Thread Tools
Old December 31, 2000, 21:48   #1
Phalanx
Settler
 
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 4
How to take those annoying "1 tile island" cities - and another related trick
Maybe Im wrong, but everyone seems to think that you have to wait for marines to be able to attack these cities! You *DONT*.

Nothing before marines can attack right off a transport - its true - but the key word here is attack. If the city is empty then you can just stroll a unit right in off a coracle (or whatever).

So, the question is how to empty the city. Since you cant do shore bombardment with anything before a battleship and waiting for a battleship is as bad as waiting for marines there has to be a better way! This is the other trick mentioned in the topic.

***All units can attack into squares that they cant move into.*** This includes fire triremes attacking cities as well as tanks attacking units on mountains. If they win the attack then they dont move into the square as usual - they just stay put - but the enemy units are destroyed.

This means that you can attack a 1 tile island city with a stack of fire triremes and empty the city then walk in a hoplite off a coracle and take it. Easy.

Of course, its trickier if you allow the enemy enough time to put tanks into the city. Pretty much no stack of ships (including battleships - i tried) will destroy 5 fortified tanks in a city and believe me, marines are useless. In cases like this there is just no substitute for *many* stealth bombers
Phalanx is offline  
Old January 1, 2001, 05:58   #2
lago
Guest
 
Posts: n/a
A neighboring civ was down to a single 1-tile city and it was annoying the hell out of me. I built 12 Ironclads and rammed it. It was ugly...only 6 of the Ironclads survived, but they took out all the defenders.
 
Old January 2, 2001, 00:54   #3
jkadabomb
Warlord
 
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 139
This would seem like a bug to me. I mean comeon if tanks cant move on mountains how can they launch an attack aggainst something on a mountain?
jkadabomb is offline  
Old January 2, 2001, 16:54   #4
Moose_Flyer
Settler
 
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Altus, Oklahoma, US
Posts: 7
quote:

Originally posted by Phalanx on 12-31-2000 08:48 PM
Of course, its trickier if you allow the enemy enough time to put tanks into the city. Pretty much no stack of ships (including battleships - i tried) will destroy 5 fortified tanks in a city and believe me, marines are useless. In cases like this there is just no substitute for *many* stealth bombers


You'd be surprised at how effective the new advanced sea units are in CTP-II. I played a game which was riddled with single tile island fortresses guarded by multiple tanks, artillery, machine gunners etc. I had an assault team of 1 destroyer, 1 dreadnaught, and 1 nuclear submarine (I was just playing around) they emptied 2 cities before I lost the destroyer, 1 more city before I lost the sub and the damaged dreadnaught partially emptied a 4th before he died. I did the same thing with a team of 3 Krakens. They made short work of the tanks... that is until I hit a city with the battlements improvement and 4 tanks... OUCH! Until then I thought the team was near invincible!
Moose_Flyer is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:15.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team