Yeah, the Multiplayer section is turning into the complaint section.
As CTP2 isn’t yet out where I live, I haven’t had the opportunity to play it. But as a frequent player of LAN CTP1, it appears from reading these posts that not only has the multiplayer crashing and resync problems which exist in CTP1 not been fixed, but appear to have worsened. This is a great pity. I was really looking forward to playing it during our weekly LAN sessions, (with Wes’s mod of course).
OK…
Rather than rant and rave about it, I wonder how we go about getting things improved?
At present there is no indication that Activision will do a patch. (Although I suspect that the Activisioners who post on this site would not mind working on one, if employed to do so). So the question is,- how do we convince the suits, or whoever, in Activision (not Mr Ogre and gang), to do so?(Surely they must realise the negative effect of bad PR from players who experience repeated crashes etc.)
Despite what I read here I still intend to buy CTP2 and try it over a 3 player LAN.
So, an honest question to any Activisioner,-
What is the best way to avoid crashes and resync problems over a LAN? If players only take actions during their turns and don’t change anything when it is not their turn, should that avoid trouble?
Thanks for any info on the matter.
Jim
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