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Old January 10, 2000, 18:48   #1
Smash
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Did you know this..I didn't
Having never had a reason to disband my capitol I just discovered your size 1 capitol will continue to build settlers and not disband.They do require support unfortunately
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Old January 10, 2000, 19:00   #2
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Yeah i found this out trying to prove something on a different message board....

Also, I believe that you cannot disband your only city. It just keeps pumping out settlers.

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Old January 10, 2000, 19:04   #3
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Does the one city keep giving you 'disband settler? or city? messages? And then just crank out a new settler without disbanding the city?

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Old January 10, 2000, 19:11   #4
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No, there is no message asking if you want to disband the city or build the settler. It just builds the settler, as if it were a size 2 and dropping to a size one. Of course we normally are not building settlers that early that our only city is a size one, but it's a good thing to know incase the need arises.
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Old January 11, 2000, 03:09   #5
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so these settlers require support or are they none settlers ?????

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Old January 11, 2000, 11:42   #6
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Do you loose any food in the food box?
That can be a very interesting startegy for early growth if your capitol is producing a lot of shields you can pop settlers before it grows to size 2.
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Old January 11, 2000, 15:56   #7
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ya no need to wait for size 2.No need to build a defender first(little risky but not much at the start).Gotta be able to use this advantageously
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Old January 11, 2000, 18:52   #8
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Just tried it in single player with MGE (UK version), worked like a charm.

I didn't know, thanks!

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Old January 12, 2000, 01:08   #9
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Smash, you play on the Mac don't you - has anyone tested this on other versions??

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Old January 12, 2000, 01:12   #10
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Just checked - works as advertised on v2.42 - no warning just a settler supported from capital

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Old January 12, 2000, 01:16   #11
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ah Scouse Gits.... it is supported then.... hm..... welll a good stat if your capital is meaga shield happy ie ore... and you have no trade.... but then it is likely not to be your capital....

Interesting though none the less.... thanks SMASH

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Old January 12, 2000, 05:46   #12
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This is an old trick which is very useful if you stumble into a lot of gold early or if you run into a civ that will pay you early tribute.

ICSers depend on it.
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Old January 12, 2000, 06:51   #13
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this could explain why some people expand faster than others and then people complain about cheating

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Old January 12, 2000, 16:32   #14
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Yes for sure.If you are playing 2x production,tip a couple huts of gold,you got yourself 4 or 5 settlers pretty darn quick.
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Old January 16, 2000, 23:10   #15
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This only works when you have 1 city. As soon as you have a 2nd city the capitol will be disbanded if still size 1 when building a new settler.
I guess the only use to this is in a non deity game when you have an iron or gold next to your capitol. You can then build your 1st settler even if your capitol is still size 1.
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Old January 17, 2000, 01:39   #16
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I don't like it when I get 2 or 3 hut units assigned to my size 1 city, killing its production. Disband one or two in the city towards a rushed settler to use for your 2nd city and save your NONE settler.
 
Old January 17, 2000, 14:13   #17
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I usually try and keep that NON settler around as long as possible, it can come in handy sometimes.

I just thought of another use for this...

when you launch a spaceship and you're capitol gets taken the ship comes back. But what if you disband your capitol, thus meaning you have no capitol? Of course, the bi-products of this are crippling corruption/waste and low cost cities, but it's just a thought.

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Old January 17, 2000, 14:50   #18
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Yup, you can destroy your capital and be immune from spaceship loss unless your entire civ is destroyed. It happens to the AI on occasion. Corruption and waste generally would not be a problem since you would undoubtably be in Fundy, Dem or Com, which don't suffer from corruption.
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Old January 17, 2000, 15:54   #19
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Once the spaceship is away, who cares about waste and corruption.

I played an mp game by myself and tried the build capital on gold and crank out a few settlers, it worked like a charm. But if you can't start a second city, it does minimize the advantage. But you can send them out away from your capital to stake claim to as much land as you can. Then fill in behind later. Have to get a little luck with the barbs though.

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Old January 17, 2000, 16:56   #20
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Well, i was thinking that you would do it early in the game, but i guess if you do it at the end of the game... so long as you put nothing of value in the city (i.e. wonders and such).

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