December 31, 1969, 20:00
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#1
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Guest
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5
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December 31, 1969, 20:00
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#2
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Guest
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5
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November 30, 2000, 17:21
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#3
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Prince
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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loading units to cargo helicopter
ok, i am eviently doing somehting wrong, but not sure what. for some reason i cant get my artillary onto my cargo helicopter. i tried in/outside of cities, with/without units asleep, un/grouped, and i even tried it with the "load cargo" button. but all i keep getting is an empty helicopter or a piano key chime for it being an invalid action. what gives?
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December 1, 2000, 10:39
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#4
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Chieftain
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Minneapolis, MN, USA
Posts: 64
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I think I remember reading somewhere that the cargo helicopter can only carry infantry troops. Sorry, you can't airdrop those tanks just yet...
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December 1, 2000, 15:37
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#5
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Warlord
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Washington DC, USA
Posts: 134
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I was wondering if the production from empty queues:
1) Accumulates
2) Goes to military support (a la franchises, from what I have read somewhere)
3) Is wasted.
(1) should be easy to test, but I'm at work (your tax $$ at play). I did see, I think, accumulated production from a queue in a just-captured city, so seemingly empty queues might accumulate.
(2) Would kinda make sense, and so is probably wrong.
(3) If this is the case, we ought to get a pop-up message every turn, or even at the end of the turn.
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December 2, 2000, 09:57
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#6
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
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Ok, this is what the manual says (p26)
quote:
As a city grows in population, its area of influence will eventually spread out even further, as much as two more tiles in every direction for extremely large cities.
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so this is meant to mean that the city influence will extend three tiles from the city yes?
but, also from the manual (p27)
quote:
Also keep in mind that a city's area of influence can expand considerably over the span of time. Although they may start of small and remain so for hundreds of years, eventually cities may grow to control every terrain tile within a five-tile radius of the city centre!
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this seems to suggest that it will extend five tiles from the city?!?
As I am too impatient to wait until I have played a couple of games through to find out which is the truth can some one else please help me so I can plan where to put my cities - how large an area of influence do they get
Just the first in a long line of queries I am sure to have.
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December 2, 2000, 14:12
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#7
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: chicago il usa
Posts: 3
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your city's tile influence grows with it's pop size. it's eventual size depends on your borders (marked in blue...) if you have no other cities close enough to infringe on your borders, it should very large. your first increase should come at pop 8 or thereabouts.
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December 2, 2000, 21:02
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#8
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Chieftain
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Los Angeles, CA.
Posts: 67
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size 7= 2 tiles
size 19= 3 tiles
size 30something= 4 tiles
at around city size 60 the city takes up just about all of the national border.
Smooshies
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December 3, 2000, 00:26
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#9
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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haven't got the game but i have heard it's just wasted.
checkhttp://apolyton.net/forums/Forum43/HTML/000146.html?3
------------------
" mind over body "
[This message has been edited by Darkknight (edited December 02, 2000).]
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December 3, 2000, 01:23
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#10
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
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Yeah, I've noticed the border doesn't change when the cities area of influence changes. So the border is four tiles away, and the city can grow to fill the border
So the manual isn't right in any place, the city influence max is four tiles, not three or five?
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December 3, 2000, 17:37
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#11
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Warlord
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: US
Posts: 110
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It is depending on the size. Artillery is medium. Cargo Helicopter can only carry small. For some strange reson a tank is small, probly a bugg..
/Mathias
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December 4, 2000, 22:29
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#12
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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I think it's something like:
------545------------------------------------
-----54345-----------------------------------
----5432345---------------------------------- ---543212345--------------------------------- ---432101234--------------------------------- ---543212345--------------------------------- ----5432345---------------------------------- -----54345----------------------------------- ------545------------------------------------
Thats probably wrong i remember 5 as only affecting 3 tiles each corner but there's definetly 5 and 5 only affects the corners
this is ****ed up because of the posting system thing try to figure it out
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" mind over body "
[This message has been edited by Darkknight (edited December 04, 2000).]
[This message has been edited by Darkknight (edited December 04, 2000).]
[This message has been edited by Darkknight (edited December 04, 2000).]
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December 5, 2000, 14:10
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#13
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Guest
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Code:
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------545------------------------------------
-----54345-----------------------------------
----5432345----------------------------------
---543212345---------------------------------
---432101234---------------------------------
---543212345---------------------------------
----5432345----------------------------------
-----54345-----------------------------------
------545------------------------------------ |
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December 5, 2000, 19:31
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#14
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
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OK, so the max radius is basically four, but because for some reason diagonals are counted as two not one you can claim that the influence can reach five tiles away.
so instead of
--111--
--101--
I guess the reasoning is that because the diagonal length is longer then the model should be
--212--
--101--
It's not that big a hassle in the game, now that I have been playing a bit and so have a better feel for the cities and their growth but its just one of those things that make learning the game more frustrating than fun, with a manual that is so bad. Why couldn't they just say the influence will reach a four tile radius if that is the case.
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December 6, 2000, 01:58
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#15
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Brooklyn,NY USA
Posts: 3
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you can only load infantry - no artillery, no tanks, no horse riders
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December 6, 2000, 02:29
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#16
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Guest
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Whether Tanks should load is arguable. Somehow I think that was a mistake in the Units.txt file. But it says Tanks are a 'Small' land unit, and thus can ride in the choppers. I do it all the time.
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December 6, 2000, 12:09
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#17
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Chieftain
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
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Yeah, I thought tanks wouldn't load either from what I had read here. Surprise, surprise, I've got a cargo heli with 4 tanks on board as we speak... They inadvertently got picked up because they were asleep in the city that built the heli! I know settlers work too!
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December 6, 2000, 18:24
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#18
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Chieftain
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 81
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I played around a bit with the lines
BORDER_INT_RADIUS 4
BORDER_SQUARED_RADIUS 20
in ctp2_data\default\gamedata\const.txt
as well as the SquaredRadius setting in citysizeX.txt
This in order to test different city influence settings and discovered the following:
first off.. the border_int_radius seems to do nothing (at least not that affects gameplay, I could be wrong though, correct me if so)
The border_squared_radius is interesting, corresponding the SquaredRadius in the citysizeX.txt determines which squares belong to a city influence.
I found out the following:
Code:
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---------------
---------------
-----JHGHJ-----
----IFEDEFI----
---JFCBABCFJ---
---HEB000BEH---
---GDA0x0ADG---
---HEB000BEH---
---JFCBABCFJ---
----IFEDEFI----
-----JHGHJ-----
---------------
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Where x is the city.
The letters denote areas under city influence (including areas with lower letter).
Producing a little table:
Code:
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SquaredRadius Letter
0-3 0
4 A
5-7 B
8 C
9 D
10-12 E
13-15 F
16 G
17 H
18-19 I
20-24 J |
(Yes, I restarted the game MANY times )
You can enter larger numbers in the citysizeX.txt, but make sure the BORDER_SQUARED_RADIUS is at least as large as the largest citysize. Don't know if the game will crash but it's illogical
Btw, does anyone know why there are 6 citysize files containing the same data?
Anyway, I hope someone has any use for this!
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December 6, 2000, 22:02
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#19
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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If you think about it one of those big weirdy shaped mother****ers of helicopters was specially modified to carry 3 M1Abrams during the Desert Storm.
where'd I hear that
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" mind over body "
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December 7, 2000, 01:00
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#20
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Chieftain
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Shawnee, KS, USA
Posts: 52
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nothing accrues- nada- just like when a wonder is built by someone other than you- all those turns are wasted unless you stick another wonder right under the one you are trying to build. You may want to put a mayor on there are when you can use captialization it will accrue cash or int. accrues PW.
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