December 5, 2000, 14:10
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#31
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Guest
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Code:
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------545------------------------------------
-----54345-----------------------------------
----5432345----------------------------------
---543212345---------------------------------
---432101234---------------------------------
---543212345---------------------------------
----5432345----------------------------------
-----54345-----------------------------------
------545------------------------------------ |
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December 5, 2000, 14:13
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#32
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Warlord
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Mountain Empire
Posts: 185
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Go to Userprofile.txt and on the line that reads "number of civs" change that number to some number + barbarians. That is an "18" means 17 civs, including your own plus the barbarians.
If you want civs with revolutions to split into another civ and not become a barbarian city, then change "maxcivs" to some number higher than the "number of civs" value.
You might want to check other threads that report some problems when the number of civs exceeds 32.
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'Blood will run'
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December 5, 2000, 19:31
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#33
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: of passionpop
Posts: 462
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OK, so the max radius is basically four, but because for some reason diagonals are counted as two not one you can claim that the influence can reach five tiles away.
so instead of
--111--
--101--
I guess the reasoning is that because the diagonal length is longer then the model should be
--212--
--101--
It's not that big a hassle in the game, now that I have been playing a bit and so have a better feel for the cities and their growth but its just one of those things that make learning the game more frustrating than fun, with a manual that is so bad. Why couldn't they just say the influence will reach a four tile radius if that is the case.
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December 5, 2000, 22:50
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#34
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Gladiator Camp
Posts: 6
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On my name it says settler?! How do i move that rank up?
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December 5, 2000, 23:29
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#35
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: New Zealand (south a ways)
Posts: 10
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How do I go about playing a VERY large computer generated map with 40 cvilizations?
Is it possable?
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December 6, 2000, 01:58
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#37
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Brooklyn,NY USA
Posts: 3
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you can only load infantry - no artillery, no tanks, no horse riders
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December 6, 2000, 02:29
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#38
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Guest
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Whether Tanks should load is arguable. Somehow I think that was a mistake in the Units.txt file. But it says Tanks are a 'Small' land unit, and thus can ride in the choppers. I do it all the time.
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December 6, 2000, 02:36
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#39
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Prince
Local Time: 03:08
Local Date: October 31, 2010
Join Date: May 1999
Location: Tulsa, Oklahoma, USA
Posts: 716
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Nope, max is 32 but don't go over 30.
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December 6, 2000, 09:28
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#40
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Deity
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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I actually managed to stumble across it on my own in the end when playing with that text file, but thanks for the help. I haven't had much time to investigate this stuff thoroughly recently you see, but thanks
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December 6, 2000, 10:32
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#41
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Guest
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How can I transport a diplomat over water. I have attempted to load a single unit on both a fire trireme and a ship of the line with no luck. Help please!
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December 6, 2000, 12:09
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#42
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Chieftain
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
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Yeah, I thought tanks wouldn't load either from what I had read here. Surprise, surprise, I've got a cargo heli with 4 tanks on board as we speak... They inadvertently got picked up because they were asleep in the city that built the heli! I know settlers work too!
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December 6, 2000, 12:28
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#43
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Chieftain
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Shawnee, KS, USA
Posts: 52
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those two ships are military only. carracks, troop ships etc can transport all types of units.
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December 6, 2000, 12:30
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#44
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Warlord
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Mountain Empire
Posts: 185
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I ran into this "problem" last night. Over and over again I was trying to load a knight onto a Coracle and I must have gone through 3 turns before I realized what was going on. I had forgotten to unload a unit I had on the coracle before and so... well, duh.
Might be your case too so check to see if you have a unit already on it that prevents you from loading more.
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'Blood will run'
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December 6, 2000, 17:51
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#45
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Gladiator Camp
Posts: 6
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Ok thanx, im hopeing to get up to a high rank! :P
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December 6, 2000, 18:24
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#46
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Chieftain
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 81
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I played around a bit with the lines
BORDER_INT_RADIUS 4
BORDER_SQUARED_RADIUS 20
in ctp2_data\default\gamedata\const.txt
as well as the SquaredRadius setting in citysizeX.txt
This in order to test different city influence settings and discovered the following:
first off.. the border_int_radius seems to do nothing (at least not that affects gameplay, I could be wrong though, correct me if so)
The border_squared_radius is interesting, corresponding the SquaredRadius in the citysizeX.txt determines which squares belong to a city influence.
I found out the following:
Code:
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---------------
---------------
-----JHGHJ-----
----IFEDEFI----
---JFCBABCFJ---
---HEB000BEH---
---GDA0x0ADG---
---HEB000BEH---
---JFCBABCFJ---
----IFEDEFI----
-----JHGHJ-----
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Where x is the city.
The letters denote areas under city influence (including areas with lower letter).
Producing a little table:
Code:
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SquaredRadius Letter
0-3 0
4 A
5-7 B
8 C
9 D
10-12 E
13-15 F
16 G
17 H
18-19 I
20-24 J |
(Yes, I restarted the game MANY times )
You can enter larger numbers in the citysizeX.txt, but make sure the BORDER_SQUARED_RADIUS is at least as large as the largest citysize. Don't know if the game will crash but it's illogical
Btw, does anyone know why there are 6 citysize files containing the same data?
Anyway, I hope someone has any use for this!
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December 6, 2000, 19:35
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#47
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Prescott, AZ, USA
Posts: 3
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I finally got 60% coverage. After ten turns, the gaia controller in available in 0 turns. I think I have a core and satilite in every city. But the science victory window just sits there with the green bar. It is 2413. What do I need to do?
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December 6, 2000, 20:17
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#48
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Chieftain
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Shawnee, KS, USA
Posts: 52
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Just keep posting away like I'm doing here (this makes post #28 for me)!!!
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December 6, 2000, 20:20
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#49
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Chieftain
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Shawnee, KS, USA
Posts: 52
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Or go to the Creation section and look at OmniGod's 14 civ map of the world- you can down load it from there.
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December 6, 2000, 20:39
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#50
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Chieftain
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: my room
Posts: 41
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woohoo it worked !
i'm playing on impossible now, and doing quite well - you guys are right the computer just doesn't attack well at all, although the barbarians have given me a run for my money! they've taken over 4 german cities too and have been holding them for ever.
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December 6, 2000, 21:25
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#51
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: New Zealand (south a ways)
Posts: 10
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Ah ok thanks...but how do I do that?
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December 6, 2000, 21:30
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#52
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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maybe do it by 2300ad...
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" mind over body "
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December 6, 2000, 22:02
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#53
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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If you think about it one of those big weirdy shaped mother****ers of helicopters was specially modified to carry 3 M1Abrams during the Desert Storm.
where'd I hear that
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" mind over body "
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December 6, 2000, 22:12
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#54
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Prince
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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I don't actually count but it only took me 20 days to become chieftian so keep posting. and use a small p for
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" mind over body "
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December 6, 2000, 22:28
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#55
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: New Zealand (south a ways)
Posts: 10
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Like How?
Where do i find the code that needs to be altered??
which line of code do I alter??
and to what do I alter it to??
Thanks
yours nuly.
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December 6, 2000, 23:13
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#56
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Chieftain
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Houston,Tx
Posts: 61
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The Manuel,page 16, (aka Pamphlet)says that 2300 AD is the Chronological end of the game.
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December 6, 2000, 23:34
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#57
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Warlord
Local Time: 01:08
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Burnaby, British Columbia, Canada
Posts: 126
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December 7, 2000, 00:45
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#58
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Emperor
Local Time: 04:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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And how do you make a red frown face?
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December 7, 2000, 00:54
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#59
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Settler
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Queanbeyan, NSW, Australia
Posts: 3
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Someone help me!
My CTP2 keeps booting me to the desktop with the error "Invalid Path" or some such nonsense, I used to get it in CTP1, but a patch fixed it. I've got the full install on the hard drive. It does it at random during the game. It's infuriating! Help!
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December 7, 2000, 01:00
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#60
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Chieftain
Local Time: 03:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Shawnee, KS, USA
Posts: 52
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nothing accrues- nada- just like when a wonder is built by someone other than you- all those turns are wasted unless you stick another wonder right under the one you are trying to build. You may want to put a mayor on there are when you can use captialization it will accrue cash or int. accrues PW.
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