January 5, 2001, 08:15
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#1
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Settler
Local Time: 10:16
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1
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Slave Generator
I attacked a city with a slaver in the army. Things didn't go too well, so I clicked the retreat button. Surprise! The city decreased from 2 to 1 and I gained a slave. Next turn, I repeated the operation. The city's size remained 1, but I still gained my slave.
Comments?
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January 5, 2001, 11:02
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#2
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Settler
Local Time: 09:16
Local Date: October 31, 2010
Join Date: Dec 2000
Location: London, UK
Posts: 20
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Slavery is immoral and shouldn't be encouraged no matter how tempting.
However this method does seem to work.
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January 5, 2001, 11:48
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#3
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Prince
Local Time: 09:16
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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Immoral? As opposed to outright killing?
I'm glad they added slavery to the game. Its actually a bold step for a game company to admit that it has happened all through history and needs to be included.
A tip of the hat to them on this.
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Bluevoss-
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January 5, 2001, 12:34
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#4
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Settler
Local Time: 09:16
Local Date: October 31, 2010
Join Date: Dec 2000
Location: London, UK
Posts: 20
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Good Point.
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January 5, 2001, 18:13
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#5
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Chieftain
Local Time: 10:16
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
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When you capture a slave, how does it work? I mean, does it go into your closest city, or can you pick where it goes? Just curious.
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January 5, 2001, 18:19
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#6
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Chieftain
Local Time: 09:16
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
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slaves go to the nearest city that has a garrison large enough to guard them. If memory serves, it was 3 slaves per unit.
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History is written by the victor.
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