January 9, 2001, 09:55
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#1
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Settler
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Mesquite, Tx, USA
Posts: 11
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Did they ruin the Ruins?
I'm not a high-end player. No major war campaigns for me! I just like playing it through. As with each Civ game I start at the beginner level. I'm on CTP2's beginner level. I have traveled the entire map and haven't run into one ruin! Did I miss something? Do they only appear under certain conditions?
Kudos by the way goes to Activision for fixing the Ruins (hey, that's an oximoron. I just realized that) in the CTP1 game so that one couldn't cheat by saving before entering a ruin, reloading if it was a bad ruin, and re-entering and getting a better result. It cuts down on the cheating.
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There is no such thing as nothing!
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January 9, 2001, 10:25
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#2
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Prince
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Voorschoten, Holland
Posts: 452
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That's a very keen observation of an oximoron, I wouldn't have found it
About the ruins: I can't help you, sorry. I've never had any problems with ruins. Maybe it's a one game only bug.
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January 9, 2001, 10:46
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#3
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Prince
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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I don't think they show up on beginner, and some of the map options cause then to disappear. One way to check - set up the map and game options the way you want and then launch the editor. Click on the eyeball option so you can see the entire map - that will show you that ruins will be in play given the options you've chosen. Then exit the editor and relaunch a new game with the same options.
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Bluevoss-
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January 9, 2001, 14:08
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#4
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Chieftain
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Aiken, SC USA
Posts: 35
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In order for ruins to show up you have to be playing on at least "Medium" setting. Another one of those "Why'd they do that?" things.
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January 9, 2001, 16:39
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#5
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Prince
Local Time: 04:17
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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Yes, Falconeer is right. Beginner and Easy levels do not have ruins, along with some other features that the designers must have thought were "too difficult."
I also like the way content of the ruins are apparently set in advance so that reloading does not allow a different content, but I seem to remember that C:CTP was the same way. Regardless, it's a good feature.
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January 10, 2001, 01:44
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#6
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Chieftain
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Melbourne
Posts: 55
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Hmmm, I did'nt know that as I have never tried the beginner level. That is one thing that REALLY pi$$es me off! I don't know why they add/subtract things from level to level. What they should be doing is adding/subtracting "$Values$" sheeeeesh!!!
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It's better to close your mouth and let everyone 'think' you're stupid, than open it and let everyone 'know' you are.
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January 10, 2001, 02:00
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#7
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Warlord
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Chasin' Shadows in the Rain
Posts: 121
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Was it my imagination or do all the ruins turn into a little barbarian warrior instead?
I started my first game at 'easy'and an hour later the next at medium, which turned out easier because of above.
Of course I may have imagined the whole thing.
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January 10, 2001, 14:34
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#8
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Settler
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Mesquite, Tx, USA
Posts: 11
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Thanks for all of your responses. You had confirmed my suspiscions. I guess it is time for me to turn it up a few notches to get the same play I had in CTP1. Still, I was never a great player. I just enjoyed playing.
Also, I did notice the Ruin "no-cheat" modification was in CTP1 as well, but I also noticed changing the map configurations (particularily the diversity setting) seemed to affect the number of ruins available. Kudos there, as well.
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