Thread Tools
Old November 27, 2000, 14:58   #1
Dragon
Settler
 
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Marlboro, MA USA
Posts: 21
Conquest really pays off in this game!
I've become accustomed to the idea that conquered cities are a bit of a nuisance. In Civ2 most of the improvements get destroyed, so people are unhappy. In SMAC they are filled with drones, and it's an atrocity to destroy them.

In CTP2, on the other hand, captured cities suffer almost no damage. Frequently my best cities are ones that were built up by the AI. Like Paris in WWII, but historically that was an exception.

Under these rules, when I park 12 powerful units outside a weakly defended AI city, the AI should sell off all the improvements and move out. But this sort of scorched-earth policy isn't programmed in.
Dragon is offline  
Old December 6, 2000, 16:34   #2
LandBuilder
Chieftain
 
LandBuilder's Avatar
 
Local Time: 03:13
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Shawnee, KS, USA
Posts: 52
Sounds like a programming bug to me. I notice the same thing, I bombarded for several turns then conquered and all improvements were left except for a couple.
LandBuilder is offline  
Old December 6, 2000, 22:34   #3
Darkknight
NationStates
Prince
 
Darkknight's Avatar
 
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
It would be cool if there was a screen where you could see the view of the city (and units in it) that you are bombarding and you could see the explosions and damage the buildings(reduce effectiveness).

Maybe there should be a CTP3 suggestions section.hehe



------------------
" mind over body "
Darkknight is offline  
Old December 13, 2000, 16:39   #4
Prince_Vegeta
Settler
 
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Rochester, NY, USA
Posts: 8
I agree that in CTP2 conquest definitely does pay off. Letting your enemy build up the infrastructure of the city (especially all those nice production improvements), and then taking it out of his hands and using that city to crank out some reinforcements is great. My only gripe with the system is the limit on the number of cities in your empire. I have regularly exceeded the limit during "cleansing" campaigns, only to have to direct resources to researching the next form of government. Is there a way to tweak the max number of cities allowed by government types?
Prince_Vegeta is offline  
Old December 13, 2000, 21:45   #5
Rebel Rick
Chieftain
 
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Asuncion, Paraguay
Posts: 48
off course there is:

take a look at govern.txt, but i strongly recommend that you play with defaults, because the purpose of the limits is exactly what you were forced to do: updating your political knowledge

But if you want to tweak, it's easy: govern.txt

C-ya
Rebel Rick is offline  
Old December 13, 2000, 22:10   #6
lago
Guest
 
Posts: n/a
From the Const.txt file:

ASSAULT_DESTROY_BUILDING_CHANCE 0.1 # chance of an assault on a city destroying a building
BOMBARD_DESTROY_BUILDING_CHANCE 0.1 # chance of a bombardment on a city destroying a building

So it looks like a 10% chance per attack or bombardment (assuming that this file is still used in CTP2).

It seems to me that the AI is significantly better at developing its cities than in CTP1, so it may look as if there's less damage, simply because there are more improvements in the city when you take it over.

In CTP1, it was the exception for me to take an AI city that had as many improvements as my own cities; in CTP2, it's the rule.
 
Old December 25, 2000, 02:35   #7
bad0cat
Chieftain
 
bad0cat's Avatar
 
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Austin, TX
Posts: 31
Yo - merry Christmas CTP'ers

Well if you ask me conquest has always paid off way more in Civilization (especially CTP, and WAY WAY more in CTP 2) than peaceful expansion. Which I don't mind becuase I like to blow stuff up.

What ticks me off about the AI though is that it still doesnt grasp some very elementary military concepts/tactics. Examples:

1) Blitzkrieg (sp?) works WAY too well against the AI - even on the deity/impossible setting you can totally whomp another CIV if you build 3 or 4 max stacks of troops and tear through your unexpting opponent at full throttle. Of course - I've played several humans who didn't know how to handle that either... >

2) Duuuhhhh....navy?....duuuuh....ships + troops?? - My impression of the AI and its grasp of naval combat -or lack there of. I love naval games so I usually play on a map with multiple large oceans and small continents and islands. I have yet to play a game where the AI launched anything but a laughable naval assault at me....no wait.....there was that one time that it landed a troop ship with 1 cavalry inside and backed it up with an aircraft carrier...without any aircraft on it.....ok, yea - it sucks

3) AI doesnt seem to realize where it needs extra protection. This seems to get a little better on VeryHard/Impossible setting but not by much. Sometime the AI will leave its border cities defended by 1 or 2 obsolete units - whats up with this? Other times the AI will put huge stacks of units in and around some random city that no one cares about and then leave a musketeer and cannon to guard the capitol..... ? <

Short version - AI's military brain SUCKS - so play multiplayer.
bad0cat is offline  
Old December 25, 2000, 17:31   #8
Dyzee400
Chieftain
 
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Long Island, NY, USA
Posts: 85
your post is giving me deja-vu for some reason badcat.
Dyzee400 is offline  
Old December 26, 2000, 14:43   #9
bad0cat
Chieftain
 
bad0cat's Avatar
 
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Austin, TX
Posts: 31
Heheh....you noticed that huh?
bad0cat is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:13.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team