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Old December 22, 2000, 15:15   #1
claytonres
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Haglia Sophia next to useless?
It gives a free Shrine in every city

Whoop-de-doo. 1 happiness point.

Why not a free Basilica??
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Old December 22, 2000, 15:21   #2
CC_Fully_Completely
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I agree, by the time you can get the Hagia Sophia built most of my cities already have a shrine anyways.
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Old December 22, 2000, 17:03   #3
Matte979
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The problem is that the start happiness level is configured to high. If you lower in diffdb to something like 73 and also add a modifer for distance to capital in const at 0.2. The happiness factor will be something you need to handle. And if you build cities to far from your captial they will be unhappy directly and you need either troops or happiness improvements fast. The Haga Sophi will give you one crucial shrine.

Just an example of how poorly balanced this game is.

If you balance it some the game will be much more fun as it will require some thinking. Not all sliders on lowest as happiness wont be a problem. Just add captial distanc and lower start happiness change the game alot.

/Mathias
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Old December 22, 2000, 22:30   #4
Dominous Nemo
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Lately I will not build shrines in my cities and deal with the unhappiness till I build the Hagia Sophia.

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Old December 23, 2000, 06:15   #5
Alpha Wolf
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As soon as possible, i connect my cities by road those reducing the capital distance effect. This might not work for everyone tho because I place my cities based on maximizing production over growth.

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Old December 23, 2000, 22:01   #6
claytonres
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Roads rduce this effect? I did not know that (in my best J Carson impression)
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Old December 24, 2000, 06:58   #7
Alpha Wolf
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quote:

Originally posted by claytonres on 12-23-2000 09:01 PM
Roads rduce this effect? I did not know that (in my best J Carson impression)


well, i'm assuming it the same as in CtP1. I keep an eye on my distant cities for that and havent seen too much of a problem after my roads are in.

Distance unhappiness was determined by how long it took to get from the capital to that city. Those roads greatly reduced the number of turns and your distant cities were happier. It also took into account terrain type, so being on the opposite of a mountain chain was "farther" than being across the same sized sea or flatlands.

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