January 10, 2000, 18:48
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#1
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Emperor
Local Time: 15:28
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Did you know this..I didn't
Having never had a reason to disband my capitol I just discovered your size 1 capitol will continue to build settlers and not disband.They do require support unfortunately
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January 10, 2000, 19:00
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#2
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Prince
Local Time: 17:28
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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Yeah i found this out trying to prove something on a different message board....
Also, I believe that you cannot disband your only city. It just keeps pumping out settlers.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
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January 10, 2000, 19:04
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#3
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Prince
Local Time: 23:28
Local Date: October 30, 2010
Join Date: Dec 1999
Location: San Francisco
Posts: 428
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Does the one city keep giving you 'disband settler? or city? messages? And then just crank out a new settler without disbanding the city?
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January 10, 2000, 19:11
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#4
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Prince
Local Time: 17:28
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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No, there is no message asking if you want to disband the city or build the settler. It just builds the settler, as if it were a size 2 and dropping to a size one. Of course we normally are not building settlers that early that our only city is a size one, but it's a good thing to know incase the need arises.
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January 11, 2000, 03:09
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#5
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Emperor
Local Time: 15:28
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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so these settlers require support or are they none settlers ?????
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They call me Mr. Fierce
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January 11, 2000, 11:42
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#6
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Prince
Local Time: 23:28
Local Date: October 30, 2010
Join Date: Dec 1969
Location: St-Louis MO USA
Posts: 533
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Do you loose any food in the food box?
That can be a very interesting startegy for early growth if your capitol is producing a lot of shields you can pop settlers before it grows to size 2.
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January 11, 2000, 15:56
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#7
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Emperor
Local Time: 15:28
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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ya no need to wait for size 2.No need to build a defender first(little risky but not much at the start).Gotta be able to use this advantageously
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January 11, 2000, 18:52
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#8
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Emperor
Local Time: 01:28
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Sweden
Posts: 3,054
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Just tried it in single player with MGE (UK version), worked like a charm.
I didn't know, thanks!
Carolus
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January 12, 2000, 01:08
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#9
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Emperor
Local Time: 23:28
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Smash, you play on the Mac don't you - has anyone tested this on other versions??
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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January 12, 2000, 01:12
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#10
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Emperor
Local Time: 23:28
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Just checked - works as advertised on v2.42 - no warning just a settler supported from capital
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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January 12, 2000, 01:16
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#11
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Emperor
Local Time: 15:28
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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ah Scouse Gits.... it is supported then.... hm..... welll a good stat if your capital is meaga shield happy ie ore... and you have no trade.... but then it is likely not to be your capital....
Interesting though none the less.... thanks SMASH
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They call me Mr. Fierce
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January 12, 2000, 05:46
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#12
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Prince
Local Time: 23:28
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Calgary, Alberta, Canada
Posts: 320
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This is an old trick which is very useful if you stumble into a lot of gold early or if you run into a civ that will pay you early tribute.
ICSers depend on it.
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January 12, 2000, 06:51
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#13
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Emperor
Local Time: 15:28
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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this could explain why some people expand faster than others and then people complain about cheating
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They call me Mr. Fierce
icq 30200920
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January 12, 2000, 16:32
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#14
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Emperor
Local Time: 15:28
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Yes for sure.If you are playing 2x production,tip a couple huts of gold,you got yourself 4 or 5 settlers pretty darn quick.
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January 16, 2000, 23:10
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#15
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Prince
Local Time: 23:28
Local Date: October 30, 2010
Join Date: Dec 1969
Location: St-Louis MO USA
Posts: 533
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This only works when you have 1 city. As soon as you have a 2nd city the capitol will be disbanded if still size 1 when building a new settler.
I guess the only use to this is in a non deity game when you have an iron or gold next to your capitol. You can then build your 1st settler even if your capitol is still size 1.
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January 17, 2000, 01:39
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#16
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Guest
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I don't like it when I get 2 or 3 hut units assigned to my size 1 city, killing its production. Disband one or two in the city towards a rushed settler to use for your 2nd city and save your NONE settler.
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January 17, 2000, 14:13
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#17
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Prince
Local Time: 17:28
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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I usually try and keep that NON settler around as long as possible, it can come in handy sometimes.
I just thought of another use for this...
when you launch a spaceship and you're capitol gets taken the ship comes back. But what if you disband your capitol, thus meaning you have no capitol? Of course, the bi-products of this are crippling corruption/waste and low cost cities, but it's just a thought.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky eck ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
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January 17, 2000, 14:50
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#18
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Prince
Local Time: 23:28
Local Date: October 30, 2010
Join Date: Dec 1969
Location: New Hampshire, USA
Posts: 917
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Yup, you can destroy your capital and be immune from spaceship loss unless your entire civ is destroyed. It happens to the AI on occasion. Corruption and waste generally would not be a problem since you would undoubtably be in Fundy, Dem or Com, which don't suffer from corruption.
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January 17, 2000, 15:54
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#19
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Just another peon
Local Time: 18:28
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Once the spaceship is away, who cares about waste and corruption.
I played an mp game by myself and tried the build capital on gold and crank out a few settlers, it worked like a charm. But if you can't start a second city, it does minimize the advantage. But you can send them out away from your capital to stake claim to as much land as you can. Then fill in behind later. Have to get a little luck with the barbs though.
RAH
Lord of the Ferrets
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January 17, 2000, 16:56
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#20
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Prince
Local Time: 17:28
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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Well, i was thinking that you would do it early in the game, but i guess if you do it at the end of the game... so long as you put nothing of value in the city (i.e. wonders and such).
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky eck ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
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