March 13, 2001, 19:39
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#1
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Settler
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Mar 2001
Location: rome, italy,
Posts: 1
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Bombard Cities&Units
I can't bombard cities or units from the sea, neither with the ironclad nor with the ship of the line. Why?
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March 14, 2001, 12:54
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#2
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Prince
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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Both the Ironclad and Ship of the Line units are able to Bombard Naval Units only. Therefore, when you try to bombard a city and you get the red circle with the line through it, this simply means that there are no naval units in the city.
Be careful, sometimes the computer will be building a naval unit, and it will come out and attack you before you can bombard.
I hope this helps.
Have fun.
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My reach exceeds my grasp!
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March 14, 2001, 16:05
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#3
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Deity
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Ah, another CtP1 veteran
This was changed in CtP2, Activision (rightly) thought that these units were too powerful for their time (though personally I would have simply made the ranged values lower instead of removing the bombard ability altogether).
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April 28, 2001, 14:18
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#4
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Prince
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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can we change the txt file so that the ship of the line
would be able to bombard land?
to make it more realist, they should simply decrease the
hit point when ships are bombarding land.
(if terrian==land)
{
hitpoint-=5;
}
etc.
[This message has been edited by Dida (edited April 28, 2001).]
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April 28, 2001, 14:43
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#5
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Deity
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Yes, it's not CtP 1. There Ships of The Line were extremely powerful. Bombard sea, land, serve as a transport, and nice attack/defence factors. The first to get it on water had a big advantage for all the Renaissance Age.
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Solver the "Running Beer" - http://www.aok.20m.com
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April 30, 2001, 09:01
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#6
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Settler
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: London
Posts: 2
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Yes, I was very happy with the changes made to naval units in ctp2 from ctp1. The SotL inparticular was, as mentioned, insanely powerful in '1.
In '2, naval units are generally (always?) either transport OR military, but rarely (never?) both. This encourages mixed fleets, and makes escorting transports almost essential.
One disadvantage of this change is that it is not possible to attack a one-tile island city until the modern age (!) when Battleships (coastal bombard), Paratroupers and Marines (direct unload from transports into cities) become available. In ctp1, a one-tile island city could be easily flattened with SotL units.
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April 30, 2001, 16:04
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#7
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Emperor
Local Time: 04:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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The nice thing is that you can go into the units.txt file and add a bombard flag for any unit and also make make land units with amphibeous capabilities.
Amphibeous assault - see below
CanBeachAssault
Bombard - see below
CanBombard: Land
CanBombard: Mountain
CanBombard: Water
Counter Bombard - see below
CanCounterBombard
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