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Old December 5, 2000, 14:10   #31
lago
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Code:
------545------------------------------------
-----54345-----------------------------------
----5432345---------------------------------- 
---543212345--------------------------------- 
---432101234--------------------------------- 
---543212345--------------------------------- 
----5432345---------------------------------- 
-----54345----------------------------------- 
------545------------------------------------
 
Old December 5, 2000, 14:13   #32
Savant
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Go to Userprofile.txt and on the line that reads "number of civs" change that number to some number + barbarians. That is an "18" means 17 civs, including your own plus the barbarians.

If you want civs with revolutions to split into another civ and not become a barbarian city, then change "maxcivs" to some number higher than the "number of civs" value.

You might want to check other threads that report some problems when the number of civs exceeds 32.

------------------
'Blood will run'
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Old December 5, 2000, 19:31   #33
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OK, so the max radius is basically four, but because for some reason diagonals are counted as two not one you can claim that the influence can reach five tiles away.


so instead of
--111--
--101--

I guess the reasoning is that because the diagonal length is longer then the model should be

--212--
--101--

It's not that big a hassle in the game, now that I have been playing a bit and so have a better feel for the cities and their growth but its just one of those things that make learning the game more frustrating than fun, with a manual that is so bad. Why couldn't they just say the influence will reach a four tile radius if that is the case.
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Old December 5, 2000, 22:50   #34
MaximusIII
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On my name it says settler?! How do i move that rank up?
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Old December 5, 2000, 23:29   #35
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How do I go about playing a VERY large computer generated map with 40 cvilizations?

Is it possable?
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Old December 5, 2000, 23:46   #36
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It has to do with the number of posts you make on the forums.

Read the FAQ at http://apolyton.net/forums/faq.shtml
for more info.

Have fun posting!
 
Old December 6, 2000, 01:58   #37
edo
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you can only load infantry - no artillery, no tanks, no horse riders
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Old December 6, 2000, 02:29   #38
lago
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Whether Tanks should load is arguable. Somehow I think that was a mistake in the Units.txt file. But it says Tanks are a 'Small' land unit, and thus can ride in the choppers. I do it all the time.
 
Old December 6, 2000, 02:36   #39
skorpion59
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Nope, max is 32 but don't go over 30.
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Old December 6, 2000, 09:28   #40
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I actually managed to stumble across it on my own in the end when playing with that text file, but thanks for the help. I haven't had much time to investigate this stuff thoroughly recently you see, but thanks
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Old December 6, 2000, 10:32   #41
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How can I transport a diplomat over water. I have attempted to load a single unit on both a fire trireme and a ship of the line with no luck. Help please!
 
Old December 6, 2000, 12:09   #42
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Yeah, I thought tanks wouldn't load either from what I had read here. Surprise, surprise, I've got a cargo heli with 4 tanks on board as we speak... They inadvertently got picked up because they were asleep in the city that built the heli! I know settlers work too!
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Old December 6, 2000, 12:28   #43
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those two ships are military only. carracks, troop ships etc can transport all types of units.
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Old December 6, 2000, 12:30   #44
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I ran into this "problem" last night. Over and over again I was trying to load a knight onto a Coracle and I must have gone through 3 turns before I realized what was going on. I had forgotten to unload a unit I had on the coracle before and so... well, duh.

Might be your case too so check to see if you have a unit already on it that prevents you from loading more.

------------------
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Old December 6, 2000, 17:51   #45
MaximusIII
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Ok thanx, im hopeing to get up to a high rank! :P
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Old December 6, 2000, 18:24   #46
Al'Kimiya
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I played around a bit with the lines

BORDER_INT_RADIUS 4
BORDER_SQUARED_RADIUS 20

in ctp2_data\default\gamedata\const.txt

as well as the SquaredRadius setting in citysizeX.txt

This in order to test different city influence settings and discovered the following:

first off.. the border_int_radius seems to do nothing (at least not that affects gameplay, I could be wrong though, correct me if so)

The border_squared_radius is interesting, corresponding the SquaredRadius in the citysizeX.txt determines which squares belong to a city influence.

I found out the following:

Code:
---------------
---------------
-----JHGHJ-----
----IFEDEFI----
---JFCBABCFJ---
---HEB000BEH---
---GDA0x0ADG---
---HEB000BEH---
---JFCBABCFJ---
----IFEDEFI----
-----JHGHJ-----
---------------
---------------
Where x is the city.
The letters denote areas under city influence (including areas with lower letter).

Producing a little table:

Code:
SquaredRadius     Letter
0-3               0
4                 A
5-7               B
8                 C
9                 D
10-12             E
13-15             F
16                G
17                H
18-19             I
20-24             J
(Yes, I restarted the game MANY times )

You can enter larger numbers in the citysizeX.txt, but make sure the BORDER_SQUARED_RADIUS is at least as large as the largest citysize. Don't know if the game will crash but it's illogical

Btw, does anyone know why there are 6 citysize files containing the same data?

Anyway, I hope someone has any use for this!
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Old December 6, 2000, 19:35   #47
PhotoMan
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I finally got 60% coverage. After ten turns, the gaia controller in available in 0 turns. I think I have a core and satilite in every city. But the science victory window just sits there with the green bar. It is 2413. What do I need to do?
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Old December 6, 2000, 20:17   #48
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Just keep posting away like I'm doing here (this makes post #28 for me)!!!
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Old December 6, 2000, 20:20   #49
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Or go to the Creation section and look at OmniGod's 14 civ map of the world- you can down load it from there.
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Old December 6, 2000, 20:39   #50
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woohoo it worked !

i'm playing on impossible now, and doing quite well - you guys are right the computer just doesn't attack well at all, although the barbarians have given me a run for my money! they've taken over 4 german cities too and have been holding them for ever.
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Old December 6, 2000, 21:25   #51
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Ah ok thanks...but how do I do that?
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Old December 6, 2000, 21:30   #52
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maybe do it by 2300ad...

------------------
" mind over body "
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Old December 6, 2000, 22:02   #53
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If you think about it one of those big weirdy shaped mother****ers of helicopters was specially modified to carry 3 M1Abrams during the Desert Storm.

where'd I hear that



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Old December 6, 2000, 22:12   #54
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I don't actually count but it only took me 20 days to become chieftian so keep posting. and use a small p for



------------------
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Old December 6, 2000, 22:28   #55
Forever Newby
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Like How?
Where do i find the code that needs to be altered??
which line of code do I alter??
and to what do I alter it to??

Thanks
yours nuly.
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Old December 6, 2000, 23:13   #56
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The Manuel,page 16, (aka Pamphlet)says that 2300 AD is the Chronological end of the game.
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Old December 6, 2000, 23:34   #57
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http://apolyton.net/forums/Forum43/HTML/000171.html?3
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Old December 7, 2000, 00:45   #58
MrFun
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And how do you make a red frown face?
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Old December 7, 2000, 00:54   #59
perthboy
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Someone help me!

My CTP2 keeps booting me to the desktop with the error "Invalid Path" or some such nonsense, I used to get it in CTP1, but a patch fixed it. I've got the full install on the hard drive. It does it at random during the game. It's infuriating! Help!
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Old December 7, 2000, 01:00   #60
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nothing accrues- nada- just like when a wonder is built by someone other than you- all those turns are wasted unless you stick another wonder right under the one you are trying to build. You may want to put a mayor on there are when you can use captialization it will accrue cash or int. accrues PW.
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