I played around a bit with the lines
BORDER_INT_RADIUS 4
BORDER_SQUARED_RADIUS 20
in ctp2_data\default\gamedata\const.txt
as well as the SquaredRadius setting in citysizeX.txt
This in order to test different city influence settings and discovered the following:
first off.. the border_int_radius seems to do nothing (at least not that affects gameplay, I could be wrong though, correct me if so)
The border_squared_radius is interesting, corresponding the SquaredRadius in the citysizeX.txt determines which squares belong to a city influence.
I found out the following:
Code:
|
---------------
---------------
-----JHGHJ-----
----IFEDEFI----
---JFCBABCFJ---
---HEB000BEH---
---GDA0x0ADG---
---HEB000BEH---
---JFCBABCFJ---
----IFEDEFI----
-----JHGHJ-----
---------------
--------------- |
Where x is the city.
The letters denote areas under city influence (including areas with lower letter).
Producing a little table:
Code:
|
SquaredRadius Letter
0-3 0
4 A
5-7 B
8 C
9 D
10-12 E
13-15 F
16 G
17 H
18-19 I
20-24 J |
(Yes, I restarted the game MANY times
)
You can enter larger numbers in the citysizeX.txt, but make sure the BORDER_SQUARED_RADIUS is at least as large as the largest citysize. Don't know if the game will crash but it's illogical
Btw, does anyone know why there are 6 citysize files containing the same data?
Anyway, I hope someone has any use for this!