The first file to change is the const file in the ctp2/ctp2_data/default/gamedata alot of things can be done by improving this one.
My favourite changes in this file. The most important ones me thinks.
1. The sliders (These are wrong in the game just changed them to be the correct ones)
UNIT_WORKDAY 0.2 # slider to work
BASE_WORKDAY 0.8 # work per person when slider is zero
UNIT_WAGES 4.0 # what does 1 notch mean
BASE_WAGES 12.0 # gold per person when slider is zero
UNIT_RATIONS 2.0 # what does 1 notch mean
BASE_RATIONS 6.0 # food per person time POP_HUNGER
2. Ai time Slice
AI_GOAL_TIME_SLICE 125 # time in milliseconds for an AI frame
AI_MAX_TIME_SLICE 1250 # (in milliseconds)
AI_TOTAL_TIME_SLICE 15000 # (in milliseconds)
3. The healing rate of units Before units could just go to a city and wham they where healed.
CITY_HEAL_RATE 0.2
NORMAL_HEAL_RATE 0.1
There are a few more in this file that can be changed.
Then next important file is the DiffDB here you need to change the bonus to production for the difficulties.
For example.
AI_MIN_BEHIND_PRODUCTION_COST_ADJUSTMENT 0.7 0.7 0.7 0.7 0.7
AI_MAX_BEHIND_PRODUCTION_COST_ADJUSTMENT 0.2 0.25 0.3 0.35 0.4
AI_MIN_AHEAD_PRODUCTION_COST_ADJUSTMENT 0.7 0.7 0.7 0.7 0.7
AI_MAX_AHEAD_PRODUCTION_COST_ADJUSTMENT 1.2 1.2 1.2 1.1 1.1
Each number is per age. Low is good for the AI.
These are the main files.
I also did alot of changes to the terrain file and tileimp file. Changed a the facist unit and advance, Moved the machine gunner to a later stage.
Units and the advance file
A great game for customization, don't you like what you see change it..
And its rather easy..
Next big thing for me is the AI
/Mathias
[This message has been edited by Matte979 (edited December 06, 2000).]