Now that the Med Pack II is reaching its final, and the scripts I wrote for the pack have reached complete stability, I've decided to finish up my CTP2 involvement by releasing the final versions of the mods in Med Pack II. I've done this so that any players out there can download each script seperatly for their enjoyment in the default CTP2 setup, or to include in their own mods. Make sure that you have CTP2 patch installed or you may get errors running these mods. I have emailed the following scripts to Markos so they can be uploaded to the files DB for download:
Airunit V1.1 - Forces the AI to move its aircraft to a landing site when they begin the turn not on a landing site. Fixes AI bug where it loses aircraft due to lack of fuel.
Capturecity V1.1 - Randomly destroys buildings when a city is either captured or nuked. This is to bring the game into line with how CivII destroyed buildings. However my script is random in its selection of building, not by a list as in CivII.
Withdraw V1.3 - Updated to include all the changes that went into withdraw for the Med Pack II.
Diplomod V3.5 - Updated to include all the changes that went into Diplomacy for Med Pack II.
Hope everyone enjoys these mods. I've found they make the game more enjoyable for myself. Thanks and good luck with the game. See you in CivIII!
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."