January 9, 2000, 21:54
			
			
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			#1
			
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			 Warlord 
			
			
			
			
				 
				
					Local Time: 23:28 
					Local Date: October 30, 2010 
				
				Join Date: Dec 1999 
				Location: of the Russian horde 
				
				
					Posts: 138
				 
				
				
				
				
				     
			 
			 
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				OCC: BC 3500- AC 1939
			 
			
		
		
		
			
			This was much better then my first of 1984. I got toms of cash from my 2 allies. I did not get many none units so I made a dip and bribed my allies. I had like 9 units. 2 Wine 2 whale and a little river. The worst part was... My city was one space inland from the sea so I could not build ships or a harbor or a oil platform even though I had 6 ocean squars. So I never got 80 production only 66. But I had oh so many caravans that I still made 1 per turn. 
 
 
 
I LOVE OCC 
 
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Ah man! Ghandi! New game. 
 
-Genghis Al
		 
		
		
		
		
		
		
		
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			January 16, 2000, 06:10
			
			
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			#2
			
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			Hah! Beat ya by 4 years! 
Location: peninsula with 2 whales, Ivory, and Gold right beside the chokepoint! Peninsula touches a corner to the South "ice cap." Map is covered almost entirely by one continent, very broad, lots of grass and plains and huts     .
 
Keeping the log was a pain. Gave up on beakers. Later just noted milestones and order of discoveries & amounts of trade. I don't know how some claim to churn through a OCC game in just a few hours.
 
2 Horsemen, 4 Archers, 50 (huts) 
3600 Rome 
3450 Bro Chinese 
3200 Mas hut 
3050 50 hut, English destroyed 
3000 Cer hut 
2950 Alp Ch 
2850 Wri French, War hut 
2750 Pot, CoL Zulus 
2550 Map, 50 huts, Hor Ch 
2350 Mon hut 
2300 Iro hut 
2250 Monarchy     
2200 Cur hut, 150 Barb 
2100 Cst hut
 1900 Colossus    
1800 Mys Ch, 25 hut 
1750 Mat hut 
1650 50 hut 
1400 Lib (Doh! Forgot to buy earlier) 
1100 Mkt (earliest buy) 
1050 Trade, first completed research! 
950 Ally Ch, 25 hut 
875 Salt caravan 
725 Reach size 5, rush Temple 
550 Ast 
450 Sea Zu 
250 Lit, Rep Fr 
225 Republic     
200 WLPTD 
150 Size 7 food limit, 150 B
 125 Copernicus    
**75 Salt -> Orleans 352 
** 50 Philosophy     Uni 
1 AD Copper caravan 
**40 Trireme (Be afraid!) 
120 Silk caravan (not in demand) 
140 Med, 150 B 
160 Wool 
200 Arrive Beijing, no longer wants Copper 
260 Harbor 
280 Whe Fr 
300 Size 8, Carthage destroyed by Zu 
320 ToG, Copper -> Marseilles 384
 360 Shakespeare     sell T 
380 WLPTD 
400 Aqua, size 9 
420 Eng 
460 Wool -> Marseilles 452 
460 Size 12 
500 San 
520 Sewer, WLTPD 
560 Size 14 (food limit) 
560 Ban Fr 
580 Silk -> Marseilles 654 
600 Bri, Copper 
720 Inv 
740 Newton     
800 Dem 
860 Democracy     
880 Copper -> Marseilles 272 
900 Gun 
940 Bank 
1000 150 B 
Eco Csc Nav Phy Met Mag
 1400 Leonardo    
SE, Silk -> Paris 414 
WLTPD to size 19 + Settler 
1500 Exchange, Dip, Gold, Coal 
E1, Chi Ch, Rfg, Che 
250 -> Zu     
1600 Coal, Ldr, Supermkt, RR 
Exp Settlers -> Engrs     
WLPTD 
1710 Size 22 
Ind Cor Ref Stl 
Gold -> Paris 392 
Gems -> Lyons 438 
Coal -> Lyons 151 (not in demand) 
Cloth -> Tsingtao 205 
1776 Ato, WLTPD  
Too, Oil -> Intombe 100 (not in demand) 
Size 26
 1788 Darwin     E2, Min 
(Late, but timing is hardly critical) 
2 Engrs (size 24) 
Cmb Cmn 
1820 Aut 
(chose Cmn and dragged heels on Aut while bribing barbs) 
Superhwy 
Cloth -> Intombe 184 (not in demand) 
Silver -> Intombe 460 
Gems -> Bapedi 758 
MP, MTrans 
1832 Cmp, Lab, Rec 
1846 Fli (dragged heels a little) 
NF NP Rad Afl Mob Roc 
RecCtr, Factory, Nuclear 
Dye -> Marseilles 300 
Gold -> Paris 483
 1872 SFl Rob Esp 
MFG, Platform 
Wool -> Ulundi 266 
Coal -> tours 456
 UN     [date?] (spent a Freight and rushed to beat Fr)
 1888 Apollo    
(rushed as soon as I had enough Freight for ship) 
Pla Las CA
 1900 Superconductor last  necessary tech 
tax -> 90% (Fusion not available, need money for ship)
 1914 LAUNCH [15, 3, 3, 1, 1, 1] 21 yrs @ 97%
A few more caravans arrive, I build tanks anticipation Fr attack 
1933 Fr begin ship
 1935 ARRIVE AC
Looking back I think I got bogged down by food limits even after Harbor; after becoming Republic I couldn't WLPTD above 7. I should've built a settler early to chop down trees and "build" it back into the city before size 8, especially after Barbs trashed a couple tiles (at least I got their leaders). It takes 15 turns to mine Ivory (glacier) and I really needed that shield.
 
Also, I might have pursued Mob and Rob before Fli under Colossus & Lab combined, especially since after SFl the cost jumped from ~2800 to 4000+. This inflation persisted even though I poured out advances on my Chinese ally like water and gave many as gifts to the Zulus. I gave a few to the French; I didn't want them trading with the Chinese and getting the offensive techs. When the French discovered SFl the cost dropped back to ~3000.
 
PS (1/17) Forgot to say that this was at Deity level    
[This message has been edited by don Don (edited January 17, 2000).]
		 
		
		
		
		
		
		
		
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			January 19, 2000, 15:58
			
			
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			#3
			
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			 Prince 
			
			
			
			
				 
				
					Local Time: 23:28 
					Local Date: October 30, 2010 
				
				Join Date: Jan 2000 
				Location: Colorado Springs, CO, USA 
				
				
					Posts: 301
				 
				
				
				
				
				     
			 
			 
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			Here is my first attempt at an OCC log, for your review and comment.  Feel free to critique my game as well as my log--i found keeping a log pretty useful, so i would appreciate any tips on better logs.  sorry for the verbose editorial comments below, or for any problems you may have with margins or spacing... 
 
 
4000bc	alpha, bw, cerbur 
3700bc	hut-chariot 
3650bc	cardiff (celts) founded…research codelaws, build colossus 
	2 wheats, one silk, 5 plains, 1 shield-grass, 2 mountain, 4 forest, 5 oceans (but city is  
landlocked) 
3550bc	hut-25 gold 
3450bc	hut-archers 
3350bc	discover codelaws, research monarchy 
3100bc	meet indians, trade cerbur for pottery, give bw, make alliance, 50 gold gift 
2900bc	hut-archers 
2700bc	trade codelaws for mapmaking with indians, share maps 
2550bc	hut-chariot 
2400bc	discover monarchy, research currency; revolt 
2350bc	meet germans, trade for masonry and currency, alliance 
2300bc	monarchy established 
2200bc	research option comes up (because I now have currency), researching trade. 
	I wonder why it took 3 turns for me to choose… 
2100bc	hut-barbarians (kilt’em!); egyptians destoyed by barbarians 
2000bc	note:  right now (at 70% science), my city is producing 5 beakers, and discoveries, it says, are  
	every 13 turns.  I’m not sure what I’m doing wrong – I got one arrow each from irr/roaded wheat  
	shield-grass, plus another for my home city square and 4 more from the sheep square. 
2000bc	share maps with germans, get 50 gold from indians 
1850bc	hut-barbs (kilt’em!) 
1750bc	acquire hbriding from indians 
1400bc	trade for warrior code with germans 
1350bc	hut-construction, trade it for seafaring with germans, and 100 gold gift. 
	New discoveries are now every 20 turns…geez 
1250bc	colossus built, begin building marketplace; get 50 gold from indians 
1100bc	finally discover trade, research mathematics; discoveries only every 16 turns 
900bc	get writing from germans as gift 
875bc	get mysticism from indians in a trade 
800bc	get literacy and 50 gold from germans 
750bc	build marketplace 
700bc	build library, population 6 
650bc	bought temple, 19 beakers, discoveries every 12 turns; 75 gold from indians 
	building caravan 
	encounter spanish—gain alliance, share maps, get 100 gold 
	discover mathematics, researching philosophy 
475bc	caravan built, building another; get 100/25/100 from germs/spanish/indians 
450bc	bought caravan, building another 
375bc	bought caravan, discover philosophy, astronomy; building CopObs, researching university 
350bc	hut-medicine 
300bc	english destoyed by zulus 
250bc	get 50/100/50 from germs/spanish/indians; trade for the wheel with indians 
200bc	oops, guess I didn’t switch.  Another caravan built, switched to CopsObs for sure, now 
175bc	encounter americans-give astronomy, gain alliance, get 100 gold 
50bc	got 50 gold from germans, traded for iron working with spanish, got 100 from indians 
25bc	62 gold trade route established with indians – cargo was hides to a non-demand city 
1 ad	40 gold trade route est with americans – cargo was gems to a non-demand city 
60 ad	university discovered, researching repubic 
100ad	got 50 gold from spanish, 50 from germans, 25 from americans 
120ad	184 gold trade route est with spanish – cargo was hides to a demand city 
140ad	184 gold trade route est with spanish – hides cargo in demand (same city!) 
	republic discovered, researching engineering, revolt 
200ad	repubic established 
260ad	attacked the size-5 barbarian city of thebes and killed a leader for 150 gold 
280ad	thebes is now size 4, attacked again and got 150 more gold – it is now free of defenders 
	and size 3, but I guess I shouldn’t take it unless I’m playing the “2cc” and not “Occ” 
340ad	got 100/50/50/200 from germans/spanish/americans/indians—traded for fuedalism w/ghandhi 
360ad	built copsobs.  Bought a colusseum 
380ad	colosseum built; bought a university; discovered engineering, researching sanitation 
400ad	university built; bought an aqueduct, killed a barb leader (in thebes again) for 150 gold 
	124 beakers, and discoveries every 5 turns 
420ad	aqueduct built, building shakespeare’s 
480ad	sanitation discovered, researching banking 
580ad	discover banking, researching theory of gravity 
600ad	get 100 gold and navigation with spanish; get 50/polytheism from americans; 200 from indians 
660ad	bought the rest of shakespeare’s 
680ad	shakespeare’s built, bought a bank, sold colosseum, adjusted lux rate to start we luv 
700ad	bank built, building sewer system, theory of grav discovered, researching economics 
780ad	bought sewer system, met zulus, they wanted 200 gold, so WAR! 
	Got 50 each from germans/spanish/americans; bridge building from americans 
800ad	sewer system built, building isaac newt’scol.  As my city sits at 13 population, I just realized something—I won’t be able to feed all these people!  I can’t build a harbor because I’m land-locked, and those 5 ocean squares are gonna hurt me!  No harbor probably means no offshore platform, which will make it very hard to have 80 bucks a turn coming in later – not to mention the challenge of getting to 20+ population before refrigeration.  AACCK!  I’ve irrigated all but one of the original forest squares, and will be working on that soon.  SUCKS!!! 
800ad	economics discovered, researching physics 
920ad	physics discovered, researching chemistry 
960ad	we luv peters out at 18 population, but I still have to irrigate this forest!  272 beakers every 4 turns 
980ad	chemistry discovered, researching invention 
1000ad	got 50/100/150 gold from germans/spanish/indians – that abe lincoln sure is a penny pincher! 
1040ad	discovered invention, researching democracy, killed barb leader for 150 
1120ad	disc democracy, resrch gunpowder, revolt 
1160ad	democracy installed 
1220ad	gunpowder disc, resrch steam engine 
1280ad	isaac newtscol built, bought a stock exchange 
1300ad	stock exch built, start building eiffel tower; steam engine disc, resrch railroad 
	discoveries every 2 turns! 
1320ad	got 100/100/75 from germ/span/indy; get chivalry from spanish 
1340ad	disc railraod, resrch metallurgy, switch from eiffel tower to dar’s voyage 
1380ad	disc metallurgy, resrch atomic theory (mistake—clicked too fast) 
1440ad 	disc atomthery, rsrch explosives 
1480ad	got explosives, getting magnetism, got 100/150 from germans/indians 
1510ad	got magnetism, getting industrialization 
1530ad	got indust, getting electricity 
1550ad	got electricity, getting leadership 
1570ad	got leadership, getting steel 
1600ad	got steel, getting tactics; 100 each from germans, spanish, americans 
1620ad	got tactics-getting corporation 
1630ad	darvoy built, got corporation, got machine tools, getting refining 
	bought settlers 
1640ad	settlers built, bought more settlers—actually their engineers at this time 
1650ad	got refining, getting electronics; engineers built, bought factory 
1660ad	factory built, bought power plant 
1670ad	power plant built, building freight 
1690ad	I’m pissed now.  I go to mine my 2nd mountain in order to have enough gold to kick out one freight each turn, and I find the indians back-doored me and built a ciy (using the arctic route) that is utilizing this square.  The gall of this guy!  It took that settler at least 20 moves over the arctic to get to me.  Anyways, electronics discovered, researching miniturization, another freight built 
1710ad	I cancel the alliance with the indians 
1730ad	miniturization discovered, researching combustion 
1730ad	after getting my mined mountain square back, I went back to the indians on my hands an knees.  I got an alliance back, but it cost me 250 gold and some knowledge  (actually, it cost me 500 gold, but he gave me 250 gold back as a gift).  Also made peace with the Zulus, but no alliance this time. 
1754ad	discover combustion, research refrigeration (I need it to get to 20+ population) 
1758ad	shared maps with zulus—there is at least one goodie hut still out there.  Far from me, though 
1760ad	got monotheism and 50 gold from americans; got communism from indians, 100/150 span/germ 
1764ad	got refrigeration, researching flight (only option that’s not a dead end) 
1766ad	got 50 gold from americans 
1770ad	built supermarket—back to building freights 
	290 gold trade route est with washington; cargo was gems and to a demand-city 
1772ad	flight discovered, researching automobile 
1774ad	dumped my knowledge on the other nations—didn’t know I was that far ahead.  100 from spanish 
1780ad	got automobile, getting radio; bought superhighways 
1782ad	superhighways built, back to freights; 114 gold trade est with indians—silk cargo in demand 
1786ad	got radio, getting mass production 
1790ad	got theology, 75 gold from germans 
1792ad	got mass pro, getting adv flight; got amphipWF from indians 
1798ad	got adv flight, getting computers 
1804ad	got computers, getting mob warfare, bought a research lab; paul’s been chilling on AC for a year... 
1808ad	built research lab, back to caravans 
1810ad	got enough double irrigation to begin we luv to 20 (ouch!); got mobile warfare, getting robotics 
1820ad	got robotics, getting rocketry; building manu plant 
1822ad	got geurWF from indians; got gene eng from germans, 150/100/50 from germ/spanish/americans 
1828ad	got rocketry, getting space flight; manu plant built, back to caravans 
1832ad	ended we luv, with 27 population 
1834ad	got space flight, researching plastics, building apollo 
1840ad	got plastics, researching nuke fission 
1846ad	got nuke fisn, getting nuke power 
1851ad	got nuke power, getting the laser 
1853ad	apollo built, building SS’s – that hut I saw earlier is gone…oh well 
1854ad	got laser, nothing else helped, so researching labor union 
1856ad	pretty much forced to trade spaceflight for combined arms with indians to keep the alliance 
1857ad	discovered labor union, researching superconductor 
1860ad	got superconductor, only options were espionage and fundamentalism, getting espionage 
1863ad	got espionage, researching fusion power 
1866ad	got fusion power, researching recycling 
1868ad	finished 15th structural, building components now – I don’t have enough carvans/freights…until recently, it took me two turns to build a freight, so I’m a little short.  I had to take all those forest squares that I originally irrigated for food, and mine them back to forests, plus one more, in order to get to 80 shields per turn by the time apollo’s was built…what looked to be a good starting square is now not so good 
1870ad	got recycling, getting environmentalism 
1874ad	last component built, starting on modules 
1875ad	sold sewer system (oops) 
1876ad	sold aqueduct (oops) 
1878ad	last module; LAUNCH; building solar plant; got environmentalism, getting FT-1 
1880ad	built solar plant, bought mass transit 
1881ad	built mass transit, building engineers—I’m behind in pollution and changing all those plains to forest made my size 27 drop to a size 25, plus I lost both my engineer units in the process—my NON-settler can’t keep up… 
1882ad	built engineers, building mech inf from now on…(just in case) 
1884ad	discover FT-1, researching FT-2 
1888ad	disover FT-2, researching fundamentalism; built barracks 
1889ad	built city walls just to shut my over-weight military advisor up 
1890ad	spanish cancel alliance because I won’t help them fight the zulus…they are both too far away to affect me…built SAM missile battery 
1982ad	discover fundamentalism, researching FT-3 
1892ad	german spaceship has 7 structurals and 4 components, with fusion power 
	indian spaceship has 15 structurals, 8 components, and 2 modules (and has fusion power) 
	no one else has started, or have even acquired space flight, as far as I know… 
1893ad	Arrive, AC…Cunobelin the Cruel of the Celts…Pop—2,760,000, Score—282, Rating—36%  
 
 
[This message has been edited by vik (edited January 19, 2000).]
		 
		
		
		
		
		
		
		
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			January 20, 2000, 11:05
			
			
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			#4
			
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			 Warlord 
			
			
			
				
			
			
				 
				
					Local Time: 18:28 
					Local Date: October 30, 2010 
				
				Join Date: Oct 1999 
				Location: Buffalo, NY, USA 
				
				
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			That is a truly interesting and amusing log.  I could almost feel your reactions at some of the developments.
		 
		
		
		
		
		
		
		
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			January 21, 2000, 18:33
			
			
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			#5
			
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			 Prince 
			
			
			
			
				 
				
					Local Time: 23:28 
					Local Date: October 30, 2010 
				
				Join Date: Dec 1999 
				Location: San Francisco 
				
				
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			Hi Vik, 
I read through a lot of your log. I was surprised that you never built a Mass Transit or a Recycling Plant and you still managed to get your ship built in the minimum time. Those engineers must have been scrambling and pre-working the land! 
 
Your first log was better than mine. I just finished a new game with an 1884 AC date. I kept a better second log than my fortnight thingy. I have the position saved if you're interested. Man, I must say, having so much ocean and being land locked is not easy. You did great to get an 1800's score.
 
I guess all good strategy/tactics games have a way of being recorded--like chess or go or even bridge. A strict log with only science and money and hut stuff is quite dull to me. Your annotated log is more entertaining...I actually laughed about the pesky indian settler moving twenty artic tiles to get to you! DAMN is the AI confounding at times     
And the kilt'd Barbarian--You must have seen Brave Heart too     (Or it is a common thing to Celts.)
 
Another interesting thing in your log was the dead end science that led to an early flight. I'm curious, if you research one of those DE advances, will you get more options for the next science advance or do the choices narrow to flight? Obviously we don't want to lose Colossus too soon--but it is a big decision.
 
Concerning science, I've been avoiding late year science trade. I use to think that getting all sciences possible before Colossus expired was good...but now I realize that some sciences will never need researching before Fusion. But also, with every new science developed, the next science is a bit longer --(maybe an einstein longer     ) Looking at your log, you seem to toy with the specialist too. Do you find the cut off point for your science and then make the other specialists taxman to maximize the money and minimize the science overflow? (It appears so.)
 
So has this thread evolved to the point of practiced logs? I'm thinking of posting my recent log. We can compare notes if you'd like. Or maybe we should start a OCC logs .sav thread. An informal affair.  
 
Thanks, Aurelius.  
		  
		
		
		
		
		
		
		
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			January 21, 2000, 19:09
			
			
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			#6
			
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			 Prince 
			
			
			
			
				 
				
					Local Time: 23:28 
					Local Date: October 30, 2010 
				
				Join Date: Jan 2000 
				Location: Colorado Springs, CO, USA 
				
				
					Posts: 301
				 
				
				
				
				
				     
			 
			 
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			Aurelius, 
 
  Let me just say I am absolutely thrilled to have somebody comment on my log and game.  I have been anxiously looking for some kind of feedback for a whole day or two. 
 
  I believe that keeping a good log is one of the things that will help you land earlier, so I was looking for a log critique as well as a game critique. 
 
  I put some extra stuff in there, and at the time it wasn't meant to be entertaining, but just my thought process at the moment. 
 
  As far as the details of your response:  Actually, it took me one extra turn to build the SS.  I didn't have enough caravans or money to rush my last SSmodule, so I had to wait one turn. 
  I had my one settler and a built two additional engineers to go with him.  On the turns I had pollution, those two guys could knock it out immediately, and on the No Pollution turns, they could help the settler do whatever he was doing.  I didn't terraform my plains into mountains because I thought it would take too long, so I mined them into forests instead. 
  As soon as I realized I wouldn't have enough food to reach 20+ population, I terraformed 2 plains into shield-grass.  This was before pollution was that bad of a problem.  My theory is that instead of building MassXit or Recycacenter, I should build caravans, because I didn't have very many.   
 
  For the decision to research flight, I guess you know what I meant by a "dead-end" science.  For anyone who doesn't, I define a dead-end science as any advance that is not a pre-req for Space flight, plastics, superconductor, or fusion power.  It includes advances such as Labor Union, Espionage, Communism, Fudamentalism, and maybe recycling (I don't have my tech-tree in front of me right now, and I can't remember).   
 
  Believe me, I hated researching that before computers or even having SuperHighways, but those ocean squares, useless as they were to a land-locked city, still produced a lot of trade arrows -- plus, I trade the AI's every tech I had every few turns, so I was never that far ahead of them in advances -- I think that, to some degree, governs how many beakers you need for the next advance.  Plus, you can trade away for things like Communism, Theology, Fundamentalism, etc., and never have them show up as an option again later.  I usually try *not* to give them space flight unless they threaten to cancel an alliance.  If I have to give them space flight, I try not to give away plastics, etc. until I have to. 
 
  Concerning specialists, I did not even consider a taxman, but you bring up a great point for me to ponder.  I will definately have to explore that one!  Basically, all my extra citizens were Einstiens.  Since I was so late going to 20+ population, I didn't need any elvis.  I always adjusted science rate from the menu (the Shift-T menu -- forgot the title), and I either was making a little money, or losing some in order to keep the rate of discoveries as high as possible. 
 
I probably need to do a better job of tracking science rate and what my specialties are doing, but I think you also need to try and paint a picture of what you're doing.  Otherwise, a new player might not see anything wrong with a landlocked city with 5 ocean squares.  That *really* hurt me later -- i learned never to do *that* again. 
 
  I hope we can find a place to post logs for us guys not in the fortnight competition.  It was my first crack at it, and I want to know if I'm doing it okay.  If you would like to post your recent log, I would be happy to compare notes.  I'm all for the informal affair you suggest. 
 
Edited to include my response to Sten's response... 
 
Great observation, Sten.  I think you are right on the mark with that.  It definitely would have been easier to build COP's with 12 automatically content people in the city.  Not to mention the corresponding savings in time and money.  I didn't even consider doing that.  Nice eye! 
 
 
[This message has been edited by vik (edited January 21, 2000).]
		 
		
		
		
		
		
		
		
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			January 21, 2000, 19:09
			
			
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			#7
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 15:28 
					Local Date: October 30, 2010 
				
				Join Date: Mar 1999 
				Location: SF, CA  don't call it frisco... Striker!! 
				
				
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			Well first of all let me remind you that I couldn't even get to 1000AD ON MY OWN DAMN MAP!!!  sorry, I've calmed down now. 
Noticed that you got Med early when you were building Copers.  I might have switched to Shakes, and grown to 12 and then built Copers later.  It would have nullified the need to build a Coliseum.  Saving a few turns.  That is how I would do it if I ever lasted that long in a game!    
Also, after launch, if I have the tech to build defensive units, I usually set science and lux to zero and tax to 100% incase I want to buy anything...well at least I would.
		  
		
		
		
		
		
		
		
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			January 21, 2000, 20:03
			
			
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			#8
			
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			 Prince 
			
			
			
			
				 
				
					Local Time: 23:28 
					Local Date: October 30, 2010 
				
				Join Date: Dec 1999 
				Location: San Francisco 
				
				
					Posts: 428
				 
				
				
				
				
				     
			 
			 
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			Hi Vik, 
Yeah, it was you'res and don Don's logs in Genghis' thread that made me think of a misc log thread. Hope other's join in. 
 
I've learned a lot from looking at Paul's and CtG's logs recently and several threads have shed light on OCC matters. 
 
I'm probably not the person to model your log after,but  we all have ideas to share. I think keeping a log slows my play down too! I get so spastic with the "end turn" button     
I was reading Sten's comments regarding Shakes before Copernicus...In my fortnight game, I had no choice but to build Copernicus first as the Vikings were building Copernicus. In most of my games, I find the AI is more inclined to build the science wonder than Shakes....might be a coincidence...oh...in the fornight game, I had plenty of time to get a Colleseum built while waiting for science. 
 
I'd say one thing about Fortnight, it is pretty informal   (especially my contribution     ) In the game, I thought I was a gonner when the Big Horsy Barbarians landed in the midst of my freight...thank goodness for the diplomat defender and some money. 
 
See ya elsewhere!
 
Aurelius 
  
		  
		
		
		
		
		
		
		
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			January 21, 2000, 20:13
			
			
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			#9
			
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			Good point Aurelius!  It is REALLY hard to build Copers if someone else already has it!    
		 
		
		
		
		
		
		
		
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			January 22, 2000, 11:45
			
			
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			#10
			
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			Vik, as you asked here are some comments on your log. 
 
First, I notice that your city only had one trade special; those wheat squares are nice to grow faster early in the game but science (trade) is more important in OCC. You can always grow with WLTCD when you get republic. Early in the game whales are very good all-purpose specials and I would definitely recommend having one or two in your city radius. Combined with gold, wine, spice or gems this will give you more trade and faster research. 
 
I would also build the library before the marketplace, but you finished your library only two turns after the marketplace so that probably didn't make too big a difference. I would also recommend getting an aqueduct and colosseum and getting republic/WLTCD before you start Copernicus. Building and research goes much faster at size 12 than at size 7. 
 
I also think that you should delay railroad until after refrigeration; at least that's what I always do. I see that you delayed refrigeration very long; I will list my own preferred research path for OCC here: 
 
Bronze, Monarchy, Writing, Trade, Construction, Republic, Astronomy, Medicine, Sanitation, University, Banking, Gravity, Economics, Explosives, Refrigeration, Railroad, Automobile, Computers, Robotics, Space Flight, Plastics, Superconductor, Fusion Power. 
 
Researching Flight so early before Computers and Automobile is not recommended; the expiration of Colossus at such an early stage probably costs you more than researching a dead-end tech. 
 
Some comments on the comments: 
 
Aurelius, I also never build Mass Transit/Recycling Plant in OCC; my two engineers can clean up as Vik already mentioned. 
 
Sten, as I already mentioned you should get to 12 with a colosseum before you start Copernicus; I would not build Shakespeare before Copernicus. 
		 
		
		
		
		
		
		
		
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			January 24, 2000, 07:14
			
			
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			#11
			
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			 Emperor 
			
			
			
				
			
			
				 
				
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			Paul, 
 
I don't think I have previously seen so much wisdom encapsulated in a single posting! 
 
I am not worthy! 
 
Very Many Thanks 
 
------------------ 
____________ 
Scouse Git[1] 
 
"CARTAGO DELENDA EST" - Cato the Censor
		 
		
		
		
		
		
		
		
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			January 24, 2000, 09:44
			
			
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			#12
			
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			 Prince 
			
			
			
			
				 
				
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			Paul,  
  Good words!  thanks for the time and the wisdom.
  quote: 
  
Originally posted by Paul on 01-22-2000 10:45 AM 
Aurelius, I also never build Mass Transit/Recycling Plant in OCC; my two engineers can clean up as Vik already mentioned. 
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The real truth is that I started using this method after reading one of Paul's posts.  So don't anyone begin to credit me for this "innovation."
 
thanks again
		  
		
		
		
		
		
		
		
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			January 25, 2000, 05:40
			
			
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			#13
			
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			With aggressive neighbors who take pot-shots at your Engrs with their Cavalry you can find yourself suddenly without pollution cleanup capacity. With such neighbors even giving into all demands sometimes will not keep them at bay once the space race begins.
		 
		
		
		
		
		
		
		
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			January 25, 2000, 11:05
			
			
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			#14
			
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			 Prince 
			
			
			
			
				 
				
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			Good point Don, I've had so many engineers killed by $&#@ ironclads it isn't funny. 
 
Speaking of pollution, I was playing an OCC game last night and got a pollution square at the far NW corner of my city radius.  My engineer was busy mining and I only had 4 yellow triangles so I decided to ignore it for a while.  Lo and behold, two turns later a Viking settler shows up and starts cleaning up my pollution!  They didn't even have a city working the square!  Has anyone seen this before?
		 
		
		
		
		
		
		
		
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			January 25, 2000, 14:37
			
			
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			#15
			
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			 Prince 
			
			
			
			
				 
				
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			guess those vikings were concerned about their final score... 
 
i haven't seen any ai cleaning up any pollution yet -- that viking settler sounded like a good bribing candidate.
		 
		
		
		
		
		
		
		
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			January 25, 2000, 17:10
			
			
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			#16
			
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			 Prince 
			
			
			
			
				 
				
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			Yeah, I've seen AI clean up pollution on my city resource tiles before. I've assumed that it is because they are allied or the resource tile intersects their city radius.  
 
The other day, I converted a tile to Spice and then went off merrily to irrigate....then the ally went to my spice and turned it into wheat...I was furious! But then I found out that they had a new city nearby which prompted an Early WLTCD and a hasty reallocation of tile in proximity to the Ally to insure I got all my tiles. They later cleared away some Woods for me too--that was nice. 
 
Concerning engineers getting blown up by nasty AI's, During the space race, I like to use my settler to build fortresses everywhere just in case a nasty unit starts blowin' things up. But in a late OCC phase, I'd hate to lose even one engineer without pollution controls.  
 
Having said this, I just got a 1875 AC date without the Mass Transit and Recycling plant. I think a defensible position is critical as is peace and tech disparity in OCC.  
 
Has anyone tried the give away science strategy yet? I heard it once said or supposed that Paul gives away a lot of Tech in the record games. I imagine it is so in the beginning, but must be done carefully given the necessity of getting the three OCC wonders. And the late year giveaway doesn't make since at all to me--"Yeah, you want Mobile Warfare! Right! You're people are not ready for tanks!"  And never give away Space unless your Ally is right on your tail. 
 
Aurelius 
 
(Incidentally, In my latest OCC victory, I didn't build a single diplomat! First time. But when a barbarian ship arrived off the coast of my city. I lined the coast with freight and commenced building one little ship--I felt easier that it was a cruiser rather than a destroyer. It promptly crushed a boat load of supposed Dragoons. I only had an Archer behind city walls in the old town.  
So if anyone wants a truely great starting position--lots of Civ Blubber, this AC-1875 position is it! I'll post the log which reveals my lameness. -AU)  
		 
		
		
		
		
		
		
		
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			January 25, 2000, 17:28
			
			
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			#17
			
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			I don't give away tech, but if the AI demands it I'll give pretty much anything, unless I know they have a wonder under construction and I haven't finished Copernicus yet, then I hold off.  In the late stages of the game I don't give away any offensive techs, the last thing I need is for Rome to be assaulted by 3 or 4 American tanks.  But I will give away any defensive techs the AI wants.  Maybe I'll try the give away in my next game, it might be worth a few gold pieces. 
 
AU, is 1875 your best time? 
		 
		
		
		
		
		
		
		
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			January 25, 2000, 17:54
			
			
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			#18
			
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			 Prince 
			
			
			
			
				 
				
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			Sorry, I posted the log in the wrong thread. But Crow, it was 1876 and yes, it is my very best score. My last successful (not best) score was AC-1920's. I think I made some bad mistakes in this my 1876 game. But the position is so good. I have position saved after one settler moves if you want the game. I got a bit too happy after seeing Whales to the north    
Later! 
 [This message has been edited by Aurelius (edited January 25, 2000).]
		 
		
		
		
		
		
		
		
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			January 25, 2000, 18:24
			
			
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			#19
			
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			 Emperor 
			
			
			
				
			
			
				 
				
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			reply moved to follow moved thread! 
 
____________________ 
Build caravans or something like that... 
  
[This message has been edited by Sten Sture (edited January 25, 2000).]
		 
		
		
		
		
		
		
		
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			January 25, 2000, 18:41
			
			
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			#20
			
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			 Prince 
			
			
			
			
				 
				
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			Geesh Sten, 
 
That Temple idea never occured to me! I use the caravan to wonder=50 trick all the time. Wow, I should have done the temple thing in this last game. I think I lost at least 5 turns to building caravans and I actually rush bought apollo in one turn with one caravan and lots of money :0
 
Now I understand the incremental rush buy discussion at Paul's site--go figure    
Temple trick! 
 
AU
		  
		
		
		
		
		
		
		
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			January 25, 2000, 18:47
			
			
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			#21
			
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			 Emperor 
			
			
			
				
			
			
				 
				
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			I will give techs up to but not including Flight.making sure wonders are safe before Astro,Med etc.You can manipulate the ai's research somewhat by timely gifting.If its taking forever to get Monarchy then gift all pre requisits you have and maybe they'll do it for ya.That type of idea. 
 
I never give in to demands of more than 50 gold but I should try experimenting more 
 
Gold version- I only give early and avoid making contact as the ais just takes after that..in my experience.Makes real early landings very difficult as about 90% has to be researched yourself
		 
		
		
		
		
		
		
		
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			January 25, 2000, 18:59
			
			
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			#22
			
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			 Prince 
			
			
			
			
				 
				
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			Hmmm, Aurelius, our OCC records seem to be following similar paths, even down to the time we get them.  If you get the chance you can email me the game & we can compare... 
 
Crow 
		 
		
		
		
		
		
		
		
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