December 29, 1999, 15:23
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#1
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Chieftain
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Aug 1999
Location: in training
Posts: 96
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Naming a city "NONE"
What kind of effect does this have?
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December 29, 1999, 17:12
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#2
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Prince
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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None?
No, really I don't see any reason why that result in any problems or so. It's just a name you give a city.
However, to absolutely certain of this why not name one of your cities "None"? Then we'll see what happens. My bet: nothing.
No wait I will try myself...
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December 29, 1999, 17:17
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#3
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Emperor
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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It might make it tricky to track which are your non units and which ones are from the city of "NONE".Can't think of any other detrimental effects.
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December 29, 1999, 17:17
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#4
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Prince
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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Alright, I've tried that now and nothing happened. No chaos, crashes or funny things what so ever.
Although I would not be so sure about this for making scenarios. But on the other hand why should there be problems with this?
Note: I will not risk my scenario just to find out.
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December 29, 1999, 19:15
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#5
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King
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
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I don't know.
Question: what if you name your city Seoul?
Probably same thing.
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December 30, 1999, 12:58
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#6
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Prince
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1969
Posts: 452
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I'm guessing that the hope is that units from this city will be treated like "NONE" units. That doesn't appear to happen.
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December 31, 1999, 15:23
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#7
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Prince
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Calgary, Alberta, Canada
Posts: 320
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A common MP tactic is to change the name of your capital to your second city and vice-versa. If your opponent doesn't have an embassy is sometimes leads him into attacking the wrong city. Unfortunately, it doesn't work against the omniscient AI.
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Vote Equity
http://www.equityparty.ab.ca
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December 31, 1999, 16:06
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#8
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Emperor
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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is it cheating to name all your cities the same name...... i know there was a debate about this but i dont remember the results 
Seems like dirty pool to me.
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Casualties are part of war.... It's ok to die by the humdreds if your foe will perish by the thousands
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December 31, 1999, 18:16
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#9
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Just another peon
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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There have been lots of thread about this one. The master Xin's trick was still my favorite. When you discover a city of your opponents before they find one of yours. Change the name of your closest city to the city name of your opponents, that way if he's checking the location of his troops through the city screen he will think that there are no cities around because it will keep saying near his city.
I personally don't believe anything to do with city naming is cheating. Some of the tricks have had hilarious outcomes. Intelligence is everything. Anything you do to confuse somebody should be fair game. I personally don't do it much, but since I don't do it often, if I do it, it is not expected. Which is what the game is all about.
RAH
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December 31, 1999, 20:26
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#10
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Emperor
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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I must say that Rah is one of the funniest city namers around.Try to get that embassy and see what he has come up with that night.Funny stuff.
I remember stumbling across Ferrets II.Sacking it(undefended new city).Killing a German settler next turn.Then suddenly there were 5 Ferrets II and 6 Berlins.lol
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January 1, 2000, 03:23
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#11
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Just another peon
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Thank you, I do enjoy getting creative. I usually don't name my cities the same, but that night, I had a slow start and was caught with my pants down. I was looking for any confusion i could get so you couldn't triangulate the loc of my capital. I guess bird did the same thing with berlins. I also love alliances when you trade maps often and see how your ally has named and renamed his cities. While Xin always did it as part of strategy but was still entertaining, Bird and I like to inject a little humor. I trades maps with Bird once to see that he had named a city "Mingsucks". Yes Ming was in the game.
RAH
Lord of the Ferret Empire.
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January 1, 2000, 05:35
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#12
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Prince
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1999
Location: San Francisco
Posts: 428
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Geesh, you guys have made a mountain of a molehill. Very entertaining--I fear you multidudes.
Aurelius
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January 1, 2000, 08:28
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#13
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Guest
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I always paly with my city names, sometimes in sheer desperation I totally remove the name andleave them nameless, makes it impossible to use goto command, and also you cnat scroll through your citys from city window ,, but sure does keep them guesiing
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Rasputin The Mad Monk,
Ra Ra Rasputin, Lover of the Russian Queen
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January 1, 2000, 19:29
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#14
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Warlord
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1999
Location: of the Russian horde
Posts: 138
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You guys are nutty.
I want MP!!!
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Ah man! Ghandi! New game.
-Genghis Al
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January 2, 2000, 07:31
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#15
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Emperor
Local Time: 20:27
Local Date: October 30, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
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I once renamed ALL my cities to NONE. (150 cities)
i was so confused and tierd aterwards, because, especially, of caravans...
i ended trashing the game.
you can use the go to function if your cities all don't have name: you get a list of blank spaces, one for each city and listed descending by founding date (cities funded on the same turn remain in the order they were fund)
oh, and you can rename forgein cities by infiltrating them with a spy.
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Hodad's First Body
Alien Infiltrate
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January 2, 2000, 14:36
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#16
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Settler
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1969
Posts: 17
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Does anybody ever rename their cities every 5 turns or so?! I think that would be most confusing to me.
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January 2, 2000, 18:20
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#17
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Just another peon
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Maybe not every five turns, just when the situation changes and you may benfit from it. Like you see a unit moving along the edge of you city range but he hasn't seen the city yet. He's inching towards your capital. You switch the two city names and he thinks he's still just near the original city and may not realize the other one is there.
There are many other situations for it. I don't do it willy nilly because then it just confuses me.
RAH
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January 2, 2000, 18:26
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#18
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Warlord
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1999
Location: of the Russian horde
Posts: 138
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I remeber going into Rome with my dip. In the Rome SCN. and I renamed rome The Fun House. that was funny.
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Ah man! Ghandi! New game.
-Genghis Al
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January 2, 2000, 18:42
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#19
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Chieftain
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Aug 1999
Location: in training
Posts: 96
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Using default names but switching the name of your capital with something else can really throw off some people into believing your capital is elsewhere.
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January 5, 2000, 01:24
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#20
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King
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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One of the player here has a good system of naming cities: 1London, 2Manchester, 3NewCastle, 4Dublin,.... This way he controls the sequence when using arrows to move among cities.
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January 5, 2000, 17:58
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#21
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Emperor
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Apr 1999
Location: New York
Posts: 5,117
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I have done weird things with city names. I named all my cities with smiliey faces and stuff. Another good system I use is write a story using the cities, well its not good but its a lot of fun during the 3 hour breaks between your turns.
BTW nice to see you posting again Xin Yu I thought you had dissappeared?
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January 5, 2000, 20:08
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#22
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King
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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Thanks buddy. I use company line to access here. The company (in fact almost all of them) were Y2K phobia, so I got cut off for a period of time. Now who can tell what does the Y2K bug look like?
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January 5, 2000, 21:03
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#23
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Emperor
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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Yes naming cities can have a profound effect on things but once a enemy has a diplomatic relation.... you can name things whatever you want..... the capital is always known.
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They call me Mr. Fierce
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January 5, 2000, 21:37
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#24
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King
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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Maybe not. Name your capital "Rome", then another city "Rome (Capital)". Now which one is the capital?
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January 6, 2000, 07:55
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#25
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Guest
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I would like to refer back to the original point, by FreeChina.
On early versions of the game, after building a certain number of cities (it might have been 64, 100 or 128), any further cities built did not support their units, which comes in extremely handy when supporting settlers.
Of course, this was remedied in a later patch. I did this in the middle of a long game...and yes, I suffered many disbands because of it.
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The next 20 years will be a fascinating time to watch the U.K.
Randomturn
I wonder if Mrs. Ming knows that her husband gets online and gives teenage boys "spankings"?
Wes W
We will not know the outcomes of our decisions today until tomorrow, and can only guess what would happen if we made different decisions yesterday
Mao
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January 6, 2000, 10:05
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#26
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Emperor
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Sweden
Posts: 3,054
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Heh, heh, heh...
Very cunning Xin Yu! Ever thought of writing "MP tips and tricks"?
Carolus
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January 6, 2000, 14:12
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#27
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King
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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I'm too lazy to write anything. I have bad experiences in writing papers (two PhD dissertations) and I'm through with it now.
These will be my city names in the future:
Beijing
Shanghai (Capital) (Building Oracle)
Nanjing (Building Hanging Gardens)
Canton (Capital) (Building Pyramids)
Baotou (Building Manhatten's Project)
....
I'd love to see my opponents' faces when they see that I'm building Manhatten in 2000BC. Hehehe.
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January 6, 2000, 15:31
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#28
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Retired
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Xin...
ROTFLMAO!
But how come it doesn't surprise me
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January 6, 2000, 18:49
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#29
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Emperor
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Sweden
Posts: 3,054
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Two Ph D dissertations and "I'm too lazy to write anything"??? That don't mix!
I have my hands full trying to write one...
Hahahaha! That would be one useless strategy guide, Sten! Come to think of it, maybe not? " How to play to get whipped in MP" does have a certain appeal...
Carolus
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January 7, 2000, 01:05
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#30
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Emperor
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Mar 1999
Location: SF, CA don't call it frisco... Striker!!
Posts: 3,617
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As Xin or others have written before, a city with a palace has a larger city icon on the map and in the top 5 city screen than would otherwise be the case for a city of its population size. Which helps if you think that your competitor may be mixing up city names or changing his capital.
Carolus - I thought you were going to write the strat guide in your spare time!
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