December 31, 1969, 20:00
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#31
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Guest
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1
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December 31, 1969, 20:00
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#32
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Chieftain
Local Time: 04:14
Local Date: October 31, 2010
Join Date: Dec 1969
Location: USA
Posts: 46
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5
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December 2, 2000, 15:30
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#33
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Mequon, WI, USA
Posts: 2
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Does anyone know if created scenarious (using the scenario editor in CTPII) may be saved and used in multiplayer internet games? If so, how? This ability would be nice to ensure equal starting positions between players.
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December 2, 2000, 20:58
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#34
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Los Angeles, CA.
Posts: 67
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not a supported feature. Everyone would have to have the same map to actually play with each other and depending on the scenario, this could cause a lot of problems. There may be a work around. Anyone found a way to do it?
Smooshies
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December 2, 2000, 22:50
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#35
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King
Local Time: 03:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nebraska, USA
Posts: 1,438
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I was sorta bummed when i found out that I couldn't use the world map in multiplayer...
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December 26, 2000, 23:37
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#36
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 1
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I tried to have the end with science and have built obelisk and the 2 other things needed but nothing happens...??
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December 27, 2000, 07:31
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#37
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: London
Posts: 12
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Good morning all from a new user in the UK.
I have just bought CTPII but would mostly like to play it on my laptop, which runs only on Windows NT 4.0
Unfortunately this is not possible - does anyone know of a way around this, or a patch if necessary ?
Cheers,
Neil
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December 27, 2000, 10:33
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#38
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Warlord
Local Time: 04:14
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Washington DC, USA
Posts: 134
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control-g shows your progress toward science victory.
When the # in upper-right >= 60% (and you have 10+ controllers and 10+ sattelites), the bar at the top starts flashing. When you hit it, it starts a ten-turn countdown. At the end of the ten turns, the Gaia Controller fires up and you win.
Your problem may simply be that you haven't "launched" yet.
Radius of Obselisks depend of # of sattelites. Have 17+ sattelites for best radius (8).
Note: Obselisks can be built in sea, and in allied territory.
Don't feel bad: I read posts assiduously for a couple weeks before I finally figured all this out. Activision didn't bother explaining any of this -- the manual sucketh big time!
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December 27, 2000, 14:43
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#39
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kent, OH, US
Posts: 62
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what do the 60% represent? 60% of the world map covered? what exactly increases that number? how far you can "spread out" the obelisks (to cover the most area)?
sorry if this is a stupid question,
Activision should have explained it in the Great Library or at least in the manual.
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December 27, 2000, 17:25
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#40
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Warlord
Local Time: 04:14
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Washington DC, USA
Posts: 134
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quote:

Originally posted by JC Denton on 12-27-2000 01:43 PM
(1) what do the 60% represent? 60% of the world map covered?
(2) what exactly increases that number?
(3) how far you can "spread out" the obelisks (to cover the most area)?
(4) sorry if this is a stupid question,
(5) Activision should have explained it in the Great Library or at least in the manual.
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(1) Yes
(2) More Obselisks and a higher coverage radius. The most efficient pattern would be hexagonal, but you want to place them on your borders to extend into your rivals's territories. I place them on the borders and then fill in as needed.
(3) Max radius = 8 tiles, I think. (with 17+ sattelites). Min radius = 5 tiles (with 10 sattelites, the minimum). I've read that 20 sattelites gives the max radius, so this may be wrong.
(4) this is the help section. it's okay not to know all the answers.
(5) Yes, they should have done, but they didn't. So they're the fools.
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December 27, 2000, 22:56
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#41
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kent, OH, US
Posts: 62
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Great, thank you very much
people in this forum are at least willing to help and don't make fun of every sentence you say
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December 28, 2000, 00:59
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#42
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 19
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COuld people who have played the game please post what leader of what civ has a particular personality trait? I know Brunhild of the Germans is agressive, Ghenghis Khan (obviously) but how about any others?
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December 28, 2000, 00:59
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#43
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 19
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Specific Leader Personalities?
COuld people who have played the game please post what leader of what civ has a particular personality trait? I know Brunhild of the Germans is agressive, Ghenghis Khan (obviously) but how about any others?
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December 28, 2000, 00:59
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#44
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 19
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COuld people who have played the game please post what leader of what civ has a particular personality trait? I know Brunhild of the Germans is agressive, Ghenghis Khan (obviously) but how about any others?
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December 29, 2000, 01:58
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#45
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Sweden
Posts: 11
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I've only played through one long game so far (and several short ones), but there are several things that's bothering me. Here are my questions...
1. Is there any way to keep the Governors from building units? It seems that no matter what focus I put them on (science, etc), they still build military units, even though I don't want any.
2. As many has pointed out, the game seems to play the same track all the time, even if you uncheck the Auto_Replay thing in the Main Menu (if you look at it later, the computer has checked it again). Is the only way to press ESC and manually select the tracks from there?
3. Has anyone else experienced missing space planes? If I tell them to "warp" to a different city, sometimes, they simply disappear (with the unit inside them)! Just gone, like that! No matter how many turns I wait, they don't show up, and they're off the Unit List. Is it supposed to be this way?
A bunch of other stuff was annoying me, as well, but I can't seem to remember them. Anyhow, that was the important stuff.
I hope someone can help, and if these questions have already been answered a zillion times, then I apologize... but I couldn't find the answers on these boards!
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December 29, 2000, 07:04
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#46
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Amstelveen, Holland
Posts: 53
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Hi,
Sometimes when I am quickly moving units around, I accidently move one into an enemy with whom I am not at war (or an entire fleet into a well defended enemy city for that matter  ). Then I have war, which I don't want. Can't there be any warning for that ? (like in civ2) Or "undo last move" ?
Thanks.
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December 29, 2000, 07:04
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#47
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Amstelveen, Holland
Posts: 53
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Hi,
Sometimes when I am quickly moving units around, I accidently move one into an enemy with whom I am not at war (or an entire fleet into a well defended enemy city for that matter  ). Then I have war, which I don't want. Can't there be any warning for that ? (like in civ2) Or "undo last move" ?
Thanks.
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December 29, 2000, 15:58
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#48
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Emperor
Local Time: 04:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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Lucky for me, I usually save every turn, so I can just say ooops - time to reload.
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December 29, 2000, 15:58
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#49
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Emperor
Local Time: 04:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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Lucky for me, I usually save every turn, so I can just say ooops - time to reload.
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December 29, 2000, 20:28
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#50
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Ontario, Canada
Posts: 79
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Hi all. My problem is when I save a game and try to reload back to it the game crashes to windows and dosnt event tell me why. I had no problem until now. I am in turn 274 and it pisses me off I cant finish it. I will install the patch but have to start a new game cause I noticed the patch dosnt work very well with an old saved game.
Is there anyting I can do before I install the patch?
Davor
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December 29, 2000, 20:28
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#51
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Ontario, Canada
Posts: 79
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Hi all. My problem is when I save a game and try to reload back to it the game crashes to windows and dosnt event tell me why. I had no problem until now. I am in turn 274 and it pisses me off I cant finish it. I will install the patch but have to start a new game cause I noticed the patch dosnt work very well with an old saved game.
Is there anyting I can do before I install the patch?
Davor
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December 29, 2000, 20:52
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#52
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 2
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1st off, I have 2 games going. Both are saved and I flip back and forth between them. When I tried to load one, I found that all the settings had been changed to those of the other game. What happened?
2ndly, when you use the "Target Nuke" function, is it suposed to make a noise or display something? If so what am I doing wrong to not have it work?
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December 29, 2000, 20:52
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#53
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 2
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1st off, I have 2 games going. Both are saved and I flip back and forth between them. When I tried to load one, I found that all the settings had been changed to those of the other game. What happened?
2ndly, when you use the "Target Nuke" function, is it suposed to make a noise or display something? If so what am I doing wrong to not have it work?
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December 30, 2000, 02:28
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#54
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: New York, NY, USA
Posts: 11
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This was, to say the least, extremely helpful. Thanks a million.
One question though. How did you know what Ctrl-G did?
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December 30, 2000, 20:59
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#55
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Ontario, Canada
Posts: 79
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I saw someone make screen shots. How do you do it?
Davor
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December 30, 2000, 23:46
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#56
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Warlord
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 139
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print screen button.
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December 30, 2000, 23:49
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#57
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: San Diego
Posts: 2
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I've got Direct X 8.0 but when I try to play CTP II it says I need Direct X 7.0a and can't play without it. How can I fix this?
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December 31, 2000, 00:15
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#58
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 4
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I just purchased CTPII, and I have not been able to play it yet. I can't get throuh one turn. I move my settler, and when I hit End of Turn, I get an invalid page fault error and get bounced out to the desktop. I've read the posts, and I haven't come across anything that could help. I have a 700 MHZ Athlon, 128 M RAM, and a basic 8M ATI video board. The movie at the beginning runs fine. I have disabled all animations. Does anyone have a solution to this problem?
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December 31, 2000, 14:20
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#59
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Settler
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Sweden
Posts: 1
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Hi!
When I try to patch my CtP II v1.0 to v1.1, the install program says it can't run since my OS is using the wrong language.
I run Windows 98 v4.10.1998 (Swedish edition) and on my CTP2 CD it says "Call to Power II, Made in EU, Activision, 30013.101.UK" (the game is in English).
Are there anyone who can help me?
/MiK
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December 31, 2000, 16:13
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#60
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Chieftain
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Ontario, Canada
Posts: 79
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Thank you very much. now I forgot where do I find the file? i will look in every foleder of call to power 2 and will see it somewhere there i guess.
thanks again
Davor
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