Thread Tools
Old December 31, 1969, 20:00   #1
2
Guest
 
Posts: n/a
5
 
Old December 31, 1969, 20:00   #2
7
Guest
 
Posts: n/a
5
 
Old December 31, 1969, 20:00   #3
7
Guest
 
Posts: n/a
16
 
Old December 31, 1969, 20:00   #4
4
Guest
 
Posts: n/a
16
 
Old December 31, 1969, 20:00   #5
2
Guest
 
Posts: n/a
5
 
Old December 31, 1969, 20:00   #6
2
Guest
 
Posts: n/a
1
 
Old December 31, 1969, 20:00   #7
4
Guest
 
Posts: n/a
5
 
Old December 31, 1969, 20:00   #8
7
Guest
 
Posts: n/a
11
 
Old December 31, 1969, 20:00   #9
3
Guest
 
Posts: n/a
8
 
Old December 31, 1969, 20:00   #10
2
Guest
 
Posts: n/a
1
 
Old December 31, 1969, 20:00   #11
0
Guest
 
Posts: n/a
5
 
Old December 31, 1969, 20:00   #12
1
Chieftain
 
1's Avatar
 
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Dec 1969
Location: USA
Posts: 46
8
1 is offline  
Old November 30, 2000, 17:21   #13
Nemo
Prince
 
Nemo's Avatar
 
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
loading units to cargo helicopter
ok, i am eviently doing somehting wrong, but not sure what. for some reason i cant get my artillary onto my cargo helicopter. i tried in/outside of cities, with/without units asleep, un/grouped, and i even tried it with the "load cargo" button. but all i keep getting is an empty helicopter or a piano key chime for it being an invalid action. what gives?
Nemo is offline  
Old December 1, 2000, 10:39   #14
Zardos
Chieftain
 
Zardos's Avatar
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Minneapolis, MN, USA
Posts: 64
I think I remember reading somewhere that the cargo helicopter can only carry infantry troops. Sorry, you can't airdrop those tanks just yet...
Zardos is offline  
Old December 1, 2000, 15:37   #15
Didymus
lifer
Warlord
 
Didymus's Avatar
 
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Washington DC, USA
Posts: 134
I was wondering if the production from empty queues:

1) Accumulates

2) Goes to military support (a la franchises, from what I have read somewhere)

3) Is wasted.

(1) should be easy to test, but I'm at work (your tax $$ at play). I did see, I think, accumulated production from a queue in a just-captured city, so seemingly empty queues might accumulate.

(2) Would kinda make sense, and so is probably wrong.

(3) If this is the case, we ought to get a pop-up message every turn, or even at the end of the turn.
Didymus is offline  
Old December 2, 2000, 09:57   #16
XWaste
Prince
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
Ok, this is what the manual says (p26)

quote:


As a city grows in population, its area of influence will eventually spread out even further, as much as two more tiles in every direction for extremely large cities.



so this is meant to mean that the city influence will extend three tiles from the city yes?

but, also from the manual (p27)

quote:


Also keep in mind that a city's area of influence can expand considerably over the span of time. Although they may start of small and remain so for hundreds of years, eventually cities may grow to control every terrain tile within a five-tile radius of the city centre!



this seems to suggest that it will extend five tiles from the city?!?

As I am too impatient to wait until I have played a couple of games through to find out which is the truth can some one else please help me so I can plan where to put my cities - how large an area of influence do they get

Just the first in a long line of queries I am sure to have.
XWaste is offline  
Old December 2, 2000, 14:12   #17
spive1216
Settler
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: chicago il usa
Posts: 3
your city's tile influence grows with it's pop size. it's eventual size depends on your borders (marked in blue...) if you have no other cities close enough to infringe on your borders, it should very large. your first increase should come at pop 8 or thereabouts.
spive1216 is offline  
Old December 2, 2000, 21:02   #18
DarkOrder
Chieftain
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Los Angeles, CA.
Posts: 67
size 7= 2 tiles
size 19= 3 tiles
size 30something= 4 tiles

at around city size 60 the city takes up just about all of the national border.

Smooshies
DarkOrder is offline  
Old December 3, 2000, 00:26   #19
Darkknight
NationStates
Prince
 
Darkknight's Avatar
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
haven't got the game but i have heard it's just wasted.
checkhttp://apolyton.net/forums/Forum43/HTML/000146.html?3

------------------
" mind over body "
[This message has been edited by Darkknight (edited December 02, 2000).]
Darkknight is offline  
Old December 3, 2000, 01:23   #20
XWaste
Prince
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
Yeah, I've noticed the border doesn't change when the cities area of influence changes. So the border is four tiles away, and the city can grow to fill the border

So the manual isn't right in any place, the city influence max is four tiles, not three or five?

XWaste is offline  
Old December 3, 2000, 17:37   #21
Matte979
Warlord
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: US
Posts: 110
It is depending on the size. Artillery is medium. Cargo Helicopter can only carry small. For some strange reson a tank is small, probly a bugg..

/Mathias
Matte979 is offline  
Old December 4, 2000, 02:53   #22
romelus
Chieftain
 
romelus's Avatar
 
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: my room
Posts: 41
i'm playing my first ctp2 game on a gigantic map with 8 civs.

i've taken over 60 cities and can't get anymore.

i'm trying to finish the game with the gaia controller but there's no way i can get 60% coverage because the map is gigantic and i can't build oblisks outside my borders.

what do i do now? wait till 2300, use eco ranger for bloodlust victory or restart?
romelus is offline  
Old December 4, 2000, 02:57   #23
Bonsei
Settler
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 16
I say, blow them all up with the 'ranger!!!
Bonsei is offline  
Old December 4, 2000, 18:35   #24
MrFun
Emperor
 
MrFun's Avatar
 
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
Actually, you can give your cities Florida ballots to work with, then maybe they'll disband out of the sheer tedious work and confusion.
MrFun is offline  
Old December 4, 2000, 19:47   #25
XWaste
Prince
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
Building fortifications will move your borders out. Fortifications can be built outside your borders as well, as long as you have an army there. They give extra territory of a radius of two tiles.
XWaste is offline  
Old December 4, 2000, 22:16   #26
Darkknight
NationStates
Prince
 
Darkknight's Avatar
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
WAR!!!!!!
Try a little nuclear/Nanite warfare hahahhahahahah!!!


------------------
" mind over body "
Darkknight is offline  
Old December 4, 2000, 22:29   #27
Darkknight
NationStates
Prince
 
Darkknight's Avatar
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
I think it's something like:
------545------------------------------------
-----54345-----------------------------------
----5432345---------------------------------- ---543212345--------------------------------- ---432101234--------------------------------- ---543212345--------------------------------- ----5432345---------------------------------- -----54345----------------------------------- ------545------------------------------------

Thats probably wrong i remember 5 as only affecting 3 tiles each corner but there's definetly 5 and 5 only affects the corners
this is ****ed up because of the posting system thing try to figure it out

------------------
" mind over body "
[This message has been edited by Darkknight (edited December 04, 2000).]
[This message has been edited by Darkknight (edited December 04, 2000).]
[This message has been edited by Darkknight (edited December 04, 2000).]
Darkknight is offline  
Old December 5, 2000, 01:39   #28
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 05:08
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Try forts to extend your borders.
Sarxis is offline  
Old December 5, 2000, 09:01   #29
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
Well, how?
Provost Harrison is offline  
Old December 5, 2000, 14:10   #30
romelus
Chieftain
 
romelus's Avatar
 
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: my room
Posts: 41
hmm forts, that's a good idea, i'll give it a try

if that fails or my patience runs out... ranger time!
romelus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:08.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team