Every city about the limit will reduce the happiness level by one. Therefore you the happiness level was already decreased by 11. After you added 30 cities again to your empire the happiness level was again decreased by 30. Now your cities had a happiness level around 40. The effect is that every city revolts.
Therefore it is not posibble to win a bloodlust campain without destroying cities without changing the rhules. Obviously the people of Activision don't play their games. Otherwise why should they say that their game is bug free and complete.
But there is a way to cope with it:
Open the govern.txt in ..\ctp2_data\default\ directory.
Search for your current governmet.
Find the TooManyCitiesThreshold of your current governmet.
Increase the value there to something what you think.
Here is an example the original LIne for technocracy is:
TooManyCitiesThreshold 45
Change it to:
TooManyCitiesThreshold 1000
And now technocracy allow to have 1000 cities without any penality.
But there is a second way to cope with the problem:
In CTP1 the was a wonder called AI entity that was able to set every citizien content. The AllCitizensContent flag can be used in the CTP2 wonder.txt:
Open wonder.txt.
Select a wonder of your choice.
Add the AllCitizensContent flag.
Now an example:
Code:
|
############################################################
WONDER_AI_ENTITY {
DefaultIcon ICON_WONDER_AI_ENTITY
Description DESCRIPTION_WONDER_AI_ENTITY
Movie MOVIE_WONDER_AI_ENTITY
EnableAdvance ADVANCE_MIND_CONTROL
ProductionCost 12000
AllCitizensContent
BreakDownChance 0.03 35
}
############################################################ |
Not the BreakDownChance flag don't work in CTP2, I added to get the rebellious effect of the wonder, but it can't be found in the ctp2.exe. The effect of the AllCitizensContent that the happiness level is set to 75. Now you can conquer the world, raise the workday to a maximum, reduce the pays an rations to an minimum, without any trouble about happiness.
-Martin