
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Build nanite factories in all cities and buy structures at 1-1 gold/production cost.
Eliminate all other production(pollution creating) structures, thereby protecting yourself from global warming.
Create huge numbers of scientists specialists (I did 55 scientists in a city sized 59)
Sit back and enjoy the ride!
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November 22, 2000, 11:37
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#8
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Warlord
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
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quote:

Originally posted by Dogbreath on 11-22-2000 10:32 AM
Create huge numbers of scientists specialists (I did 55 scientists in a city sized 59)
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Waitasec: what do you feed your people with???
Do specialists gather resources selectively or they "create resources out of nothing" as in Civ2, SMAC, etc.?
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November 22, 2000, 12:18
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#9
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Washington DC
Posts: 40
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Open up the city manager and click on specialists. On the left it has a counter for current growth in the city. Assign workers into specialties and watch the growth counter decrease. I have found that it will not move for quite awhile and then will go down by 20-50 per worker. I did this until my growth was one worker away from starving.
It seems like there is a limit to how fast a city can grow, since decreasing workers did not affect the growth for a while. You may be able to increse growth beyond this by building farmers, but I haven't tried that yet.
good luck.
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November 22, 2000, 14:56
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#10
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Scotland
Posts: 43
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other cities can send food to it sience one
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November 22, 2000, 15:00
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#11
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Washington DC
Posts: 40
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Can they do this in CTPII? Send food from one city to another? I hope so!, I like that feature. Allows you to build a city surrounded by mountains.
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November 22, 2000, 22:18
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#12
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 56
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Nanite factories don't allow 1 gold->1 shield, just +25% production. I don't think you can send food from one city to another.
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November 22, 2000, 23:34
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#13
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Washington DC
Posts: 40
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I think that you are mistaken about the nanite factories. Check it out. I had cities without a nanite factory and the rush build costs were very high. As soon as I built the nanite factory, the rush build came down greatly. I bought the Solaris Project for 25,000 gold.
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November 23, 2000, 03:47
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#14
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Emperor
Local Time: 05:04
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Too much gold? Well, nothing like war to eat up your treasury! One thing I noticed about the game is that, if you are at relative peace, you can advance and build up your civ very fast. But war with a worthy opponent(s) will force you to put the brakes on and divert extra gold and production to speedily build military units.
And yes, I hope to see food as a transferable comodity between cities in the near/patched future!
Hey, wouldn't it have been great to be able to trade gold/production/food between each other's civs?
"I will give you 1000 gold for 7000 food!" Ok, maybe not, but definately let us build more specialized cities by giving us the ability to transfer food between them.
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November 23, 2000, 06:15
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#15
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Prince
Local Time: 03:04
Local Date: October 31, 2010
Join Date: Apr 1999
Posts: 414
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Anunikoba, you are so right  War hurts my treasury VERY bad! If you can stay at peace and not let any other nations piss you off, you will generate lots of gold. Unfortunately, war is unavoidable sometimes and you have your limits. I don't know about you but I can't just sit there and watch another nation take advantage of my nation. I once noticed a troop buildup just outside my borders and I was very concerned about that. I asked them to withdraw but they rejected, so I threatened them and they still rejected. Yeah, I guess I don't blame them thought my military was weak at the time. Anyway they did move into and pass my borders then I declared war, I did regret it but I was pissed so I had to do it. I hate when I get caught with a weak military! But yes the wars will quickly deplete your gold.
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November 24, 2000, 11:24
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#16
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Lebanon, In, USA
Posts: 80
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I was being so good too. I had an alliance with the american indians. and peace treaties with everyone else. and for the most part the only ones pissing me off were the damn american indians. (why do they have a tank on my train track and why won't they move the damn thing?
so anyway I was being a nice guy and the indians (my allies) go and start a war with the two biggest countries in the game.
I was honor bound to attack them.
oh well. at least it's more fun then peace.
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November 25, 2000, 02:20
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#17
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Settler
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: New Hyde Park, NY
Posts: 9
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In the game i just finished I had over 3mil in gold sitting around. I ended up "buying" the gaia controller project in one turn!
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November 27, 2000, 09:36
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#18
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Deity
Local Time: 12:04
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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quote:

Originally posted by mananath on 11-25-2000 01:20 AM
In the game i just finished I had over 3mil in gold sitting around. I ended up "buying" the gaia controller project in one turn!
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If you're that way good you could create a city that would build it within one turn...
------------------
Solver - http://www.aok.20m.com
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November 27, 2000, 12:14
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#19
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Guest
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The Great Library doesn't say anything about Nanite Factories having a rush-buy capability, as in CTP1, but the NF entry in buildings.txt has "NoRushBuyPenalty" as an attribute.
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November 27, 2000, 18:26
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#20
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Chieftain
Local Time: 09:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Washington DC
Posts: 40
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Thanks for the site info. I found out about the nanite factory no penalty thru trial and error. Test it out.
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November 27, 2000, 20:09
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#21
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Chieftain
Local Time: 04:04
Local Date: October 31, 2010
Join Date: May 1999
Location: Danvers, MA, USA
Posts: 54
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Use the gold throughout the game to buy some cities off of the other civs.
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