December 12, 2000, 19:02
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#1
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Local Time: 04:10
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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City Garrison
What do you all think the best combinations of units are to defend cities? Here are my combinations that I use:
Very beginning of game: 1 warrior
Later in Ancient Age: 2 hoplites, 2 archers
Rennisance: 2 Infantrymen, 2 Cannon
Modern: 2 Marines, 2 Artillery
Future: Still 2 Marines, 2 Artillery, maybe increasing numbers of Marines and Artillery.
Of course, this is a normal garrison. On front line cities, I have more units.
Jonny
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December 12, 2000, 19:21
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#2
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Settler
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Greenfield, IN, USA
Posts: 28
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That is pretty much the same way I set mine up, even though I've never had the comp even attempt to attack any of my non-frontline cities.
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December 12, 2000, 20:40
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#3
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Settler
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Austin ,TX
Posts: 13
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I place allot more units in my cities to protect them. It seems that having only one unit early in the game could be subjected to a barbarian invasion. I'm used to playing Civ 2, were you enemy actuality are a threat. In Call to Power 2 the AI isn't very good at war and I probably don't need to spend so much on defense. I guess another good reason keeping defenses small is you wouldn't have so many old units to get rid of when they are obsolete.
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December 12, 2000, 22:04
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#4
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King
Local Time: 05:10
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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that sounds a lot like mine, but 1 warrior!? if barbarians come, one warrior won't do much. a hoplite and an archer, or if you don't have archers, at least 2 hoplites in ancient. one warrior on anything over "ruins only" and barbarians will eat you alive.
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December 12, 2000, 23:03
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#5
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Chieftain
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Some Place, N.Y. USA
Posts: 53
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Very beginning of game: none. If I loose a city I start over. I'm more worried about exploration and defeating the Americans at the begining.
Later in Ancient Age: 1 hoplite, 1 archer, 1 catapult (asap)
Rennisance: 2 Infantrymen, 1 Cannon (more if city in danger)
Modern: 2 Marines (defense), 2 Artillery (bombard)
Future: 1 tank (flank), 1 Artillery(bombard), 2 marine(defense), 1 fighter(kill enemy before they reach your city) or cruise missile.
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December 13, 2000, 00:09
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#6
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Emperor
Local Time: 04:10
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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Here is my garrison strategy -
Ancient Age: two Hoplites
Rennaisance Age: two Pikemen
Later Rennasiance Age: two Pikemen, two Infantrymen
Modern Age: two Pikemen, two Infantrymen
Later Modern Age: three Machine Gunners
Duration of the game: four Machine Gunners, two Artillery
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December 13, 2000, 00:29
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#7
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Settler
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Greenfield, IN, USA
Posts: 28
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Hmm,
All these cities with so few armies in them....
Activision, are you listening?
It seems nobody respects your AI's ability to wage war.
Maybe you should do something about that, don't you think?
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December 13, 2000, 08:22
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#8
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Prince
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Vancouver, BC
Posts: 326
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Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near?
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December 13, 2000, 10:25
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#9
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Prince
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: home
Posts: 601
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Static defense: One, may two of whatever my current defensive unit is in each city.
Active defense: a couple large reserve armies of fast mounted units (I loooooove roads), plus many ships to sink marauding ships before they reach the coast.
The advantage is that it is very easy to shift from peaceful defense to strong attack - just send the ships and horses forward!
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December 13, 2000, 11:45
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#10
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Chieftain
Local Time: 10:10
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
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I've been an avid Civ, Civ2 and SMAC player. I never like to expend the energy to keep a large defensive force. I'll usually have 1 unit defending my cities, and keep up a good road/rail network. Then I'll keep a small mobile army (cavalry/tanks), just a few units in case of "surprises". I very rarely get surprised though. I usually keep the AI off-balance because I'm always attacking with a large "front-line" force. I have yet to see the CTP2 AI put together a good offense. Maybe someday I will (I hope)
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December 13, 2000, 14:53
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#11
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Emperor
Local Time: 04:10
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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I mentioned my city garrison defense strategy. Here is my mobile defense strategy:
Ancient Age - no mobile defense
Rennaisance Age - three Knights stacked together stationed at various points inside my empire
Later Rennaisance Age and first half of Modern Age - three Cavalry stacked together stationed at various points inside my empire
Later Modern Age - three Tanks stacked together stationed at various points inside my empire
Post Modern Age and duration of the game - three Fusion Tanks stacked together stationed at various points inside my empire
And of course, I LOVE creating sensible road networks. Plus, I maintain a coastal defense with a navy. (I modified the earlier ship types to have attack power and attack ability)
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December 13, 2000, 18:59
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#12
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Settler
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Rochester, NY, USA
Posts: 8
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My standard garrisons are:
Ancient: early 1 hoplite
1 archer
late 2 hoplite
2 archer
1 catapult
Renaissance: early 2 pikeman
2 infantry
late 2 infantry
1 cavalry
1 cannon
Modern: early 2 machine gunners
1 artillery
late 3 marines or paratroopers
1 arty
1 SAM
1 fighter
Future: 3 hover infantry
1 war walker
1 leviathan
2 stealth fighters
After I get nanite factories, I tend to load my haertland cities with a few extra leviathans making them nearly impossible to take. (got to love those nanite factories). The down side to having large garrisons is obviously the maintainance cost, but it does help in diplomacy, and in going to war, you can just take a unit or two from one city to garrison a newly conquered city, while the invasion force continues with its blitzkrieg.
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December 13, 2000, 19:53
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#13
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Prince
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Vancouver, BC
Posts: 326
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No one answered my question and I dont think anybody will:
Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near?
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December 13, 2000, 20:14
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#14
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Settler
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Greenfield, IN, USA
Posts: 28
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December 14, 2000, 04:22
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#15
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Chieftain
Local Time: 09:10
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
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Half my interior cities have no defenders, and i keep fast moving units on the roads. at the beginning I'll keep one warrior/hoplite along with an archer. I keep large armies in the field and its rare that the AI launches a large enough invasion to get to far into my territory. However, if the cities are spaced too far apart, beware those rascally barbarians that pop up any where at any time.
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