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Old January 1, 2001, 19:20   #91
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I had the same problem, and I never did solve it. It's like you can view cargo, but you can't unload it.

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Old January 1, 2001, 19:24   #92
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well Davor did hit on something...

Try renaming the cities you want to trade "A", "A1", "A2" etc. etc. and then you can trade them off.

There is a definite problem with that sort of thing which has been discussed in detail lately.

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Old January 1, 2001, 21:29   #93
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Yes, this would work if it were in alphabetical order, but the list is in chronological order. Almost all the cities on the list are my own created ones, or if not, then are central to my empire.

The new ones I have conquered, after years of bombing and missile bombardment, are small, insignificant and mostly long distances from my empire, and in the middle of enemy territory, so getting rid of them is an advantage anyway, until I can build up a stronger military to hold onto them.

I can't disband them because they are too large; I have toyed with the idea of starving them to death until they reach size 3, but they are too valuable a bargaining tool for me to do that.

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Old January 1, 2001, 21:32   #94
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Mine work fine when selecting Unload - they come off grouped in the direction you select.
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Old January 1, 2001, 23:13   #95
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On the tech chart it says it gives $500. Is this a one time boost? in the great library all it says it gives the host empire a cash influx. I took that as every turn. I built it once and seemed to only get $500 and thats it. Not worth the time to build in my opnion.

Am I right or wrong?

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Old January 1, 2001, 23:31   #96
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First of all. Civ2? do you have the right game? you mean Call to Power 2 right?

i am using windows me. i am not shure how 2000 works but what i have read dont install dirext x 8.0 too many people are having problems with it and try using that patch.

hope this works.

Davor
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Old January 2, 2001, 01:31   #97
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Saw the missing space planes! See the post in the "General" section of this BB service.
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Old January 2, 2001, 01:45   #98
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"CTRL-g" is printed on the back cover of the CTP II manual listing keyboard shortcut keys.

Like everyone else, I was trying to figure out the science victory. Just for added info, in my game I built 37 satellites and 46 obelisks (on a large map) and still only got an effective radius of 8 from the obelisks. I trtied building more than 10 controllers but the game only recognizes the first 10 and the extras don't seem to help. You can put obelisks, just as with any other public work, in any ALLIED territory as well as your own. I "discovered" that late in the game, and would have been helpful building my road networks seeing as I had 2 Allies.
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Old January 2, 2001, 04:56   #99
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Cheers Darkknight !

Installing in Z-drive, how would that work ? The problem is that I get a message something like "CTPII has detected Windows NT 4.0 on your system. CTPII required Windows 95,98 or 2000" which appears before I even have the chance to run the setup or choose where to install it

Does anyone else know about this Z drive installation, or any other getaround ?

Thanks,
neilr ...
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Old January 2, 2001, 09:53   #100
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Made some,
it is not compatible with French versions of the games, because it the fact plant completement.
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Old January 2, 2001, 10:07   #101
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Ming just game be CPT2 for Christmas. I never played the earlier version.

I selected the hard setting for the first game and started playing. 100 turns in, it was obvious that I had no clue what I was doing. So I read the manual (wasted effort) and started again. Not much help but as in Civ, the ai developes faster, so just go out and conquer AI cities. But two things are real annoying and I'd love a little help.

1. For the life of me, I can't figure out how to make tile improvements. I looked and looked and found nothing. I finally turned on mayors and half my civ was improved like magic. I know I'm missing something basic, but I would really appreciate any help. Please be specific, help a senior today.

2. I have an 233 speed machine. (ordering a much faster one tomorrow) I though I was playing civ MP it took so long. It's so slow between turns. It takes forever to open a city screen. Is this normal. What options can I turn off to speed it up? I can take a nap in the time it takes to start the game and load up a saved game.

RAH
Thanks for any help.
Someday you will be old too
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Old January 2, 2001, 11:38   #102
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Diagram of screen

*M*E*N*U*********->***
*....................*
*....................*
*....................*
*....................*
*[------]............*
*[------]............*
*[------]....@@^^^^oo*
*[------]....@@----oo*

"->" is the shovel (public works) icon. (some people think it looks like a hammer). The amount of public works you have is displayed here.

[------]
[------]
[------]
[------] represents the inset global map.

"QQ"
"QQ" - represents the clock-like feature with icons for army, empire, city production, etc.

^^^^^ represents the tabs for frankly I forget exactly what, (Empire, Units, ???, PWs) but one of them accesses public works. Each one actually looks more like:

::________::
:/::::::::\:
/::title?::\

(pretend the colons are spaces)

or maybe it has an icon. I haven't played for a week -- waiting for the WesW mod to get stable.

oo
oo - represents the area in which you select what tile improvement you want to use. Notice the four categories: land/water/special/Terraforming. Special includes forts (which extend your empire's borders two tiles, and give you vision BUT NOT OF UNITS!) and
radar/sonar placements and Obselisks (for science victory). Terraforming allows you to change useless terrain to useful terrain, but at a high cost.

Amount of public works per turn == selected in F1 (empire) screen as % of production.

As for your machine, it sounds kinda slow.

[This message has been edited by Didymus (edited January 02, 2001).]
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Old January 2, 2001, 12:35   #103
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Thanks Didymus,
Sure as hell more infor than in the manual. When I get home from work tonight, I'll give it a try and if I'm still confused, at least I'll know what I'm confused about.

And yeah, looking forward to a much faster machine.
It ran ok the first 100 turns.

RAH
I really appreciate getting a response to the real easy things. I'm sure it's been asked many times before, but I looked back and didn't see it. Thanks again.
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Old January 2, 2001, 12:48   #104
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One-time bonus. Instead go for The Great Wall/Ramayana. Pays off big time.
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Old January 2, 2001, 14:12   #105
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Thank you Dan. I apprciate it. I will just have to use ms paint for now.

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Old January 2, 2001, 14:17   #106
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Use your public works. Set your % in the empire manager and wait a few turns to collect enought pw. once you have enough click on tiles and the improvment you want to use. It will turn red if you cant do it or green and you can place it. Right click to cancel.

Page 15 on the manual.

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Old January 2, 2001, 14:50   #107
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Thanks Davor, sounds simple. I did have a percentage set and obviously had enough since the mayors had no problem using it. I did read that and thought that's what I did, to no avail. I will try again armed with better knowledge.


RAH
And it was real funny/frustrating knowing i had all of the potential stored up unused, and would run across AI's that had no problems. So I just took their cities.
[This message has been edited by rah (edited January 02, 2001).]
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Old January 2, 2001, 15:59   #108
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Hi!

You can read in the CTP2-Help (in German it is called "Lexikothek") that a destroyer can bombard troops and aircrafts and the frigate can bombard cities at the coast.

But my ships are not able to bombard this units or cities. Only my battleship can bombard cities.

Does anyone know why?
[This message has been edited by QGer (edited January 03, 2001).]
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Old January 2, 2001, 16:30   #109
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I have tried all the suggested fixes on the Activision site for fixing this problem and it still wont work. Anyone got any ideas - Activision have suggested that we update all our drivers - we've spent hours doing that and it still wont play! We now have direct x 8 as the one on the CD didn't work after several re-installs.
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Old January 2, 2001, 17:06   #110
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I get this crash I hear coughing for the first time in the game. I checked my sound blaster drivers because eax is in the illegal operation mentioned.

CTP2 caused an invalid page fault in
module CTP2.EXE at 015f:00442707.
Registers:
EAX=00000000 CS=015f EIP=00442707 EFLGS=00010246
EBX=4000004d SS=0167 ESP=00d4fc60 EBP=00d4fcb0
ECX=04534ca0 DS=0167 ESI=04534ca0 FS=133f
EDX=064c46a0 ES=0167 EDI=064c4af0 GS=0000
Bytes at CS:EIP:
8b 88 a8 03 00 00 85 c9 74 04 33 c0 5e c3 a1 e0
Stack dump:
0337c890 00634fbe 064c4af0 00000000 4000004d 00db24c0 064c4410 00d4fc8c 004d0d2d 00d4fca8 00d4fcac 00d4fcb0 0048f849 00d4fca8 00d4fcac 037070ec
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Old January 2, 2001, 22:32   #111
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I assume you mean ironclads (there are no more frigates in CTP2), though it may be in the translation. They are not meant to bombard land. The default is to require at least a battleship to bombard land. To make the game more realistic, you can edit the Ship-Of-The-Line and the Ironclad to bombard cities and units as in real life, they could and did.

Go into your Ctp2/ctp2_data/default/gamedata/units.txt file and add in the line: CanBombard: Land to the end of the ship-of-the-line and ironclad entries.
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Old January 2, 2001, 23:54   #112
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I am pasting from another thread:

quote:

I thought a bit about the "iv50" until i realized that it might stand for the Intel Indeo Video 5.0 codec and i was right. I downloaded the codec and now the videos work!
The link (Indeo isn't an Intel brand anymore): http://www2.us.ligos.com/ids/indeo/iv5setup.exe

good luck,

Rince


And just in case link to the thread mentioned: http://apolyton.net/forums/Forum43/HTML/000152.html
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Old January 3, 2001, 01:08   #113
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Yeah thats what i did in my other games. not worth it. too time consuming. better building caravans for 34 to 50 turns it takes to build the pyramids. and get way more money.

thanxs mapleleaf. just wanted to make shure. I really appreciate it.

Davor
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Old January 3, 2001, 01:13   #114
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hello someone told me how to take screenshots. now the problem is where do i find them? what format are they in and what is it called. Please help i cant fime my screen shot when i hit the print screen.

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Old January 3, 2001, 01:24   #115
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Thanks gents, it worked like a charm. Actually pretty simple after an explanation.

RAH
You'll get old some day too.
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Old January 3, 2001, 01:36   #116
Dan PDX
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Does anyone have the empty backgrounds that CTP uses for the advances, or at least know where someone might have them on a website?
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Old January 3, 2001, 01:48   #117
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You don't hit print svreen. It's in the clipboard.

For example;

You are playing, or viewing the advances whatever. You press ALT+[PRT SCRN]

Now the screen is in the clipboard. Exit the game and load your graphics program. If you don't have one use MS Paint.

After the program opens go up and click on [EDIT] then click on paste.

You will see a message box telling you "The image in the clipboard is larger than the bitmap. Would you like the bitmap enlarged?" Click [YES]

Now your screenshot is in paint and you can save it. It would help to use a better program so you can modify the image. However the simple goal is get into a file. Then at least you have it saved somewhere and can work with it later.

I like PaintShop Pro 7.0, it's about 99$ on the web but you can find it cheaper sometimes in a store. On sale or whatever. It even comes with an Animation Shop. Good for viewing AVI files. You can even save the frame from the AVI as a TGA file to use in call to power.
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Old January 3, 2001, 01:57   #118
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excuse moi sil vous plait?
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Old January 3, 2001, 02:52   #119
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I don't seem to be able to surpass the 60-limit in citysize (at least not in the medium level). This puzzles me somewhat, since the scorebreakdown states that one gets a certain amount of points for cities < 300000, another amount for cities > 300000 and < 1000000, all the way up to a population of 5 000 000!
How the heck is one supposed to get a city to grow beyond a size of 500? This looks to me that someone made a pretty big mistake while coding the 1.11 patch (which i now use, and it is a sorry piece of code). Am I wrong here? Can one pass the size 60-limit? Have I misunderstood the scorings?

I also think that including the "conquered civs" x 500 points in the score was a big mistake, because it makes it impossible to have any kind of hall of fame-thingy, since one can simply let a city revolt, then conquer it and get those yummy 500 points and repeat the process over and over again...
This should've probably been posted in another forum though....

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Old January 3, 2001, 03:39   #120
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Actually, you can select which plane to unload. Click on the aircraft carrier picture, then pick the plane that you want to launch, and finally click the unload icon.
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