January 27, 2000, 19:54
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#1
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Local Time: 23:29
Local Date: October 30, 2010
Join Date: Nov 1999
Location: USA, southwest division, 36th state, largest city founded in 20th century
Posts: 399
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Is there any way to protect AI civs
I've been trying to protect the ai civs from being overrun by the larger ai civs. To have a better end game. 7 developed civs fighting it out. I've created huge barriers of mountains to try to slow the ai down. But it doesn't seem to work.
Has anyone tryed using just perfectionist non agressive civs?
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January 27, 2000, 20:04
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#2
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Emperor
Local Time: 01:29
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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They all get aggro in the end, I've discovered. About all you can do is keep giving techs to the weaker AIs. Trouble is, they'll just use them against you.
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finbar
Mono Rules!
#33984591
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January 27, 2000, 20:32
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#3
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Emperor
Local Time: 15:29
Local Date: October 30, 2010
Join Date: Mar 1999
Location: SF, CA don't call it frisco... Striker!!
Posts: 3,617
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Using just perfectionist non-aggressive civs has helped some in my games on a small map, but you have to play that way yourself too. Going ICS against them will be a quick win for you.
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January 28, 2000, 03:06
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#4
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Prince
Local Time: 23:29
Local Date: October 30, 2010
Join Date: Dec 1999
Location: San Francisco
Posts: 428
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Dare I ask, what is ICS? :@
In a normal game of civ, I had an ally that was going to be overrun by the real enemy. While I tried to establish a fortress in the nearby mountains to assist in the defense of their main city, I also gifted my ally with some good defensive units.
Aurelius
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January 28, 2000, 09:37
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#5
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Just another peon
Local Time: 18:29
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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The easiest way to protect a weak ai is to find a mountain square on the border between them and the stronger ai and do the ole build a fortress, diplo, units, yadda yadda yadda. Make sure you are at war with the stronger ai. The stronger ai will spend all of its energy trying to take you off that position. They won't have much offense left to attack the weaker ai. When i was real anal, I put one of these on all of the borders and you can control the other AIs relative strengths on the power graph. (yes sp did eventually get that boring and I needed to have a little fun)
MP rocks
RAH
Lord of the Ferrets
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January 28, 2000, 19:02
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#6
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Emperor
Local Time: 15:29
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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if in Democracy-Ally with or go to war with the smaller civ.Send vastly superior units over.Use ZOC to keep stronger civ out.
commie or fundy-just send them over and dont worry about diplomatic status
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January 29, 2000, 01:14
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#7
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Emperor
Local Time: 15:29
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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nah just crush the weak because they have no business there in the first place ... opps... oh yeah to save them silly me .... i have no business posting on this topic
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I am a civ addict. ARE U 2??????
icq 30200920
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January 29, 2000, 04:44
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#8
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Local Time: 23:29
Local Date: October 30, 2010
Join Date: Nov 1999
Location: USA, southwest division, 36th state, largest city founded in 20th century
Posts: 399
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normally I'd say crush the weak. But it seems to defeat the purpose of playing with 7 civs. If by the time I actually get a tireme or caravel over there the civ is defeated anyways. Actually maybe I'll try playing with 4 civs to see what's different.
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January 29, 2000, 11:16
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#9
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Emperor
Local Time: 18:29
Local Date: October 30, 2010
Join Date: Apr 1999
Location: New York
Posts: 5,117
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Archipeligo, change rules.txt to make them less agressive, large map. This should keep 7 "decent" civs alive so you can "destroy" them later
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"Its normal to be weird here and weird to be normal" ~ Brain
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CtG
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January 29, 2000, 19:58
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#10
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Just another peon
Local Time: 18:29
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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One must remember the advantage of having as many civs survive. More civs to demand tribute from. A real help in OCC.
War4ever...Just screaming for death in our last game. Yes the weaklings deserve to die.
RAH
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