December 31, 1969, 20:00
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#1
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Guest
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5
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December 31, 1969, 20:00
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#2
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Guest
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5
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December 31, 1969, 20:00
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#3
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Guest
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16
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December 31, 1969, 20:00
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#4
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Guest
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16
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December 31, 1969, 20:00
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#5
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Guest
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5
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December 31, 1969, 20:00
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#6
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Guest
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1
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December 31, 1969, 20:00
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#7
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Guest
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5
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December 31, 1969, 20:00
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#8
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Guest
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11
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December 31, 1969, 20:00
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#9
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Guest
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8
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December 31, 1969, 20:00
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#10
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Guest
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1
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December 31, 1969, 20:00
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#11
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Guest
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5
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December 31, 1969, 20:00
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#12
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Chieftain
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Dec 1969
Location: USA
Posts: 46
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8
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November 30, 2000, 17:21
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#13
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Prince
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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loading units to cargo helicopter
ok, i am eviently doing somehting wrong, but not sure what. for some reason i cant get my artillary onto my cargo helicopter. i tried in/outside of cities, with/without units asleep, un/grouped, and i even tried it with the "load cargo" button. but all i keep getting is an empty helicopter or a piano key chime for it being an invalid action. what gives?
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December 1, 2000, 10:39
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#14
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Chieftain
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Minneapolis, MN, USA
Posts: 64
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I think I remember reading somewhere that the cargo helicopter can only carry infantry troops. Sorry, you can't airdrop those tanks just yet...
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December 1, 2000, 15:37
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#15
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Warlord
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Washington DC, USA
Posts: 134
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I was wondering if the production from empty queues:
1) Accumulates
2) Goes to military support (a la franchises, from what I have read somewhere)
3) Is wasted.
(1) should be easy to test, but I'm at work (your tax $$ at play). I did see, I think, accumulated production from a queue in a just-captured city, so seemingly empty queues might accumulate.
(2) Would kinda make sense, and so is probably wrong.
(3) If this is the case, we ought to get a pop-up message every turn, or even at the end of the turn.
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December 2, 2000, 09:57
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#16
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
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Ok, this is what the manual says (p26)
quote:
As a city grows in population, its area of influence will eventually spread out even further, as much as two more tiles in every direction for extremely large cities.
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so this is meant to mean that the city influence will extend three tiles from the city yes?
but, also from the manual (p27)
quote:
Also keep in mind that a city's area of influence can expand considerably over the span of time. Although they may start of small and remain so for hundreds of years, eventually cities may grow to control every terrain tile within a five-tile radius of the city centre!
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this seems to suggest that it will extend five tiles from the city?!?
As I am too impatient to wait until I have played a couple of games through to find out which is the truth can some one else please help me so I can plan where to put my cities - how large an area of influence do they get
Just the first in a long line of queries I am sure to have.
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December 2, 2000, 14:12
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#17
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: chicago il usa
Posts: 3
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your city's tile influence grows with it's pop size. it's eventual size depends on your borders (marked in blue...) if you have no other cities close enough to infringe on your borders, it should very large. your first increase should come at pop 8 or thereabouts.
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December 2, 2000, 21:02
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#18
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Chieftain
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Los Angeles, CA.
Posts: 67
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size 7= 2 tiles
size 19= 3 tiles
size 30something= 4 tiles
at around city size 60 the city takes up just about all of the national border.
Smooshies
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December 3, 2000, 00:26
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#19
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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haven't got the game but i have heard it's just wasted.
checkhttp://apolyton.net/forums/Forum43/HTML/000146.html?3
------------------
" mind over body "
[This message has been edited by Darkknight (edited December 02, 2000).]
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December 3, 2000, 01:23
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#20
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
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Yeah, I've noticed the border doesn't change when the cities area of influence changes. So the border is four tiles away, and the city can grow to fill the border
So the manual isn't right in any place, the city influence max is four tiles, not three or five?
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December 3, 2000, 17:37
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#21
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Warlord
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: US
Posts: 110
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It is depending on the size. Artillery is medium. Cargo Helicopter can only carry small. For some strange reson a tank is small, probly a bugg..
/Mathias
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December 4, 2000, 02:53
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#22
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Chieftain
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: my room
Posts: 41
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i'm playing my first ctp2 game on a gigantic map with 8 civs.
i've taken over 60 cities and can't get anymore.
i'm trying to finish the game with the gaia controller but there's no way i can get 60% coverage because the map is gigantic and i can't build oblisks outside my borders.
what do i do now? wait till 2300, use eco ranger for bloodlust victory or restart?
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December 4, 2000, 02:57
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#23
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 16
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I say, blow them all up with the 'ranger!!!
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December 4, 2000, 18:35
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#24
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Emperor
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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Actually, you can give your cities Florida ballots to work with, then maybe they'll disband out of the sheer tedious work and confusion.
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December 4, 2000, 19:47
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#25
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
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Building fortifications will move your borders out. Fortifications can be built outside your borders as well, as long as you have an army there. They give extra territory of a radius of two tiles.
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December 4, 2000, 22:16
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#26
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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WAR!!!!!!
Try a little nuclear/Nanite warfare hahahhahahahah!!!
------------------
" mind over body "
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December 4, 2000, 22:29
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#27
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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I think it's something like:
------545------------------------------------
-----54345-----------------------------------
----5432345---------------------------------- ---543212345--------------------------------- ---432101234--------------------------------- ---543212345--------------------------------- ----5432345---------------------------------- -----54345----------------------------------- ------545------------------------------------
Thats probably wrong i remember 5 as only affecting 3 tiles each corner but there's definetly 5 and 5 only affects the corners
this is ****ed up because of the posting system thing try to figure it out
------------------
" mind over body "
[This message has been edited by Darkknight (edited December 04, 2000).]
[This message has been edited by Darkknight (edited December 04, 2000).]
[This message has been edited by Darkknight (edited December 04, 2000).]
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December 5, 2000, 01:39
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#28
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Emperor
Local Time: 05:08
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Try forts to extend your borders.
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December 5, 2000, 09:01
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#29
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Deity
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Well, how?
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December 5, 2000, 14:10
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#30
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Chieftain
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: my room
Posts: 41
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hmm forts, that's a good idea, i'll give it a try
if that fails or my patience runs out... ranger time!
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