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Old February 9, 2000, 22:49   #1
MasterBob
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The most useful unit
I think the most useful unit in CivII in bar far the diplomat/Spy. I use it the investigate cities, steal tech, and incite revolts. There is no other unit that comes close to this one in importance for me, what your favorite unit?

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Old February 9, 2000, 23:31   #2
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favorite or most important.... there is a difference.....

i like the dip as they are easily the most powerful unit in the early game..... replaced obviously with the spy.....

Caravans hold more importance to me as i play no city bribe and although dips can steal techs ,, they don't give uyou trade or science and they don't give you cash either
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Old February 10, 2000, 00:32   #3
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I also think that caravans are the "all around" best unit. Although if you are in a bribing game dips/spies are a must!!
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Old February 10, 2000, 01:46   #4
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1.settler
2.caravan
3.diplomat
4.veteran defender

actually i just wanted to try this sig

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Old February 10, 2000, 02:32   #5
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1. Settler of course (you can't play without that)
2. Howitzer (I'm a conventional warfare guy, I prefer these over dips/spies)
3. Transport ships (got to get the howies over there)
4. everything else
 
Old February 10, 2000, 04:33   #6
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I totally disagree with howies as a favourite unit. In both SP and MP I virtually never get to use howies. In SP if I want to conquer the world I will have done it way before howies, if I want to land on AC I will only use them minimally, if I'm playing OCC I will proabably only use them a few times.

I would say my favourite unit for MP is pikemen, for SP knights and for OCC caravans.

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Old February 10, 2000, 08:50   #7
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My favorite unit is eiter the knight, bomber, or tank. But except for the knight, they're not the most effective.

Baring settlers and engineers, the most powerful unit is the caravans. You're industrial power will increase one whole order of magnitude if caravans are properly utilized. Example: I had twenty five cities in an MP game, a rival had 35 to 40. But I consistantly outproduced him in our 'Great War' [we basicly attacked and counterattack, and I, with simply more industry, out muscled him] because I had put factories and other smoke belchers in 90% of my cities [I'd build on 'em for a turn or two them buy the improvement, since I had the dough to do it], and that allowed me to produce planes and the line at one per turn, which is a distinct advantage in an open field war.

The next most powerful unit is the spy/diplomat, of course. Aside from stealing cities, the all powerful spy can lead an army threw any country, since they have no-zone control, and then you can set your next closest unit on the spy. Also, closing the gap technologically is quite easy with a spy. The trap is you get too tech hungry too quick, you'll stymie you scientific efforts. You can steal as much tech as you want, but building infastructure takes time. I usually say build universities and, if that late in the game, computer labs in your major trade cities before stealing a whole bunch of techs.

The third most powerful unit in the game is the knight. Against the unwalled, it is a medival blitzkreig. I love this unit, for it is a vital part of the ancient game, which is most favorite part of Civ2 anyhow. Also good on the defence, you put this unit, along with a pikemen, on a fortified mountain, and NO BODY is going to get your guys off.

And the fourth most powerful unit is the warrior. Yes, laugh, but this tiny, puny unit is the foundation of happiness control in the ancient monarchies. Also, 20 of these turns into 20 musketteers if you build Leo's...

Fifth most powerful? Have to get back to you on this one...

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Old February 10, 2000, 14:32   #8
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Sarge .... i forgot about the marial law warrior good to see someone is thinking this morning lol

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Old February 10, 2000, 14:34   #9
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Favorite/Most Important Units: Dips/Spies and Caravans. Need not say anymore.

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"In short dips and caravans are the two units necessary for survival in all civ games." - War4ever
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Old February 10, 2000, 16:28   #10
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Will everyone stop bloody quoting everyone else in their signiature damnit.

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Old February 10, 2000, 16:38   #11
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how do u change your sig, btw?


HOWIES RULE THZE WORLD!!!!!!!!!!!!!!!!!!
(together with mech infantry)

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Old February 10, 2000, 16:46   #12
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Graag you wrote that so someone would put you in their sig.

Just checking my sig.

Dang why didn't my new sig work?
[This message has been edited by crowatbitemedotcom (edited February 10, 2000).]
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Old February 10, 2000, 16:51   #13
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Blah... Blah... Blah...
Settler/Engineer, Diplo/Spy, caravan/freight... Blah... Blah.. Blah...

Yes, these three/six are the most important, and you can't live without them.

But I vote for the Vet Pikeman after that.
Having vet pikeman means that you can defend yourself against anything for a while. Even as new advances bring stronger units, a vet pikeman fortified in a good defensive position will still hold it's own. Nothing better than watching vet dragoons or calvary die trying to dislodge a vet pikeman in a fortress on a mountain in a key position. And in a city, behind walls, built on defensive terrain, you have nothing to fear from the hordes of crusaders...
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Old February 10, 2000, 16:58   #14
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Besides what Ming said... Nuke

I think you know what
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Old February 10, 2000, 16:58   #15
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hm... Ming .... you know all about that.... my crappy cannons couldn't dislodge you from your little perch
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Old February 10, 2000, 17:00   #16
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hehehe..I don't normally quote people but this one was way too good to pass on

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Old February 10, 2000, 17:40   #17
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Its all true, I'm just itching to be quoted.

btw, I didn't bother going through all the rigmarole of changing my sig, I just wrote it in.

And now onwards and upwards with my regular, non-player-quoting sig.

Graag

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Old February 10, 2000, 18:46   #18
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I think it's working now.

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Will everyone stop bloody quoting everyone else in their signiature damnit. - Graag
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Old February 10, 2000, 18:48   #19
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Thankyou very much, Crowatbitemedotcom. And the prize for most absurd handle goes to you.

Graag

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Old February 10, 2000, 18:56   #20
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Absurd!?!?! If you insist. Okay, what's my prize?



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Will everyone stop bloody quoting everyone else in their signiature damnit. - Graag
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Old February 10, 2000, 18:57   #21
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Oh, and Crow, if you really have to quote me, please correct my spelling error. I'm reliably told it is 'signature'.
I already look quite stupid enough.

Graag


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Old February 10, 2000, 18:59   #22
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Your prize shall be the honour of quoting me.

Hehe.

Graag

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Old February 10, 2000, 19:04   #23
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Changed per your request Graag.

I think that's the best prize I've ever won. Oh wait, it's the only prize I've ever won.

Crow

Should I point out your misspellings of pajamas and honor?

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Old February 10, 2000, 19:06   #24
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Hey, is this thread considered hijacked yet??

Crow

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Old February 10, 2000, 19:06   #25
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Best not, those are the English spellings, my dear.

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Old February 10, 2000, 19:07   #26
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Oh, you mean the British spellings.

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Old February 10, 2000, 19:13   #27
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I believe this thread can be officially declared hijacked. The first step in my plan for world domination is now complete.

Graag

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Old February 10, 2000, 19:37   #28
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I think we should vote for the most useful pair of units. I vote for bomber/mech inf and bomber/AEGIS cruiser. Of course caravan/diplo is good -- buddy, here we send a cart of wine for you, plus a bomb for free, hehehe...
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Old February 10, 2000, 20:02   #29
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Caravan/spy... cute combo Xin

Good to see you still around. When can you start playing MP again????????????????????
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Old February 10, 2000, 20:49   #30
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Funny, I never use caravans and freight except for wonders and I do just great.

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