Look in your file folder for a file called wonder.txt. It will provide the info you need, and allow you to make your alts there.
...and if you are looking for a more challenging game, I would humbly recommend my Cradle mod (version 1.06), played on
Impossible/Large or Gigantic Map/Raging Hordes for your settings.
Download at
http://www.mydocsonline.com
login hexagonia
password hextapul
All items you need for this mod will be in a folder called Cradle 1.06. I believe that you will only need the following files
1_06 texts.ZIP
pictures.ZIP
sprites.ZIP
Though to be sure, you can download the two smaller picture files, and unzip those files first after unzipping the .txt files, then unzip the large picture file and overwrite any files from those two smaller ones.
I would also recommend taking a close look at the readme file, as it explains what is happening in the Mod. Installation instructions are in the 1.03 section of the readme, as well as at the beginning of the readme.
(I plan on updating the readme on the next version - most, if not all of the pertinant game info and stats are in the Greal Library though - there is a pdf file of the tech tree and units at my site - Cradle 1.06 uses the expensive unit setup.)
Though still in the beta stage, it will (I believe) give you a good game.
Some things to note though...
There are militia units within this mod. Currently, they will be disbanded at a random time within the game. This is due to a problem within the SLIC format, which has not been able to be fixed. Wouter - aka Locutus - along with Chris Whitaker are working on the problem, as this SLIC coding is also part of the MedMod.
However, the main use of that SLIC coding for my Mod is for the AI, to help against the Barbarians in the early game, and the code seems to carry the AI through that period with no problem.
The second issue relates to the Wonder units (also SLIC related) which has not been seriously playtested, as it has just been added for 1.06.
And there are a host of small gameplay issues that are designed to take away many of the advantages that the human player could exploit in the regular game, such as
- Less flexability with the global sliders (greater happiness penalties when you push your workers too hard)
- Stiffer happiness penalties, including the use of pollution as a unhappiness penalty
- No healing for units out in the field and a very slow heal rate for units within a city
- base unhappiness at 75 instead of 73, meaning you have less manuverability in the happiness issue too
...plus more that I cannot recall at the moment
This makes for a more challenging game - and that is what everyone seems to be crying for.
I leave with this final comment...
CTP, although flawed in its normal setup, is a very modifiable game. I am open to suggestions as to how to make this a better Mod, and am looking for people who will be willing to give this mod a shot with that in mind.