December 24, 2000, 14:20
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#1
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Chieftain
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
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Forts and sight
Not sure if this is common knowledge, but if you build a fort that is within your bounders or touches it, it'l automatically have a sight of 2. However, if its outside your borders, then it has no sight of its own and must be manned to remove fog.
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History is written by the victor.
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December 24, 2000, 19:59
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#2
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Chieftain
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Amstelveen, Holland
Posts: 53
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How can you build a fort outside your borders ?
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December 24, 2000, 22:43
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#3
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Warlord
Local Time: 03:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Wisconsin
Posts: 152
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Try building a fort when you have a unit who has lifted the fog of war for you. You just need to see the tile to start building it outside your frontiers. That is all.
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I am the Roman Emperor, and am above grammar.
-Emperor Sigismund
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December 25, 2000, 01:56
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#4
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Chieftain
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
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quote:
Originally posted by Michiel B de Boer on 12-24-2000 06:59 PM
How can you build a fort outside your borders ?
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Forts can be built within one tile of one of your units as long as the fort itself isnt within someone elses borders. Or anywhere within your borders.
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History is written by the victor.
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December 26, 2000, 11:53
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#5
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King
Local Time: 05:13
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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quote:
Originally posted by Alpha Wolf on 12-25-2000 12:56 AM
Forts can be built within one tile of one of your units as long as the fort itself isnt within someone elses borders. Or anywhere within your borders.
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within the sight distance of a unit, not necessarily 1 square
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December 29, 2000, 18:52
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#6
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Chieftain
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
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I've notice the AI likes to ignore forts too. In another thread, someone suggested that its not the actual borders that the AI avoids but city radii. Forts only have a one square radius so thats all the AI respects. But it does extend your real borders so that you can build improvements and such.
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History is written by the victor.
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December 30, 2000, 01:16
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#7
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Chieftain
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Minneapolis, MN, USA
Posts: 71
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Did you know that fortresses extend your national borders, like a city? This will prevent people from settling in land you want to use later. An excellent tactic, often used by the Imperial powers in colonies around the world.
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December 30, 2000, 01:33
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#8
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Chieftain
Local Time: 09:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Amstelveen, Holland
Posts: 53
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Well, that doesn't seem to work for me.
A couple of times I had the AI founding a city 1 square next to my fortress (thus effectively making it belong to them instead of me).
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