What causes resync to be required? I'm playing a IPX lan game, until the last few turns everything was fine, but these last few turns a resync occurs every turn, as a result the game is unplayable and the game just forgets the non-hosts last moves. Any advice on how to troubleshoot this problem?
We experimented and found if the non-host computer did not make any changes during the host computer's turn, then there was no resync when the host hit end turn. But if the non-host computer does make changes to production and units during the hosts turn, then there will be resyncs later in the game, every turn. Please fix this bug.