March 5, 2001, 01:12
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#1
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Chieftain
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Vancouver,BC,Canada
Posts: 45
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Should there are more improvements to fight pollution?
Yes, I think there should be more city improvements to fight pollution. Pollution is a serious matter in the game, which can lead cities into riots and rebellion. Worse of all, it can endanger the enviroment contribute to gobal warming. Here is the list.
Sewage System -5% From Production and population
Garbage Disposial Cen. -15% From Production
Recycle Plant -30% From Production
Public Transportation -30% From Population
Subway -15% From Population
Eco-Transit -40% From Population
Matter Decomposer -40% From Production
Total -90% From Production and population
(note*I decrease the Matter Decomposer, and Eco-Transit by 10%)
Perhaps these may make the game more realistic while making the civ happier.
[This message has been edited by leonli316 (edited March 05, 2001).]
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March 5, 2001, 01:32
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#2
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Emperor
Local Time: 19:23
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
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I'm the opposite to you mate. I think there should be more and earlier pollution. Untill the industrial revolution there's no pollution problems. I want my early citys to have unhappiness from population pollution so I have to limit them. As it stands I just keep 'em growing with no problems.
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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March 5, 2001, 01:58
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#3
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Chieftain
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Vancouver,BC,Canada
Posts: 45
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So that's why i created this list. You see, these improvements are likely to be invented in the industrial, and modern era. A new way of life!!!
[This message has been edited by leonli316 (edited March 05, 2001).]
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March 5, 2001, 02:49
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#4
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Emperor
Local Time: 19:23
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
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Well it's true what I said. In the early stages of the game, because of the happiness model it's so easy to make cities continuously grow. If population pollution hit early and heavier, then happiness would be an issue.
As for your suggestions, they look alright on paper, but it'll be interesting to see how they play. Personally, I'm nervous about anything that has the potential of lowering pollution.
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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March 5, 2001, 05:27
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#5
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Prince
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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The pollution in CTPII, is like none the world has ever experienced. Pollution plays a far to large part in the game. Also, early pollution, ie waste, should take the form of plagues etc.
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Give me Liberty, or give me death!
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March 5, 2001, 18:48
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#6
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Chieftain
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Vancouver,BC,Canada
Posts: 45
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If I could create my own improvements in my own mod...yes
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March 6, 2001, 15:55
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#7
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Prince
Local Time: 05:23
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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I think the net effect of CTP2's pollution scheme is that the player is sort of forced into choosing Ecotopia as his government for the end-game. (Coupled with the Central Matter Decompiler, of course!)
I found that even under Ecotopia, I still had to lower the work day to '6 hours' to minimize pollution enough so that the Eden Project would not destroy 3 of my own cities!
Boy, I love nano-cleansing.
-- Skeeve
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March 6, 2001, 19:42
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#8
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Chieftain
Local Time: 09:23
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Vancouver,BC,Canada
Posts: 45
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Well, the reason that i want more improvements to lower pollution is that i want to build more airports and mines (mega once) thank you.
[This message has been edited by leonli316 (edited March 07, 2001).]
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