quote:
Originally posted by Mr Ogre on 11-22-2000 12:23 AM
There's no way to modify that from SLIC.
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True, but maybe it's possible to simulate it somehow. Having too many cities only affects happiness, right? In that case it should be possible to use the AddHappyTimer event or mod_CityHappiness function to increase or decrease happiness in the same amount that crossing the TooManyCitiesThreshold would, but make it depend on map size as well (g.mapheight and g.mapwidth can be used to determine mapsize). Can someone tell me if I'm overlooking something here? This is almost too easy
One question to Mr Ogre though: did the AddHappyTimer and mod_CityHappiness make it into the final game and do they work the way (I think) they should?