August 14, 2000, 23:17
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#1
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Settler
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 9
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Surender!
Why Not?
Noncombat units should surender when attacked by enemys. You should then get a bonus of gold, like from the barberian leaders in Civ2. It is dumb that a setler wound just die. I mean really if you were some guy with a shovel and you were approached by nine tanks what would you do? this would make setlers a bigger target.
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August 15, 2000, 01:42
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#2
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Emperor
Local Time: 05:23
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Well a unit that surrenders doesn't always make for an instant conversion... Iraqi soldiers in Desert storm didn't turn around and fight for the U.S. did they?
If they introduce surrender, they would have to introduce Morale, etc.--which seems impossible since the game is 2-3 months from going gold.
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August 15, 2000, 06:19
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#3
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Emperor
Local Time: 10:23
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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While I can understand a bunch of settlers or diplomats surrendering to a military unit the capturing nation doesn't really gain much by it. In ancient times they would be a few more slaves or sacraficial victims, in more enlightened days just P.O.W's to feed.
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August 15, 2000, 15:10
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#4
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Prince
Local Time: 03:23
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Texas
Posts: 770
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Actually, even as late as the Napoleonic Wars prisonors were ransomed. So a captured settler might be worth 25 or 50 gold and so forth for different units. The captured unit's player would get a dialog asking if he wanted to pay the ransom. The unit would be returned to the player's capitol or destroyed depending on the answer the player gave. Of course capturing a unit would be an act of war.
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Big Dave
Failure is not an option
It's bundled with the software
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August 16, 2000, 16:50
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#5
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Warlord
Local Time: 11:23
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Düsseldorf
Posts: 171
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What if I am playing Pol Pot, Stalin or Saddam? And I do not want to take any prisoner and no ransom is needed?
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August 16, 2000, 19:04
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#6
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Settler
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 9
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People still surrender even if they where executed after. In ww2 the rusians lost millions to surender, Blitzkrieg! Even though they were sent to death camps anyway. Mabye overwhelmed military force woud surender and stalin did not surender his troops did. There would only be a chance of surender like reg troops 66% chance vet troops 33% chance.
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August 16, 2000, 21:58
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#7
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Emperor
Local Time: 05:23
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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As I said, a good surrender model would require units to have morale... something that's not going to be added three months before the game goes gold.
Don't ask for it because by this point it is going to suck @$$ if it's added in.
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August 16, 2000, 22:45
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#8
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Prince
Local Time: 03:23
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Texas
Posts: 770
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Darth, Mr Ogre said to ask for anything because we don't know how much code would need to be changed to make it happen. If they can't do it, they won't. And if it turns out to be easy, like adding MAD, then they will.
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Big Dave
Failure is not an option
It's bundled with the software
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August 17, 2000, 07:10
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#9
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Emperor
Local Time: 10:23
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Overwhelming technological advantage would certainly be one reason and they appear to have a model for that already. Combine that with overwhelming force and a basic surrender model is emerging. Multiply by a government rating (0.5 for anarchy,1.5 theocracy etc) to give a crude morale weighting. If CtP2 attacks units along the line rather than by assigning all the damage to the first in the queue like CtP then damage taken could also be factored in.
The immediate danger I can see if ransoming a unit back is allowed is the potential to bankrupt NPC civ's if the AI does not improve. Each turn it moves a unit into a vulnerable position, you capture it at little risk, get a nice payout and await its return in a turn or two.
[This message has been edited by Grumbold (edited August 17, 2000).]
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August 17, 2000, 11:55
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#10
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Prince
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Kempton, PA, USA
Posts: 810
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DarthVeda: you can add moral now: via SLIC
True this might be a lot of work to make it work correctly but it is easily possible in CTP 1. I am sure this is going to be possible in CTP2.
I do think that units should be able to surrender. And you should be able to via SLIC
that is if Activision is going to inpliment combat control via SLIC: I heard they were.
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August 22, 2000, 13:40
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#11
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Prince
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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I think military units shall be allowed to
surrender only in extrem condition, such as they are badly damaged and surrounded all around by enemy units and no nowhere to retreat.
Most people would give up under this type of situation, wouldn't they?
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March 5, 2001, 01:50
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#12
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Chieftain
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Vancouver,BC,Canada
Posts: 45
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Yes Talon438, you are right. Units should have the ability to surender. This way, u can avoid less war discontent from your civ. In addition, I can think of a Surender Agreement in Diplomacy between nations. If a civ suffer heavy lostes of combat units they can offer to surrender or maybe from your civ too. In return, u can confiscate up to 8 of their combat units depending on how many units that the surrendered civ have. Also the surrendered civ must remain cease-fire with your civ for at lease 10 turns.
During that time that nation cannot build combat unit(including Defence once). Perhaps, this feature can make the game more realistic.
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