January 1, 2000, 12:46
|
#1
|
King
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
|
Proper use of We__the __Day?
Hi everyone.
This is my first post here. I've played CivII for a year and a half now, and this site ahas helped me in so many ways. There are concepts you guy s talk about that I never thought of. I hope to be a regular contributor to this place...OK anyway
I've seen on here about how you can use the "We__the__Day" to boost the population (or science, or something) of the city it occurs in. Is this true? How does one do this?
I look forward to gettin' some more posts and replies up on this. Thanks.
|
|
|
|
January 1, 2000, 15:11
|
#2
|
Emperor
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
|
Some more info about WLT_D: the growth effect in dem and rep requires a food surplus. To get past 8 and 12 you must also have aqueducts and sewer system.
A city will celebrate if at least half its population is happy and there are no unhappy citizens in the city.
|
|
|
|
January 1, 2000, 21:28
|
#3
|
Guest
|
Cities that love you produce 1 extra trade arrow in squares that are already producing.
It's good to get your science or taxes boosted.
In Democracy, if there is any surplus food, it also creates an extra citizen per turn.
|
|
|
|
January 2, 2000, 01:51
|
#4
|
Warlord
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Los Angeles, CA
Posts: 161
|
The effect of "We Love The __ Day" depends upon the type of government you are currently in. For Republic and Democracy, the effect is, indeed, an increase in population. This occurs every turn as long as there remains sufficient food. And remember that this effect is generated in the celebrating city only, not your entire civilization. When celebrating "We Love The __ Day" in other types of governments, the effect is that your current government is sort of "upgraded" in that city, thus increasing the amount of trade and/or shields depending upon what government you started from.
As for achieving "We Love The __ Day", at least half of the citizens of your city must be happy (not just content). This generally requires a significant increase to your luxury rate (about 40% depending upon city improvements).
Does that help?
|
|
|
|
January 2, 2000, 01:52
|
#5
|
Deity
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
|
If you're going the expansionist route (ICS), you might want to wait until democracy to try the "we luv" thing. No lost luxuries from corruption, and courthouses add +1 happy person. Sometimes enough to boost your city up to the 50% happy mark.
Aim for temples, marketplaces, and courthouses in a city you want to grow. Carvans routes are a big help, as are ocean squares.
And if you press f4 to get the city report, you can quickly tell which cities will celebrate because they will be a slightly brighter white than ones not celebrating. Helpful to target cities needing a boost.
BTW:
Anarchy gets no bonus from WLT? days.
Monarchy, Communism, Fundamentalism act as if they're democratic or republic (+1 trade per square). I'm not sure which because I generally only do this in my capital, but I do know that commie/fundy cities with LOTS of trade (83 or more) suffer tiny amounts of corruption.
|
|
|
|
January 2, 2000, 07:21
|
#6
|
Emperor
Local Time: 20:27
Local Date: October 30, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
|
My dear stupid other body, in democracy/republic, you don't get the extra trade bonus with WLT*D you just get one from switching.
oh Theben, i think you start having corruption in communism from 120 trade onwards
------------------
Hodad's First Body
Alien Infiltrate
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 19:27.
|
|