December 29, 2000, 09:42
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#1
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Prince
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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What gives with those trieme things?
Something thats been bugging me. Those first ships you can build (coceral? something like that?) are stated as having an attack value. Even the Bradley games manual says this. They are suppose to represent triremes. And triremes FIGHT! (what was that battle - Salamis? Where the Persians got clobbered by the Greeks and the world was forever changed??).
I don't seem to be able to pillage or attack other shipping with these, and it sure looks like they have an attack of 0.
Can this be changed in the game? I think it would be more interesting if the player (and the AI) could use these vessels to establish naval supperiority. Otherwise, whats the point?
In the game I'm playing right now (very much improved, thanks to Colorme's mods) Ive got two of these things on station off a mexican city, watching to make sure nothing slips out. But on the drive in today, I realized - so what if something DOES slip out? What the heck can I do about it!
Anyway, are there any easy mods that can turn these things into fighting machines again?
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Bluevoss-
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December 29, 2000, 11:31
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#2
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Warlord
Local Time: 04:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Grand Rapids, MI
Posts: 296
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Yes. Open your "Units.txt" file and scroll down to "Corracle". The units are in alphabetical order. You'll see "Attack" and "Defense" with zeros next to them. Change 'em to whatever you want. Save and close.
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December 29, 2000, 15:02
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#3
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Prince
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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Cool! I'll give it a shot. I'm assuming that the AI will be able to use it as well.
WHAT AM I SAYING! The AI use an Attack value! HA!
Thanks again.
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Bluevoss-
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December 29, 2000, 22:04
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#4
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Prince
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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Well, first things first - you gotta look up the Coracle under UNIT_CATAMARAN . Thats where its hidden.
Also, make sure you pick up three lines that refer to its ability to pillage and such. Look down a bit, and where you see...
NoZoc
CantCaptureCity
...make it...
NoZoc
CanExpel
CanPillage
CanPirate
CantCaptureCity
Now I get to have all those wonderful trireme battles I loved!!
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Bluevoss-
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January 1, 2001, 01:16
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#5
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Minneapolis, MN, USA
Posts: 71
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Will the AI ever use these in an offensive role? Course, the AI effectively ignores naval units, even on a 90% ocean map, but hey.
I changed these, quite easy. I also gave bombard land back to SOL and Ironclads. Maybe just give to ironclads? Hmm, I dunno.
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