Thread Tools
Old December 28, 1999, 17:23   #1
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
Adding Settler to a city..........
So we all know that once the city is past size 8 you cannot join a city with your settlers..... personally i think this is silly as big cities attract people..... hence the cap on 8 is unrealistic

Realism debate aside tell me if you agree with the cap on the city or think that any city past size 8 should allowed to accept new settlers ala join city button. Cheers

------------------
War is the answer when you need to strike first.

War is the answer when you think you should strike first

war is the answer when you think others may strike first.

War4ever is offline  
Old December 28, 1999, 17:50   #2
Dino the Dinosore
Warlord
 
Dino the Dinosore's Avatar
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Watertown, Mass USA
Posts: 125
In CIV I the limit was size 10, which was also, like the size 8 limit in CIV 2, the max size after which you need an aqueduct. If adding a settler were to be allowed past that number, the program would also have to check if there's an aqueduct (or s.s. over 12 in CIV 2) before giving that option. I bet they were just lazy and didn't want to bother with the extra programming needed to handle that.
Dino the Dinosore is offline  
Old December 28, 1999, 18:09   #3
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
Dino.... that may very well be.... still don't you think that it is odd to put a cap on something like that ??
War4ever is offline  
Old December 29, 1999, 08:58   #4
Crustacian
Prince
 
Crustacian's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Idaho PST
Posts: 794
I have always thought it was odd about the cap, especially when you think of the settler unit as 10,000 people. Like you said "large cities attract people." Large cities even attract enemies!!

Remember in the old versions of Civ how foriegn AI cities would "admire the prosperity" of one of your cities and join your civ?

------------------
The journey itself is the thing~Odysseus



Crustacian is offline  
Old December 29, 1999, 19:43   #5
SmartFart
Civilization II MultiplayerAlpha Centauri PBEM
King
 
SmartFart's Avatar
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
Adding settlers to the city is almost useless feature. There is better ways to increase your population w/o losing precious unit.
I could imagine only one situation which can justify such an act:
-city is size 2 and you have 2 warriors in it
-enemy crusader park next to your city
-you have not enough money to rush-build offensive unit
-your settler is max. 2 squares away from your city and he is on square with road
-now if you add him to city,crusader cannot destroy it next turn
-max your tax rate and rush build at least horseman
-i never saw above described situation
Take care.

sf
SmartFart is offline  
Old December 29, 1999, 20:54   #6
shamrock
Warlord
 
shamrock's Avatar
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Los Angeles, CA
Posts: 161
I disagree, SmartFart. I think there is value in this feature and I take advantage of it fairly often.

Like many civers, I believe a big key to success is to expand, expand, expand! So by early mid game, I generally have LOTS of engineer units (about 3 per city depending upon ability to support) running around improving terrain and founding more cities in order to build more engineers. Eventually, depending on world size, you hit a plateau and you have more engineers than you know what to do with. Voila! Build them into small cities that need to grow one or two to get past that initial slow growth period or just to qualify for WLTKD.

Similarly, a city with several engineer units has a lot of wheat dedicated to their maintenance, thus stunting growth of the home city. Rather than disbanding the engineer, it's nice to get the extra population.

As for the original question, I don't like the size eight limit, but I'll bet Dino is right - it was probably a programming shortcut.
shamrock is offline  
Old December 29, 1999, 21:01   #7
SmartFart
Civilization II MultiplayerAlpha Centauri PBEM
King
 
SmartFart's Avatar
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
Wait a minute...thot we talkin about settler,not engineer.
SmartFart is offline  
Old December 29, 1999, 22:48   #8
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
SmartFart.... i agree that it can seem to be a waste of resources.... but when a city is starving due to poor missmanagement of the leader there are times when adding a settler/engineer to a city bigger than size 8 seems necessary.... sometimes i forget what i am doing and i lose my settler cause i have him in an area where all the cities are too big.

------------------
War is the answer when you need to strike first.

War is the answer when you think you should strike first

war is the answer when you think others may strike first.

War4ever is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:27.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team