November 28, 2000, 23:26
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#1
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King
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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How do I build trust?
I've tried everything. I've given technologies, money, maps and everything else. Still only the regard improves. The trust seems entirely arbitrary. Is there a way to build trust? HELP!
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November 29, 2000, 01:23
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#2
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King
Local Time: 01:08
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
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What is the tone you're using, it helps to be stern, especially if you've been being nice to them. And if they still don't accept, threaten them. I know it's a little screwy, but it works...
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November 29, 2000, 18:11
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#3
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King
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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Yeah, I usually use magnanimous or friendly tone to most of the civilizations. I usually think that a haughty or belligerent tone will aggravate them even more. I've never seen a civilization respond to Meek though. They don't seem flattered by that in the slightest.
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November 30, 2000, 16:14
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#4
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Chieftain
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Lebanon, In, USA
Posts: 80
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there's a list in here somewhere about what causes trust and such.
I think it's just time at peace that does it. but I will see if I can find it.
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November 30, 2000, 16:17
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#5
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Chieftain
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Lebanon, In, USA
Posts: 80
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http://apolyton.net/forums/Forum45/HTML/000021.html?1
here's the trust part.
// every turn with pact, add trust
HasPactTrustBonus 2
// every turn not at war, increase trust (up to 500 only)
NoWarTrustBonus 1
// every time foreigner follows through with agreement, add trust
FollowThroughTrustBonus 10
// when they kill a non-combat unit all players trust them less
AttackCivilianTrustCost -50
// when they attack with out declaring war the round before
PreemptiveAttackTrustCost -20
// every time a player uses nukes, the world trusts them less
UsedNukesTrustCost -100
// minimum time before wanting to see map again
WantMapTurns 50
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November 30, 2000, 23:18
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#6
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King
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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Well, that would explain a lot because I usually declared war within the turn. I also once (accidently) broke a cease-fire. And I usually took out a lot of settler units.
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December 1, 2000, 20:05
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#7
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King
Local Time: 19:08
Local Date: October 31, 2010
Join Date: May 1999
Location: Melbourne, Australia
Posts: 1,235
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Heh, heh. Yeah, that'll do it.
------------------
- MKL
"And a sun that doesn't set but settles" - Augie March
Shameless Plug: http://www.poetic-license.org ............. All welcome.
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December 7, 2000, 16:53
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#8
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Chieftain
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Vancouver, Canada,
Posts: 94
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More stuff that would have helped in a manual... Maybe not in quite so much detail, but things like waiting a turn after declaring war or not attacking civilians would be nice.
TGFTF.
Thank goodness for the forums.
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